static Tile() { AgnosticObject.initFieldMaps(typeof(Tile)); }
static Unit() { AgnosticObject.initFieldMaps(typeof(Unit)); }
static WeaponType() { AgnosticObject.initFieldMaps(typeof(WeaponType)); }
static GameObjectType() { AgnosticObject.initFieldMaps(typeof(GameObjectType)); }
static ArmorType() { AgnosticObject.initFieldMaps(typeof(ArmorType)); }
static Engine() { AgnosticObject.initFieldMaps(typeof(Engine)); }
static Warhead() { AgnosticObject.initFieldMaps(typeof(Warhead)); }
//---------------------Reflexive Maps---------------------- static ActiveGameObject() { AgnosticObject.initFieldMaps(typeof(ActiveGameObject)); }
static Projectile() { AgnosticObject.initFieldMaps(typeof(Projectile)); }