Example #1
0
        public Head(Neat nnw) : this()
        {
            //if (bots < 10) KeyCode = (Keys) new KeysConverter().ConvertFromString("D" + bots);
            KeyCode = (Keys) new KeysConverter().ConvertFromString("F" + (bots + 1));
            tail    = new Tail(KeyCode);

            if (bots < 10)
            {
                DisplayKey = "B" + bots;
            }
            else
            {
                DisplayKey = "B" + (char)(bots + 55);
            }

            color_creation = color = Color.FromArgb(255, 0, 255, 255);
            window.writeln(DisplayKey);

            this.key = new IKey(KeyCode, DisplayKey, color);
            ActiveKeys.Add(KeyCode);

            nnw.Key    = KeyCode;
            nnw.Fire  += Action;
            nnw.KeyUp += key.Release;

            this.bot = true;
            bots++;
        }
Example #2
0
        public void DrawPaint(object sender, PaintEventArgs e)
        {
            if (!drawing)
            {
                return;
            }
            Graphics g = e.Graphics;

            g.CompositingQuality = CompositingQuality.HighQuality;
            g.SmoothingMode      = SmoothingMode.AntiAlias;
            g.InterpolationMode  = InterpolationMode.Low;
            g.TextRenderingHint  = TextRenderingHint.AntiAlias;

            g.ScaleTransform(scalar, scalar);

            try {
                Map?.Draw(g);

                DrawWhite?.Invoke(g);
                Blast.DrawAll(g);
                DrawTail?.Invoke(g);
                DrawBullet?.Invoke(g);
                DrawHead?.Invoke(g);

                DrawKeys?.Invoke(g);
                DrawAnimation?.Invoke(g);

                if (ActiveKeys.Contains(Leader))
                {
                    Map.DrawCrown(g);
                }

                MVP.Draw(g);
            } catch (Exception) { }
        }
Example #3
0
        public void Remove()
        {
            if (bot)
            {
                bots--;
            }
            ActiveKeys.Remove(KeyCode);
            InactiveKeys.Remove(KeyCode);
            HEADS.Remove(KeyCode);
            key.Remove();
            Map.OnClear      -= clear;
            Map.OnStartGame  -= Reset;
            Map.OnStartRound -= Revive;
            OnUpdate         -= e_update;
            if (AnimationsEnabled)
            {
                window.DrawHead -= draw_event;
            }

            OnRemove?.Invoke();
            OnRemove = null;

            Map.SetMaxPoints();
            try {
                IKey.WIDTH = W / (float)ActiveKeys.Count;
            } catch (DivideByZeroException) {
                IKey.WIDTH = 0;
            }
        }
Example #4
0
 public override void Start()
 {
     try {
         Log.Debug("GenericModButton.Start() is called for " + Name);
         base.Start();
         HandleOriginalButtons();
         MainPanel.Instance.EventRefreshButtons += HandleOriginalButtons;
         ActivationKey ??= GetHotkey();
         Log.Info($"activation key for {Name} is {ActivationKey?.name}:{ActivationKey?.value}");
         Log.Info($"active keys for {Name} are {ActiveKeys.ToSTR()}");
     } catch (Exception ex) { Log.Exception(ex); }
 }
Example #5
0
        public void Clear()
        {
            lock (window.draw_lock) {
                OnClearRemove?.Invoke();
                OnClearRemove = new Action(() => { });
                on_clear();

                lock (Orb.OrbLock) Orb.All.Clear();
                lock (Blast.BlastLock) Blast.All.Clear();
                lock (ActiveLock) ActiveKeys.AddRange(InactiveKeys);
                InactiveKeys.Clear();
            }
        }
Example #6
0
        public void Sort()
        {
            //Assuming all is alive
            List <Keys> SortedKeys   = new List <Keys>();
            List <int>  SortedPoints = new List <int>();

            SortedKeys.Add(Keys.None);
            SortedPoints.Add(0);

            int pts; byte i;

            lock (ActiveLock) {
                foreach (Keys key in ActiveKeys)
                {
                    pts = HEADS[key].Points;
                    i   = 0;
                    while (true)
                    {
                        if (pts > SortedPoints[i] || i == (byte)(SortedPoints.Count - 1))
                        {
                            SortedPoints.Insert(i, pts);
                            SortedKeys.Insert(i, key);
                            break;
                        }
                        else
                        {
                            i++;
                        }
                    }
                }
                SortedKeys.RemoveAt(SortedKeys.Count - 1);

