Example #1
0
 static Tile()
 {
     AgnosticObject.initFieldMaps(typeof(Tile));
 }
Example #2
0
 static Unit()
 {
     AgnosticObject.initFieldMaps(typeof(Unit));
 }
Example #3
0
 static WeaponType()
 {
     AgnosticObject.initFieldMaps(typeof(WeaponType));
 }
Example #4
0
 static GameObjectType()
 {
     AgnosticObject.initFieldMaps(typeof(GameObjectType));
 }
Example #5
0
 static ArmorType()
 {
     AgnosticObject.initFieldMaps(typeof(ArmorType));
 }
Example #6
0
 static Engine()
 {
     AgnosticObject.initFieldMaps(typeof(Engine));
 }
Example #7
0
 static Warhead()
 {
     AgnosticObject.initFieldMaps(typeof(Warhead));
 }
Example #8
0
 //---------------------Reflexive Maps----------------------
 static ActiveGameObject()
 {
     AgnosticObject.initFieldMaps(typeof(ActiveGameObject));
 }
Example #9
0
 static Projectile()
 {
     AgnosticObject.initFieldMaps(typeof(Projectile));
 }