void Awake() { stats = GetComponent <Stats>(); matchRules = WorldConstants.MatchController.GetComponent <LevelManager>().MatchRules; aConsts = WorldConstants.ConstantsOwner.GetComponent <ActorConstants>(); }
void Start() { PlayProps = GetComponent <PlayerProperties>(); ActorProps = GetComponent <ActorProperties>(); PlayConsts = WorldConstants.ConstantsOwner.GetComponent <PlayerConstants>(); ActorConsts = WorldConstants.ConstantsOwner.GetComponent <ActorConstants>(); }