                ActiveKeys.Clear();
                ActiveKeys.AddRange(SortedKeys);

                int l = ActiveKeys.Count;
                for (sbyte j = (sbyte)(l - 1); j >= 0; j--)
                {
                    HEADS[ActiveKeys[j]].index = (byte)j;
                }
                for (sbyte j = (sbyte)(InactiveKeys.Count - 1); j >= 0; j--)
                {
                    HEADS[InactiveKeys[j]].index = (byte)(j + l);
                }
            }
            IKey.UpdateAll();
        }
Example #7
0
        public void Revive()
        {
            this.act = Activities.STARTROUND;
            this.pos = IPoint.Center;
            if (!(KingOfTheHill && !(state == States.NEWGAME || Map.phase == Phases.ENDGAME)))
            {
                this.v.A = 2 * Math.PI / ActiveKeys.Count * ActiveKeys.IndexOf(KeyCode) + StartRotation;
            }
            this.Kills = 0;
            this.killed.Clear();
            this.key.Revive();

            if (KingOfTheHill && this.Points >= Map.MaxPoints - 1)
            {
                this.isBounty = true;
            }
        }
Example #8
0
        public void Stage2()
        {
            text = "Right before hitting an obstacle,\ndash to avoid it\n ";

            Head player = HEADS[key_player];

            player.act = Activities.DEFAULT;
            player.pos = new IPoint(W * .6d, W * .19d);
            player.v   = speed * IVector.Left;
            lock (Orb.OrbLock) new Orb(true).pos = new IPoint(W * 7 / 8, W * .19d);
            // introduce the dash with a black wall

            if (!HEADS.Keys.Contains(Keys.F13))
            {
                bot            = new Head(Keys.F13);
                bot.DisplayKey = "";
                bot.color      = Color.Red;
                HEADS.Add(Keys.F13, bot);
                lock (ActiveLock) ActiveKeys.Add(Keys.F13);

                bot1            = new Head(Keys.F14);
                bot1.DisplayKey = "";
                bot1.color      = Color.Red;
                HEADS.Add(Keys.F14, bot1);
                lock (ActiveLock) ActiveKeys.Add(Keys.F14);
            }

            bot.act = Activities.DEFAULT;
            bot.pos = new IPoint(W * 3 / 4, W / 4);
            bot.v   = IVector.Down;

            lock (Orb.OrbLock) for (int i = 1; i < 12; i++)
                {
                    new Orb(true).pos = new IPoint(W * 3 / 4, W / 2 * i / 13);
                }

            bot1.act = Activities.DEFAULT;
            bot1.pos = new IPoint(W * 1 / 4, W / 4);
            bot1.v   = IVector.Up;

            lock (Orb.OrbLock) for (int i = 1; i < 12; i++)
                {
                    new Orb(true).pos = new IPoint(W * 1 / 4, W / 2 * i / 13);
                }
        }
Example #9
0
        private void window_keyup(object sender, KeyEventArgs e)
        {
            keydown.Remove(e.KeyCode);
            if (e.KeyCode == Keys.F7)
            {
                SlowMo = false;
                return;
            }
            else if (e.KeyCode == Keys.F8)
            {
                SpeedMo = false;
                return;
            }

            if (Ingame && ActiveKeys.Contains(e.KeyCode))
            {
                HEADS[e.KeyCode].key.Release();
            }
        }
Example #10
0
        private void window_keydown(object sender, KeyEventArgs e)
        {
            if (keydown.Contains(e.KeyCode) || e.KeyCode == Keys.NumLock || e.KeyCode == Keys.ShiftKey || e.KeyCode == Keys.Menu)
            {
                return;
            }
            else
            {
                keydown.Add(e.KeyCode);
            }

