protected void CheckMiss() { UpdateTime(); if (IsOverJudgeArea()) { AddJudgePresenter.AddJudge(JudgeTypes.Miss, block); Destroy(gameObject); } }
void JudgePlessing() { if (IsInPerfectAreaBack()) { AddJudgePresenter.AddJudge(JudgeTypes.Perfect, block); beatSE.Play(); Destroy(gameObject); } }
void Update() { CheckMiss(); if (isAutoPlay && IsInPerfectAreaBack()) { AddJudgePresenter.AddJudge(JudgeTypes.Perfect, block); source.PlayOneShot(source.clip); Destroy(gameObject); } }
void Update() { CheckMiss(); if (isAutoPlay && IsInPerfectAreaBack()) { AddJudgePresenter.AddJudge(JudgeTypes.Perfect, block); beatSE.Play(); Destroy(gameObject); } }
public bool JudgeBeating() { if (IsInJudgeArea()) { if (IsInPerfectArea()) { AddJudgePresenter.AddJudge(JudgeTypes.Perfect, block); } else if (IsInGreatArea()) { AddJudgePresenter.AddJudge(JudgeTypes.Great, block); } else { AddJudgePresenter.AddJudge(JudgeTypes.Good, block); } return(true); } return(false); }