// <snippet2> void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; // It's possible for Rendering to call back twice in the same frame // so only render when we haven't already rendered in this frame. if (d3dimg.IsFrontBufferAvailable && _lastRender != args.RenderingTime) { IntPtr pSurface = IntPtr.Zero; HRESULT.Check(GetBackBufferNoRef(out pSurface)); if (pSurface != IntPtr.Zero) { // <snippet3> d3dimg.Lock(); // Repeatedly calling SetBackBuffer with the same IntPtr is // a no-op. There is no performance penalty. d3dimg.SetBackBuffer(D3DResourceType.IDirect3DSurface9, pSurface); HRESULT.Check(Render()); d3dimg.AddDirtyRect(new Int32Rect(0, 0, d3dimg.PixelWidth, d3dimg.PixelHeight)); d3dimg.Unlock(); // </snippet3> _lastRender = args.RenderingTime; } } }
private void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; // It's possible for Rendering to call back twice in the same frame // so only render when we haven't already rendered in this frame. if (_d3dImage.IsFrontBufferAvailable && _lastRender != args.RenderingTime) { bool newSurfaceArrived; _pvpPresenter.HasNewSurfaceArrived(out newSurfaceArrived); if (newSurfaceArrived) { _d3dImage.Lock(); IntPtr pSurface; _pvpPresenter.GetBackBufferNoRef(out pSurface); if (pSurface != null) { // Repeatedly calling SetBackBuffer with the same IntPtr is // a no-op. There is no performance penalty. _d3dImage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, pSurface); _d3dImage.AddDirtyRect(new Int32Rect(0, 0, _d3dImage.PixelWidth, _d3dImage.PixelHeight)); } _d3dImage.Unlock(); } _lastRender = args.RenderingTime; //System.Diagnostics.Debug.WriteLine("{0} : Repaint: {1}", args.RenderingTime, newSurfaceArrived); } }
/// <summary> /// The compositiontarget rendering. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The event arguments. /// </param> protected override void OnCompositionTargetRendering(object sender, RenderingEventArgs e) { if (this.IsEnabled) { this.ApplyCuttingPlanes(); } }
//--------------------------------------------------------------------------------------------------------- /// <summary> /// Обновление анимации /// </summary> /// <param name="sender">Источник события</param> /// <param name="args">Аргументы события</param> //--------------------------------------------------------------------------------------------------------- private void CompositeHelper_Rendering(Object sender, RenderingEventArgs args) { if (mAnimationUpdater != null) { mAnimationUpdater.Update(Stopwatch.GetTimestamp(), Stopwatch.Frequency); } }
private void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs renderingEventArgs = e as RenderingEventArgs; if (renderingEventArgs != null) { double t = (0.25 * renderingEventArgs.RenderingTime.TotalSeconds) % 1; double scale = t < 0.5 ? 2 * t : 2 - 2 * t; tbTime.FontSize = 1 + scale * 143; byte gray = (byte)(255 * t); Color clr = Color.FromArgb(255, gray, gray, gray); gridBackgroundBrush.Color = clr; //contentGrid.Background = new SolidColorBrush(clr); gray = (byte)(255 - gray); clr = Color.FromArgb(255, gray, gray, gray); tbForegroundBrush.Color = clr; //tbTime.Foreground = new SolidColorBrush(clr); tbRainbow.FontSize = 1 + (ActualHeight / 8); for (int index = 0; index < gradientBrush.GradientStops.Count; index++) { gradientBrush.GradientStops[index].Offset = index / 7.0 - t; } } }
void OnRendering(object sender, EventArgs e) { try { if (!IsLoaded) // We register only in OnLoaded. No harm to check as well. { return; } RenderingEventArgs args = (RenderingEventArgs)e; // We may be called back twice for the same frame if (_lastCompositionTargetRender == args.RenderingTime) { return; } _lastCompositionTargetRender = args.RenderingTime; // Low frequency updates if ((_lastCompositionTargetRender - _lastCompositionTargetSlowFreq).TotalMilliseconds > c_compositionTargetSlowPeriod) { _lastCompositionTargetSlowFreq = _lastCompositionTargetRender; } } catch (Exception ex) { Diagnostics.LogLowPriException(ex); } }
private void OnCompositionTargetRendering(object sender, RenderingEventArgs e) { double delta = watch.ElapsedMilliseconds * 0.001; RotationAngle += 360 * RotationSpeed / 60 * delta; watch.Restart(); }
