Example #1
0
 /// <summary>
 /// This is called when the game should draw itself.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 protected override void Draw(GameTime gameTime)
 {
     content.Draw(GraphicsDevice);
 }
Example #2
0
 protected override void Draw()
 {
     m_game.Draw(Editor.graphics);
 }