/**
         * Invokes this trigger
         */
        public override void Invoke(Actor actor)
        {
            Rigidbody rigidbody = actor.GetComponent<Rigidbody>();

            if(actor != null && rigidbody != null && actor.triggerCanChangeRigidbody)
            {
                rigidbody.useGravity = this.useGravity;
                rigidbody.isKinematic = this.isKinematic;

                if(this.changeVelocity)
                {
                    rigidbody.velocity = this.velocity;
                }

                actor.OnRigidbodyChange();
            }
        }