private void Render(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; if (args.RenderingTime == _lastUpdateTime) { return; } var deltaUpdateSeconds = (args.RenderingTime - _lastUpdateTime).TotalSeconds; var deltaRenderingSeconds = (args.RenderingTime - _lastRenderingTime).TotalSeconds; _controller.Update(deltaUpdateSeconds); if (deltaRenderingSeconds > 1.0 / _frameRate) { GL.Viewport(0, 0, (int)_glControl.Width, (int)_glControl.Height); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); _controller.Render(deltaRenderingSeconds); GL.Flush(); _glControl.SwapBuffers(); _lastRenderingTime = args.RenderingTime; } _lastUpdateTime = args.RenderingTime; }
//------------------------------------------------------------------------------------- /// <summary> /// DrawFrame /// </summary> //------------------------------------------------------------------------------------- private void DrawFrame(object sender, EventArgs e) { _earthTransform.Children.Clear(); double r = PhysicalConstants.EARTHRADIUS_METERS / 1000; _earthTransform.Children.Add(new ScaleTransform3D(r, r, r)); _earthTransform.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), _mainModel.EarthRotationDegrees))); _coverageTransform.Children.Clear(); _coverageTransform.Children.Add(new ScaleTransform3D(r, r, r)); _worldTransform.Children.Clear(); _worldTransform.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), _rotationZ))); _worldTransform.Children.Add(new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(1, 0, 0), _rotationX))); RenderingEventArgs renderArgs = (RenderingEventArgs)e; _mainModel.RenderToHeatMap(12); foreach (var item in _mainModel.Satellites) { // Make sure the satellite has a 3D model and render it if (item.Model == null) { item.Model = ModelHelper.CreateSatelliteModel(mainGroup); item.Model.Material = new DiffuseMaterial(Brushes.Red); mainGroup.Children.Add(item.Model); } var itemTransform = new Transform3DGroup(); itemTransform.Children.Add(new ScaleTransform3D(1000, 1000, 1000)); itemTransform.Children.Add(new TranslateTransform3D(item.Location.X / 1000, item.Location.Y / 1000, item.Location.Z / 1000)); item.Model.Transform = itemTransform; } }
private void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs x = (RenderingEventArgs)e; elapsed = x.RenderingTime.Ticks; frames++; }
private void UpdateRectangle(object sender, EventArgs e) { RenderingEventArgs renderArgs = (RenderingEventArgs)e; Double deltaTime = (renderArgs.RenderingTime - _lastRender).TotalSeconds; _lastRender = renderArgs.RenderingTime; Point location = new Point(Canvas.GetLeft(followRectangle), Canvas.GetTop(followRectangle)); //find vector toward mouse location Vector toMouse = _lastMousePosition - location; //add a force toward the mouse to the rectangles velocity double followForce = 1.00; _rectangleVelocity += toMouse * followForce; //dampen the velocity to add stability double drag = 0.9; _rectangleVelocity *= drag; //update the new location from the velocity location += _rectangleVelocity * deltaTime; //set new position Canvas.SetLeft(followRectangle, location.X); Canvas.SetTop(followRectangle, location.Y); }
private void Overlay_Drawing(object sender, RenderingEventArgs e) { fps.Add((float)(1.0 / e.Delta.TotalSeconds)); performanceLabel.Text = string.Format( "[INFO]\n{0} FPS\n{1} read\n{2} write", AverageFPS.ToString("0.00"), FormatBytes(this.Memory.BytesRead), FormatBytes(this.Memory.BytesWrite)); OnOverlayDrawing(e); }
/// <summary> /// Expand text size between 1 and 144 and back again every 4 seconds. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void CompositionTarget_Rendering(object sender, object e) { RenderingEventArgs args = e as RenderingEventArgs; double t = (0.25 * args.RenderingTime.TotalSeconds) % 1; double scale = t < 0.5 ? 2 * t : 2 - 2 * t; Block.FontSize = 1 + scale * 143; }
/// <summary> /// Called when the composition target rendering event is raised. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="RenderingEventArgs"/> instance containing the event data.</param> protected override void OnCompositionTargetRendering(object sender, RenderingEventArgs e) { // TODO: Find a better way to handle this... if (this.IsEnabled) { this.ApplyCuttingGeometries(); } }
void OnCompositionTargetRendering(object sender, object args) { RenderingEventArgs renderArgs = args as RenderingEventArgs; double t = (0.25 * renderArgs.RenderingTime.TotalSeconds) % 1; double scale = t < 0.5 ? 2 * t : 2 - 2 * t; txtblk.FontSize = 1 + scale * 143; }
private void OnPreRender(object sender, RenderingEventArgs e) { if (!Context.IsPlayerFree || progressBarsRenderer == null) { return; } progressBarsRenderer.Render(); }
