public bool handleActorAttack(DamageInfo damageInfo)
        {
            for (int i = 0; i < actors.Count; i++)
            {
                victim = actors.ElementAt(i);
                if (victim.Equals(damageInfo.attacker))
                    continue;
                else if (victim.hitBox.Intersects(damageInfo.attackRect))
                {
                    victim.velocity += damageInfo.attacker.sightVector * 20;
                    victim.onHurt(damageInfo);
                    Recoil recoil = new Recoil(victim.animationList, victim);
                    if (!victim.animationList.has(recoil))
                        victim.animationList.pushFront(recoil);
                    if (victim.health <= 0)
                    {
                        victim.onKill(damageInfo);
                        actors.Remove(victim);
                    }
                    return true;
                }
            }

            return false;
            
        }