            Keys ekey = e.KeyCode;

            if (e.KeyCode == Keys.Delete)
            {
                ekey = Keys.Decimal;
            }
            else if (e.KeyCode == Keys.Insert)
            {
                ekey = Keys.NumPad0;
            }
            else if (e.KeyCode == Keys.Clear)
            {
                ekey = Keys.NumPad5;
            }

            else if (e.KeyCode == Keys.F2)
            {
                ContrastMode = !ContrastMode;
                return;
            }
            else if (e.KeyCode == Keys.F3)
            {
                if (state == States.NEWGAME && Neat.All.Count < 24)
                {
                    OpenFileDialog dialog = new OpenFileDialog();
                    dialog.Filter           = "Bot files (*.bot)|*.bot|All files (*.*)|*.*";
                    dialog.RestoreDirectory = true;

                    if (dialog.ShowDialog() == DialogResult.OK)
                    {
                        List <byte> bytes = new List <byte>(File.ReadAllBytes(dialog.FileName));
                        Neat.remove(bytes, 8);

                        Neat n = Neat.decompile(bytes);
                        n.SetupGenZero();
                        n.AddKey();

                        IKey.UpdateAll();
                        Map.SetMaxPoints();

                        // Set color
                        Program.HEADS[n.Key].color = n.color.GetValueOrDefault(Entities.Head.GenerateColor());
                    }
                }
                return;
            }
            else if (e.KeyCode == Keys.F1)
            {
                if (state != States.NEWGAME)
                {
                    return;
                }
                if (ActiveKeys.Count > 0)
                {
                    new AI(ActiveKeys[ActiveKeys.Count - 1]);
                    MVP.Flash($"AI added to {HEADS[ActiveKeys[ActiveKeys.Count - 1]].DisplayKey}");
                    HEADS[ActiveKeys[ActiveKeys.Count - 1]].DisplayKey = "AI";
                }
                return;
            }
            else if (e.KeyCode == Keys.F4 && !e.Alt)
            {
                if (state == States.NEWGAME)
                {
                    if (Neat.All.Count > 0)
                    {
                        Neat toRemove = Neat.All.Last();
                        toRemove.Remove();
                        IKey.UpdateAll();
                    }
                    Map.SetMaxPoints();
                }
                return;
            }
            else if (e.KeyCode == Keys.F9 && e.Alt)
            {
                if (ActiveKeys.Count == 0 || InactiveKeys.Count == 0)
                {
                    return;
                }

                HEADS[InactiveKeys[0]].Reward(0, ActiveKeys[0]);
                HEADS[ActiveKeys[0]].Die();
                return;
            }
            else if (e.KeyCode == Keys.F10)
            {
                if (SyncUpdate)
                {
                    SyncUpdate = false;
                    UpdateThread.Stop();
                    NeuralThread.Stop();
                    StartAsyncUpdate();
                }
                else
                {
                    SyncUpdate = true;
                    UpdateThread.Start();
                    NeuralThread.Start();
                }
                return;
            }
            else if (e.KeyCode == Keys.F7)
            {
                SlowMo = true;
                return;
            }
            else if (e.KeyCode == Keys.F8)
            {
                SpeedMo = true;
                return;
            }
            else if (e.KeyCode == Keys.F11)
            {
                FullScreen = !FullScreen;
                if (FullScreen)
                {
                    Width           = Screen.PrimaryScreen.Bounds.Width;
                    FormBorderStyle = FormBorderStyle.None;
                    WindowState     = FormWindowState.Maximized;
                    Cursor.Hide();
                }
                else
                {
                    Width           = 1024;
                    Height          = 600;
                    FormBorderStyle = FormBorderStyle.Sizable;
                    WindowState     = FormWindowState.Normal;
                    Cursor.Show();
                }
                return;
            }

            else if (e.KeyCode == Keys.F12)
            {
                if (!e.Alt)
                {
                    if (map is BotArena)
                    {
                        List <byte> bytes = new List <byte>();
                        bytes.AddRange(((BotArena)map).GetGeneration());
                        foreach (Neat bot in ((BotArena)map).bots)
                        {
                            bytes.AddRange(Neat.compile(bot));
                        }

                        SaveFileDialog dialog = new SaveFileDialog();
                        dialog.Filter           = "Bot files (*.bot)|*.bot|All files (*.*)|*.*";
                        dialog.RestoreDirectory = true;

                        if (dialog.ShowDialog() == DialogResult.OK)
                        {
                            File.WriteAllBytes(dialog.FileName, bytes.ToArray());
                        }
                    }
                    else if (ActiveKeys.Count == 0)
                    {
                        Cursor.Show();
                        OpenFileDialog dialog = new OpenFileDialog();
                        dialog.Filter           = "Bot files (*.bot)|*.bot|All files (*.*)|*.*";
                        dialog.RestoreDirectory = true;