private void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; if (args.RenderingTime == _last) { return; } _last = args.RenderingTime; _FrameUpdating(sender, args); }
void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; if (lastRender != args.RenderingTime) { InteropImage.RequestRender(); lastRender = args.RenderingTime; } }
static void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs args = e as RenderingEventArgs; if (args.RenderingTime != _last) { _last = args.RenderingTime; _FrameUpdating(sender, args); } }
private void CompositionTarget_Rendering(object sender, EventArgs e) { if (!initialized) { logger.Warn("CompositionTarget_Rendering(...) " + initialized); return; } try { RenderingEventArgs args = (RenderingEventArgs)e; //if (VideoSource.IsFrontBufferAvailable && lastRender != args.RenderingTime)// if (lastRender != args.RenderingTime) { //VideoSource.IsFrontBufferAvailable - не работает через RDP if (needRedraw) { var pSurface = d3dProvider.GetSurfacePointer(); if (pSurface != IntPtr.Zero) { VideoSource.Lock(); // Repeatedly calling SetBackBuffer with the same IntPtr is // a no-op. There is no performance penalty. VideoSource.SetBackBuffer(D3DResourceType.IDirect3DSurface9, pSurface, EnableSoftwareFallback); var rect = new Int32Rect(0, 0, VideoSource.PixelWidth, VideoSource.PixelHeight); VideoSource.AddDirtyRect(rect); VideoSource.Unlock(); } needRedraw = false; } else { // logger.Debug("needRedraw == false"); } lastRender = args.RenderingTime; } else { logger.Debug("lastRender != args.RenderingTime"); } } catch (Exception ex) { logger.Error(ex); Shutdown(); errorCode = ErrorCode.Unexpected; } }
protected override void OnCompositionTargetRendering(object sender, RenderingEventArgs e) { if (_isRendering) { if (this.UpdateTransform() || this.updateForcely) { this.Update(); this.updateForcely = false; } } }
private void ChangeWater(object sender, RenderingEventArgs e) { if (Farm is null) { return; } if (Farm.waterColor.Value != this.Config.waterColor) { this.Farm.waterColor.Value = this.Config.waterColor; } }
static void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; if (args.RenderingTime - _last < TimeSpan.FromMilliseconds(25)) { return; } _last = args.RenderingTime; _FrameUpdating(sender, args); }
void OnCompositionTargetRendering(object sender, object args) { RenderingEventArgs renderArgs = args as RenderingEventArgs; // 0~1 までの繰り返し double t = (0.25 * renderArgs.RenderingTime.TotalSeconds) % 1; // 0~1~0 の繰り返し double scale = t < 0.5 ? (2 * t) : (2 - 2 * t); // 1~144~1 までの繰り返し txtblk.FontSize = 1 + scale * 143; }
/// <summary> /// Handler for the rendering event /// Updates the positions of the Bodies /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void CompositionTarget_Rendering(object sender, EventArgs e) { //Casting to RenderingEventArgs to get the rendering time RenderingEventArgs renderArgs = (RenderingEventArgs)e; //Gets the time until next render double dt = (renderArgs.RenderingTime - lastRender).TotalSeconds; lastRender = renderArgs.RenderingTime; ExecuteFrame(dt, bodies); }
/// <summary> /// Called when [rendering]. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="EventArgs"/> instance containing the event data.</param> private static void OnRendering(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; if (args.RenderingTime == last) { return; } last = args.RenderingTime; UnsafeFrameUpdating(sender, args); }
public void Window_Loaded(object sender, RenderingEventArgs e) { db = new AdventureLiteEntities(); var query = from o in db.SalesOrderDetails select o.customer //select o.Customer.CompanyName; var result = query.ToList(); lbxCustomers.ItemsSource = query.ToList().Distinct(); }
private void UpdatePosition(object sender, EventArgs e) { RenderingEventArgs renderingArgs = (RenderingEventArgs)e; double deltaTime = (renderingArgs.RenderingTime - _lastRender).TotalSeconds; _lastRender = renderingArgs.RenderingTime; if (_parentCanvas == null) { _parentCanvas = VisualTreeHelper.GetParent(this) as Canvas; if (_parentCanvas == null) { //parent isnt canvas so just abort trying to follow mouse CompositionTarget.Rendering -= UpdatePosition; } else { //parent is canvas, so track mouse position and time _parentCanvas.PreviewMouseMove += UpdateLastMousePosition; } } //get location Point location = new Point(Canvas.GetLeft(this), Canvas.GetTop(this)); //check for NaN's and replace with 0,0 if (double.IsNaN(location.X) || double.IsNaN(location.Y)) { location = new Point(0, 0); } //find vector toward mouse location Vector toMouse = _parentLastMousePosition - location; //add a force toward the mouse to the rectangles velocity double followForce = 1.0; _velocity += toMouse * followForce; //dampen the velocity to add stability double drag = 0.95; _velocity *= drag; //update the new location from the velocity location += _velocity * deltaTime; //set new position Canvas.SetLeft(this, location.X); Canvas.SetTop(this, location.Y); }
