public void InitializePose(Pose.CGfxSkeletonPose pose)
 {
     OutPose            = pose.Clone();
     mMeshSpaceBasePose = pose.Clone();
     AdditiveNode?.InitializePose(pose);
     BaseNode?.InitializePose(pose);
 }
 public void InitializePose(Pose.CGfxSkeletonPose pose)
 {
     OutPose  = pose.Clone();
     mAddPose = pose.Clone();
     mRefPose = pose.Clone();
     AdditiveNode?.InitializePose(pose);
     RefNode?.InitializePose(pose);
 }