/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { m_updateCount++; content.HandleInput(IsActive, gameTime); if (m_updateCount % 30 == 0) { base.Window.Title = content.GetCurrentCameraPosition() + content.GetTestString(); } }
protected override void Update(GameTime gameTime) { m_game.HandleInput(Focused, gameTime); if (OnUpdateTitle != null && m_updateCount++ % 30 == 0) { OnUpdateTitle.Invoke(this, m_game.GetCurrentCameraPosition() + m_game.GetTestString()); } base.Update(gameTime); }