private void OnRendering(object sender, RenderingEventArgs e) { if (!_animateTo.HasValue) { return; } var delta = (DateTime.Now - _previous).TotalMilliseconds / AnimationSpeed; _previous = DateTime.Now; SetPosition(_animateTo.Value < _position ? _position - delta : _position + delta); }
void CompositionTarget_Rendering(object sender, EventArgs e) { RenderingEventArgs args = (RenderingEventArgs)e; // It's possible for Rendering to call back twice in the same frame // so only render when we haven't already rendered in this frame. if (this.lastRender != args.RenderingTime) { InteropImage.RequestRender(); this.lastRender = args.RenderingTime; } }
/// <summary> /// Renders the text content after encoding it /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (this.Layout == ScriptLayout.Block && this.HasRenderContent) writer.WriteNewLineAndIndent(); // as we have to process the contents we will have to render it seperately StringWriter tw = new StringWriter(); ScriptWriter sw = new ScriptWriter(tw, e.Writer); // use same format provider sw.Write(this.Text); string text = tw.ToString(); writer.Write(Encode(text)); }
/// <summary> /// Renders the cdata section /// Special handing is done to cope if the data contains the illegal closing cdata character sequence (which I can't use here!) /// </summary> /// <param name="e">includes the script writer to render content to</param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (this.Layout == ScriptLayout.Block && this.HasRenderContent) writer.WriteNewLineAndIndent(); // as we have to process the contents we will have to render it seperately StringWriter tw = new StringWriter(); ScriptWriter sw = new ScriptWriter(tw, e.Writer); // use same format provider sw.Write(this.Data); string text = tw.ToString(); text = text.Replace("]]>", "]]>]]><![CDATA["); // resolve embedded ]]> by changing to two cdatas with a text node writer.Write("<![CDATA["); writer.Write(text); writer.Write("]]>"); }
/// <summary> /// renders the component /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); Script script = Sb.Script(); // work out the component name StringWriter tw = new StringWriter(); ScriptWriter sw = new ScriptWriter(tw, e.Writer); // use same format provider sw.Write(this.ComponentName); string componentName = tw.ToString(); string nameSpace = ExtJs.GetNamespace(componentName); // namespace script if (!String.IsNullOrEmpty(nameSpace)) script.Add(Js.Statement(Js.Call("Ext.ns", Js.Q(nameSpace)))); // register namespace // component script script.Add( Js.Statement(ComponentName, " = ", Js.Call(ScriptLayout.InlineBlock,"Ext.extend", Js.List( this.BaseComponent, Js.Object(ScriptLayout.InlineBlock, this.Object ) ) ) ) ); // register script if (!String.IsNullOrEmpty(this.RegistryName)) script.Add(Js.Statement(Js.Call("Ext.reg", Js.Q(this.RegistryName), this.ComponentName))); // register xtype e.Writer.Write(script); }
/// <summary> /// Render the if clause /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (this.Layout == ScriptLayout.Block) writer.WriteNewLineAndIndent(); writer.Write("if ("); try { writer.BeginIndent(); writer.Write(Condition); } finally { writer.EndIndent(); } writer.Write(") "); writer.Write(this.TrueBlock); if (Sb.HasRenderContent(this._FalseBlock)) { writer.Write(" else "); writer.Write(this.FalseBlock); } }