                        if (dialog.ShowDialog() == DialogResult.OK)
                        {
                            List <byte> bytes = new List <byte>(File.ReadAllBytes(dialog.FileName));

                            BotArena arena = new BotArena(BotArena.Type.MAX_POINTS);
                            arena.SetGeneration(bytes);
                            map = arena;

                            while (bytes.Count > 0)
                            {
                                arena.bots.Add(Neat.decompile(bytes));
                            }

                            arena.AddBots(false);
                            Map.StartGame();

                            Ingame = true;
                            state  = States.INGAME;
                        }
                        if (FullScreen)
                        {
                            Cursor.Hide();
                        }
                    }
                }
                else if (state == States.NEWGAME && !TutorialActive)
                {
                    if (ActiveKeys.Count != 1)
                    {
                        return;
                    }
                    TUTO           = new Tutorial(Map);
                    TutorialActive = true;
                    Map.StartGame();
                    if (SyncUpdate)
                    {
                        NeuralThread.Start();
                    }
                }
                return;
                // trigger tutorial
            }
            else if (e.KeyCode == Keys.F6)
            {
                if (ActiveKeys.Count != 0)
                {
                    return;
                }

                BotArena arena = new BotArena(7, BotArena.Type.MAX_POINTS);                 /// <   -	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-

                map = arena;
                arena.AddBots(false);
                Map.StartGame();

                Ingame = true;
                state  = States.INGAME;

                return;
                // trigger bot arena
            }
            else if (e.KeyCode == Keys.F5)
            {
                if (state != States.NEWGAME)
                {
                    return;
                }
                switch (Gamemode)
                {
                case Gamemodes.CLASSIC:
                    MVP.SetText("Red chaos");
                    Gamemode = Gamemodes.CHAOS_RED;
                    foreach (Head head in HEADS.Values)
                    {
                        head.NewColor(true);
                    }
                    break;

                case Gamemodes.CHAOS_RED:
                    MVP.SetText("Rainbow chaos");
                    Gamemode = Gamemodes.CHAOS_RAINBOW;
                    foreach (Head head in HEADS.Values)
                    {
                        head.NewColor();
                    }
                    break;

                case Gamemodes.CHAOS_RAINBOW:
                    MVP.SetText("King of the hill");
                    foreach (Head head in HEADS.Values)
                    {
                        head.NewColor(false);
                    }
                    Map.MaxOrbs = 7;
                    Gamemode    = Gamemodes.KING_OF_THE_HILL;
                    break;

                case Gamemodes.KING_OF_THE_HILL:
                    MVP.SetText("Hidden");
                    Map.MaxOrbs = 8;
                    Gamemode    = Gamemodes.HIDDEN;
                    break;

                case Gamemodes.HIDDEN:
                    MVP.SetText("Yeet Mode");
                    Gamemode       = Gamemodes.YEET_MODE;
                    Map.blastSpawn = BlastSpawn.RARE;
                    break;

                case Gamemodes.YEET_MODE:
                    MVP.SetText("Classic");
                    Map.MaxOrbs = 255;
                    Gamemode    = Gamemodes.CLASSIC;
                    break;
                }

                UpdateColors?.Invoke();
                return;
            }

            switch (state)
            {
            case States.NEWGAME:
                //add new player
                if (e.KeyCode == Keys.Enter && ActiveKeys.Count > 0)                           // (re)start game
                {
                    if (e.Shift)
                    {
                        Map.ResumeGame();
                    }
                    else
                    {
                        Map.StartGame();
                    }
                    if (SyncUpdate)
                    {
                        NeuralThread.Start();
                    }
                    Ingame = true;
                    state  = States.INGAME;
                }
                else if (e.KeyCode == Keys.Escape)                             // clear all keys
                {
                    HashSet <Neat> NeatCopy = new HashSet <Neat>(Neat.All);
                    foreach (Neat neat in NeatCopy)
                    {
                        neat.Remove();
                    }
                    HashSet <Head> HeadCopy = new HashSet <Head>(HEADS.Values);
                    foreach (Head head in HeadCopy)
                    {
                        head.Remove();
                    }
                    Map.MaxPoints = 0;
                    Leader        = Keys.None;
                }
                else if (0 <= e.KeyValue && e.KeyValue < 256)                             //add key
                {
                    lock (ActiveLock) {
                        if (ActiveKeys.Contains(ekey))
                        {
                            HEADS[ekey].Remove();
                        }
                        else
                        {
                            if (HEADSOnPause.ContainsKey(ekey))
                            {
                                HEADS.Add(ekey, new Head(HEADSOnPause[ekey]));
                            }
                            else
                            {
                                HEADS.Add(ekey, new Head(ekey));
                            }
                            ActiveKeys.Add(ekey);
                            Map.SetMaxPoints();
                        }
                    }
                    IKey.UpdateAll();
                }
                break;

