public void InitializePose(Pose.CGfxSkeletonPose pose) { OutPose = pose.Clone(); mMeshSpaceBasePose = pose.Clone(); AdditiveNode?.InitializePose(pose); BaseNode?.InitializePose(pose); }
public void InitializePose(Pose.CGfxSkeletonPose pose) { OutPose = pose.Clone(); mAddPose = pose.Clone(); mRefPose = pose.Clone(); AdditiveNode?.InitializePose(pose); RefNode?.InitializePose(pose); }