public virtual void KillObject <T>(T obj) { ActiveMap.SafelyRemoveObject(obj as WorldObject); if (obj is IRigidBody) { PhysicsManager.SafeDelete(obj as IRigidBody); } }
public virtual void KillObject <T>(T obj) { ActiveMap.SafelyRemoveObject(obj as WorldObject); if (obj is IRigidBody) { PhysicsManager.SafeDelete(obj as IRigidBody); } }