            case States.INGAME:
                if (e.KeyCode == Keys.Escape)                           //pause game
                {
                    ApplicationPause();
                }
                else if (ActiveKeys.Contains(ekey))                             //default action
                {
                    HEADS[ekey].Action();
                }
                break;

            case States.PAUSED:
                if (e.KeyCode == Keys.Escape)                           // unpause
                {
                    state  = States.INGAME;
                    Ingame = true;
                    if (SyncUpdate)
                    {
                        UpdateThread.Start();
                        NeuralThread.Start();
                    }
                    else
                    {
                        StartAsyncUpdate();
                    }
                    VisualThread.Start();
                    //ForcePaused = false;
                }
                else if (e.KeyCode == Keys.Enter)                             // let players join
                {
                    HEADSOnPause.Clear();
                    foreach (KeyValuePair <Keys, Head> player in HEADS)
                    {
                        HEADSOnPause.Add(player.Key, player.Value);
                    }
                    Map.EndGame();
                    Map.Clear();
                    Map.phase = Phases.NONE;
                    state     = States.NEWGAME;
                    MVP.Show("Prepare!");
                    lock (ActiveLock) foreach (Keys key in ActiveKeys)
                        {
                            HEADS[key].v = IVector.Up;
                        }
                    Ingame = false;
                    VisualThread.Start();
                    if (SyncUpdate)
                    {
                        UpdateThread.Start();
                    }
                    else
                    {
                        StartAsyncUpdate();
                    }
                }
                break;
            }
        }
Example #11
0
        public void Die()
        {
            lock (lock_die) {
                if (Died)
                {
                    return;
                }
                this.act = Activities.DEAD;
            }

            OnUpdate -= e_update;
            if (AnimationsEnabled)
            {
                window.DrawHead -= draw_event;
            }

            if (Tick < 60 + Map.StartRoundTime)
            {
                MVP.Add(MVPTypes.EARLY_KILL, DisplayKey);
            }

            lock (ActiveLock) {
                ActiveKeys.Remove(this.KeyCode);
                if (KingOfTheHill)
                {
                    InactiveKeys.Add(this.KeyCode);
                }
                else
                {
                    InactiveKeys.Insert(0, this.KeyCode);
                }
            }
            key.Die();
            tail.Die();
            z            = 0;
            DashHideText = false;

            if (isBounty)
            {
                new Animation(pos, 30, HeadR - 1, HeadR - 5, 5, 0, Color.Red, Color.Red, AnimationTypes.CUBED);
            }

            isBounty       = false;
            isDoubleBounty = false;

            if (AnimationsEnabled && ActiveKeys.Count <= 12 && !(Map is BotArena))
            {
                _ = new Animation(pos, 80, 0, W, HeadR, (float)PHI * HeadR, Color.FromArgb(150, this.color), 0);
            }
            if (AnimationsEnabled)
            {
                _ = new Animation(pos, 12, 0, 0, HeadR, HeadR, this.color, 32, AnimationTypes.CUBED);
            }
            else
            {
                window.writeln(DisplayKey + " died: " + Points + " pts");
            }



            if (KingOfTheHill)
            {
                IKey.UpdateAll();
                new Thread(() => {
                    int tick = Tick;
                    SpinWait.SpinUntil(() => Tick >= tick + 120 || Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning);
                    if (Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning)
                    {
                        return;
                    }
                    new Coin(IPoint.Center + 3 * IVector.Random(), "3", this.color);

                    SpinWait.SpinUntil(() => Tick >= tick + 180 || Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning);
                    if (Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning)
                    {
                        return;
                    }
                    new Coin(IPoint.Center + 3 * IVector.Random(), "2", this.color);

