public AT_ChaseState(AimingTurret_SM _SM) { stateMachine = _SM; }
// Constructor (Awake) public AT_PatrolState(AimingTurret_SM _SM) { stateMachine = _SM; }
public AT_AttackState(AimingTurret_SM _SM) { stateMachine = _SM; }
// Constructor (Awake) public AT_AlertState(AimingTurret_SM _SM) { stateMachine = _SM; }
public AT_DeathState(AimingTurret_SM _sm) { stateMachine = _sm; }