public static void DrawPlanet(SpriteBatch spriteBatch, Vector2 position, int texture, Align align = null, ViewController view = null)
 {
     if (align == null)
     {
         spriteBatch.Draw(Assets.PlanetTextures[texture], position, Color.White);
     }
     else if (align != null && view != null)
     {
         spriteBatch.Draw(Assets.PlanetTextures[texture], align.GetRect(view), Color.White);
     }
 }
 public static void DrawStar(SpriteBatch spriteBatch, Vector2 position, int color, Align align = null, ViewController view = null)
 {
     if (align == null)
     {
         spriteBatch.Draw(Assets.SystemTextures[color], position, Color.White);
     }
     else if (align != null && view != null)
     {
         spriteBatch.Draw(Assets.SystemTextures[color], align.GetRect(view), Color.White);
     }
 }