                    SpinWait.SpinUntil(() => Tick >= tick + 240 || Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning);
                    if (Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning)
                    {
                        return;
                    }
                    new Coin(IPoint.Center + 3 * IVector.Random(), "1", this.color);

                    SpinWait.SpinUntil(() => Tick >= tick + 300 || Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning);
                    if (Map.phase != Phases.NONE || state == States.NEWGAME || !ApplicationRunning)
                    {
                        return;
                    }
                    lock (updatinglocker) {
                        this.clear();
                        this.Revive();
                        this.act = Activities.DEFAULT;
                        lock (ActiveLock) {
                            ActiveKeys.Add(KeyCode);
                            InactiveKeys.Remove(KeyCode);
                        }
                        this.INVINCIBLE = true;
                    }
                    SpinWait.SpinUntil(() => (Tick >= tick + 360 && !is_about_to_die()) || !ApplicationRunning);
                    this.INVINCIBLE = false;

                    SpinWait.SpinUntil(() => (Tick >= tick + 372 || Died) || !ApplicationRunning);
                    if (Tick <= tick + 372 && Died)
                    {
                        MVP.Flash("Spawnkill!");
                    }
                }).Start();
            }
            else
            {
                Map.Sort();
                IKey.UpdateAll();
                if (ActiveKeys.Count == 1 && Map.phase != Phases.ENDROUND)
                {
                    new Thread(Map.EndRound).Start();
                }
            }

            if (OnDie != null)
            {
                Parallel.Invoke(OnDie);
            }
        }
Example #12
0
        private static void CheckKeyState(KeyboardState previousState, KeyboardState currentState)
        {
            for (int i = 0; i < currentState.GetPressedKeys().Length; i++)
            {
                KeyToCheck = currentState.GetPressedKeys()[i];
                if (previousState.IsKeyUp(KeyToCheck) && currentState.IsKeyDown(KeyToCheck))
                {
                    // pressedKeys.Add(KeyToCheck);
                    // pressedKeysStates.Add(KeyState.Clicked);
                    ActiveKeys.Add(new KeyboardButtonState(KeyToCheck));
                }
                else if (previousState.IsKeyDown(KeyToCheck) && currentState.IsKeyDown(KeyToCheck))
                {
                    // pressedKeysStates[pressedKeys.IndexOf(KeyToCheck)] = KeyState.Held;
                    foreach (KeyboardButtonState key in ActiveKeys)
                    {
                        if (key.Button == KeyToCheck)
                        {
                            key.ButtonState = KeyboardButtonState.KeyState.Held;
                        }
                    }
                }
            }

            for (int i = 0; i < previousState.GetPressedKeys().Length; i++)
            {
                KeyToCheck = previousState.GetPressedKeys()[i];
                if (previousState.IsKeyDown(KeyToCheck) && currentState.IsKeyUp(KeyToCheck))
                {
                    // pressedKeysStates[pressedKeys.IndexOf(KeyToCheck)] = KeyState.Released;
                    foreach (KeyboardButtonState key in ActiveKeys)
                    {
                        if (key.Button == KeyToCheck)
                        {
                            key.ButtonState = KeyboardButtonState.KeyState.Released;
                        }
                    }
                }
            }

            for (int i = 0; i < ActiveKeys.Count; i++)
            {
                if (previousState.IsKeyUp(ActiveKeys[i].Button) && currentState.IsKeyUp(ActiveKeys[i].Button))
                {
                    ActiveKeys[i].Button      = Keys.None;
                    ActiveKeys[i].ButtonState = KeyboardButtonState.KeyState.None;
                }
            }

            // while (ActiveKeys.Contains(Keys.None))
            // {
            //    pressedKeysStates.RemoveAt(pressedKeys.IndexOf(Keys.None));
            //    pressedKeys.RemoveAt(pressedKeys.IndexOf(Keys.None));
            // }
            while (ActiveKeys.Contains(new KeyboardButtonState(Keys.None)))
            {
                ActiveKeys.Remove(new KeyboardButtonState(Keys.None));
            }

            // for (int i = 0; i < ActiveKeys.Count; i++)
            // {
            //    if (ActiveKeys[i].Button == Keys.None)
            //    {
            //
            //    }
            // }
        }