Example #1
0
 public AT_ChaseState(AimingTurret_SM _SM)
 {
     stateMachine = _SM;
 }
 // Constructor (Awake)
 public AT_PatrolState(AimingTurret_SM _SM)
 {
     stateMachine = _SM;
 }
Example #3
0
 public AT_AttackState(AimingTurret_SM _SM)
 {
     stateMachine = _SM;
 }
Example #4
0
 // Constructor (Awake)
 public AT_AlertState(AimingTurret_SM _SM)
 {
     stateMachine = _SM;
 }
Example #5
0
 public AT_DeathState(AimingTurret_SM _sm)
 {
     stateMachine = _sm;
 }