public override void FireEvent() { PlayMakerFSM[] components = AffectedObject.GetComponents <PlayMakerFSM>(); foreach (PlayMakerFSM fsm in components) { if (fsm.FsmName == fsmInterfaceName) { fsm.Fsm.Event(eventName); } } }
public override void FireEvent() { PlayMakerFSM[] components = AffectedObject.GetComponents <PlayMakerFSM>(); foreach (PlayMakerFSM fsm in components) { if (fsm.FsmName == fsmInterfaceName) { fsm.Fsm.Event(eventName); } } }