private static (GameObject, uint Hash, IDictionary <uint, GameObject> EidMap, ImportLayoutLog) ImportLayout(IAkyuiImportSettings settings, IAkyuiLoader akyuiLoader, PathGetter pathGetter, AkyuiLogger logger) { var stopWatch = Stopwatch.StartNew(); var layoutInfo = akyuiLoader.LayoutInfo; var triggers = settings.Triggers.Select(x => (IAkyuiGenerateTrigger)x).ToArray(); var(gameObject, hash, eidMap) = AkyuiGenerator.GenerateGameObject(new EditorAssetLoader(pathGetter, logger, settings.Triggers), layoutInfo, triggers); foreach (var trigger in settings.Triggers) { trigger.OnPostprocessPrefab(akyuiLoader, ref gameObject); } return(gameObject, hash, eidMap, new ImportLayoutLog { Time = stopWatch.Elapsed.TotalSeconds }); }
private static (GameObject, long Hash) ImportLayout(IAkyuiImportSettings settings, IAkyuiLoader akyuiLoader, PathGetter pathGetter, AkyuiLogger logger) { using (logger.SetCategory("Layout")) { logger.Log($"Import Start"); var layoutInfo = akyuiLoader.LayoutInfo; var triggers = settings.Triggers.Select(x => (IAkyuiGenerateTrigger)x).ToArray(); var(gameObject, hash) = AkyuiGenerator.GenerateGameObject(new EditorAssetLoader(pathGetter, logger, settings.Triggers), layoutInfo, triggers); foreach (var trigger in settings.Triggers) { trigger.OnPostprocessPrefab(akyuiLoader, ref gameObject); } logger.Log($"Import Finish"); return(gameObject, hash); } }
private static (GameObject, long Hash) ImportLayout(IAkyuiImportSettings settings, IAkyuiLoader akyuiLoader, PathGetter pathGetter, AkyuiLogger logger) { var stopWatch = Stopwatch.StartNew(); using (logger.SetCategory("Layout")) { var layoutInfo = akyuiLoader.LayoutInfo; var triggers = settings.Triggers.Select(x => (IAkyuiGenerateTrigger)x).ToArray(); var(gameObject, hash) = AkyuiGenerator.GenerateGameObject(new EditorAssetLoader(pathGetter, logger, settings.Triggers), layoutInfo, triggers); foreach (var trigger in settings.Triggers) { trigger.OnPostprocessPrefab(akyuiLoader, ref gameObject); } logger.Log($"Import Finish", ("time", $"{stopWatch.Elapsed.TotalSeconds:0.00}s")); return(gameObject, hash); } }