Example #1
0
    public void StartMove()
    {
        StartCoroutine("Move");

        if (aam == null)
        {
            aam = GameObject.Find("GameManager").GetComponent <AimAssistManager> ();
        }
        aam.onCourtEnemies.Add(this.gameObject);
        onCourt = true;
    }
Example #2
0
    void Awake()
    {
        rb            = GetComponent <Rigidbody> ();
        renderer      = GetComponent <Renderer>();
        trail         = GetComponent <TrailRenderer> ();
        trail.enabled = false;

        am  = GameObject.Find("AudioManager").GetComponent <AudioManager> ();
        gm  = GameObject.Find("GameManager").GetComponent <GameManager> ();
        aam = gm.GetComponent <AimAssistManager> ();
        ebm = gm.GetComponent <EnemyBallManager> ();

//		player = GameObject.Find ("Player");
    }
Example #3
0
    void Awake()
    {
        //rbs = gameObject.GetComponentsInChildren<Rigidbody>(); <-- doesn't work

        foreach (Rigidbody rb in rbs)
        {
            //rb.mass *= 8;
            rb.useGravity  = false;
            rb.isKinematic = true;
        }

        gameMan  = GameObject.Find("GameManager").GetComponent <GameManager>();
        audioMan = GameObject.Find("AudioManager").GetComponent <AudioManager>();
        aam      = gameMan.gameObject.GetComponent <AimAssistManager> ();
        ebm      = gameMan.gameObject.GetComponent <EnemyBallManager> ();

        floor            = GameObject.Find("Floor").GetComponent <SpawnFloor> ();
        player           = GameObject.Find("Player");
        playerPos        = player.transform.position;
        throwDestination = GameObject.Find("ThrowDestination").transform;
    }
Example #4
0
    void Start()
    {
        ballManager      = GetComponent <BallManager> ();
        am               = GameObject.Find("AudioManager").GetComponent <AudioManager> ();
        aam              = GetComponent <AimAssistManager> ();
        textManager      = GetComponent <TextManager> ();
        serialMan        = GetComponent <SerialManager> ();
        displayMan       = GetComponent <DisplayManager> ();
        analyticsManager = GetComponent <AnalyticsManager> ();
        ccProcessing     = GetComponent <CreditCardProcessing> ();

        queueManager = GameObject.Find("QueueManager").GetComponent <QueueManager>();

        CheckDebugInfoLog();

        gameTimer += 5;

        displayMan.EnableStandbyCamera();
        textManager.tutorialScreenDollarsText.text = "$" + dollarsInserted.ToString() + "/$" + dollarsNeededToPlay.ToString();
        standbyText.SetActive(true);

        SwitchGameMode(GameMode.STANDBY);
    }