public override void FireEvent()
 {
     PlayMakerFSM[] components = AffectedObject.GetComponents <PlayMakerFSM>();
     foreach (PlayMakerFSM fsm in components)
     {
         if (fsm.FsmName == fsmInterfaceName)
         {
             fsm.Fsm.Event(eventName);
         }
     }
 }