Example #1
0
    private void DoToggleDoor()
    {
        Vector3 dir    = _currentTarget.transform.position - transform.position;
        Vector2 origin = transform.position + dir.normalized;

        bool onDoorIn  = false;
        bool onDoorOut = false;

        Actuator actIn  = null;
        Actuator actOut = null;

        RaycastHit2D[] hit = Physics2D.RaycastAll(origin, dir, 1f);
        Debug.DrawRay(new Vector3(origin.x, origin.y, 1f), dir, Color.green);

        for (int i = 0; i < hit.Length; i++)
        {
            GameObject go = hit[i].transform.gameObject;
            actIn = go.GetComponent <Actuator>();

            if (actIn)
            {
                onDoorIn = true;
                break;
            }
        }

        origin = transform.position - dir.normalized;
        hit    = Physics2D.RaycastAll(origin, -dir, 1f);

        for (int i = 0; i < hit.Length; i++)
        {
            GameObject go = hit[i].transform.gameObject;
            actOut = go.GetComponent <Actuator>();
            if (actOut)
            {
                onDoorOut = true;
                break;
            }
        }

        if (onDoorIn && !actIn.GetToggled())
        {
            actIn.OnAction(false);
        }
        else if (onDoorOut && actOut.GetToggled() && _animState == AnimState.Frightened)
        {
            actOut.OnAction(false);
        }

        if (onDoorOut || onDoorIn)
        {
            Color c = GetComponent <SpriteRenderer>().color;
            c.a = 0.5f;
            GetComponent <SpriteRenderer>().color = c;
        }
        else
        {
            Color c = GetComponent <SpriteRenderer>().color;
            c.a = 1f;
            GetComponent <SpriteRenderer>().color = c;
        }
    }