private void ManChoi(int round, int soMang, string name)//màn chơi { switch (round) { case 10: Play1 pl1 = new Play1(soMang, name, round, soundMode); //số mạng,tên, và số điểm Scene(pl1); break; case 20: Play2 pl2 = new Play2(soMang, name, round, soundMode); Scene(pl2); break; case 30: Play3 pl3 = new Play3(soMang, name, round, soundMode); Scene(pl3); break; case 40: Play4 pl4 = new Play4(soMang, name, round, soundMode); Scene(pl4); break; case 50: Play5 pl5 = new Play5(soMang, name, round, soundMode); Scene(pl5); break; case 60: Play6 pl6 = new Play6(soMang, name, round, soundMode); Scene(pl6); break; case 70: Play7 pl7 = new Play7(soMang, name, round, soundMode); Scene(pl7); break; case 80: Play8 pl8 = new Play8(soMang, name, round, soundMode); Scene(pl8); break; case 90: Play9 pl9 = new Play9(soMang, name, round, soundMode); Scene(pl9); break; case 100: Play10 pl10 = new Play10(soMang, name, round, soundMode); Scene(pl10); break; default: EndGame eg = new EndGame(name, soundMode); Scene(eg); break; } }
private void bRes_Click(object sender, EventArgs e) //restart { DialogResult dlr = MessageBox.Show("Do you want to restart?", "Restart", MessageBoxButtons.YesNo); if (dlr == DialogResult.Yes) //đồng ý thì reset lại màn chơi { this.Hide(); Play2 play = new Play2(surNum, name, point); play.ShowDialog(); this.Close(); } }
private void ManChoi(int round, int soMang, string name)//màn chơi { switch (round) { case 10: Play1 pl1 = new Play1(soMang, name, round); //số mạng,tên, và số điểm Scene(pl1); break; case 20: Play2 pl2 = new Play2(soMang, name, round); Scene(pl2); break; case 30: Play3 pl3 = new Play3(soMang, name, round); Scene(pl3); break; case 40: Play4 pl4 = new Play4(soMang, name, round); Scene(pl4); break; case 50: Play5 pl5 = new Play5(soMang, name, round); Scene(pl5); break; case 60: Play6 pl6 = new Play6(soMang, name, round); Scene(pl6); break; case 70: Play7 pl7 = new Play7(soMang, name, round); Scene(pl7); break; //case 80: // Play8 pl8 = new Play8(soMang, name, round); // Scene(pl8); // break; } }