/// <summary> /// Render the xml element /// detects XsAttributes form within its collection and renders appropriately /// non IXmlRenderer objects are wrapped within XsText rendering i.e. encoded /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { IScriptWriter writer = e.Writer; // this uses EncodeName which means the name can include the namespace // Iif we implement namespace as a seperate entitiy we should use EncodeLocalName List<XsAttribute> attributes = new List<XsAttribute>(); bool hasInnerNodes = false; bool hasElements = false; foreach (object o in this) { if (o is XsAttribute) { attributes.Add((XsAttribute)o); } else hasInnerNodes = true; if (o is XsElement) hasElements = true; } if (hasElements) this.TrySetLayout(ScriptLayout.Block); // do the tag and attributes if (this.Layout == ScriptLayout.Block && this.HasRenderContent) writer.WriteNewLineAndIndent(); writer.Write("<" + XmlConvert.EncodeName(Name)); foreach (XsAttribute a in attributes) { writer.Write(" "); writer.Write(a); } if (hasInnerNodes) { writer.Write(">"); if (this.Layout == ScriptLayout.InlineBlock) writer.WriteNewLineAndIndent(); writer.BeginIndent(); base.OnRender(e); // does inner items writer.EndIndent(); if (this.Layout == ScriptLayout.InlineBlock || this.Layout == ScriptLayout.Block) writer.WriteNewLineAndIndent(); // do the end tag writer.Write("</" + XmlConvert.EncodeName(Name) + ">"); } else { writer.Write("/>"); } }
/// <summary> /// render the applyIf statement /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (HasRenderContent) { JsArguments arguments = Js.Arguments(Receiver, Config); if (this.Defaults.HasRenderContent) arguments.Add(this.Defaults); writer.Write(Js.Statement(Js.Call("Ext.applyIf", arguments))); } }
/// <summary> /// render the function /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; // default the block layout based on the parameters layout if possible if (BlockLayout == ScriptLayout.NotAlreadyEstablished) { if (Parameters.List.Layout != ScriptLayout.Inline) Block.TrySetLayout(ScriptLayout.Block); else Block.TrySetLayout(ScriptLayout.InlineBlock); } else Block.TrySetLayout(BlockLayout); if (this.Layout == ScriptLayout.Block) writer.WriteNewLineAndIndent(); if (!String.IsNullOrEmpty(Name)) { writer.Write("function "+Name); // named function } else { writer.Write("function"); // anonymous function } try { writer.BeginIndent(); writer.Write(Parameters); } finally { writer.EndIndent(); } writer.Write(" "); writer.Write(Block); // if (Block.MultiLine && !Block.IsNothing) // writer.WriteNewLineAndIndent(); }
/// <summary> /// Rneders as /// name: value /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (this.Layout == ScriptLayout.Block) writer.WriteNewLineAndIndent(); // TODO: it looks like names can be quoted (single or double). not sure when that is required or if any escaping is needed! writer.Write(Name); writer.Write(": "); writer.Write(Value); }
/// <summary> /// render the class /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); // work out the class name StringWriter tw = new StringWriter(); ScriptWriter sw = new ScriptWriter(tw, e.Writer); // use same format provider sw.Write(this.ClassName); string className = tw.ToString(); Script script = Sb.Script(); string nameSpace = ExtJs.GetNamespace(className); Script constructor = Sb.Script(); if (!String.IsNullOrEmpty(nameSpace)) script.Add(Js.Statement(Js.Call("Ext.ns", Js.Q(nameSpace)))); // register namespace script.AddRange( Js.Statement(ClassName, " = ", Js.Function(ScriptLayout.InlineBlock, Parameters, Constructor ) ), Js.Statement(Js.Call("Ext.extend",ClassName,BaseClass)) // make it inherit from base class ); e.Writer.Write(script); }
/// <summary> /// render the parameters /// (param, param, param) /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); Sb.TrySetLayout(List, ListLayout); }
/// <summary> /// Wraps the quotes around the rendering of the text object /// escapes internal quotes and new lines /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (this.Layout == ScriptLayout.Block) writer.WriteNewLineAndIndent(); string quote = this.DoubleQuotes ? "\"" : "'"; if (Text == null) writer.Write(quote + quote); // as we have to process the contents we will have to render it seperately StringWriter tw = new StringWriter(); ScriptWriter sw = new ScriptWriter(tw, e.Writer); // use same format provider sw.Write(this.Text); string text = tw.ToString(); // now process it text = text.Replace(quote, @"\" + quote); text = text.Replace(Environment.NewLine, "\\n\\r"); writer.Write(quote + text + quote); }
/// <summary> /// Renders new syntax: /// new className(arg, arg, arg) /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (this.Layout == ScriptLayout.Block) writer.WriteNewLineAndIndent(); writer.Write("new "); writer.Write(Call); }
/// <summary> /// render the call /// functionName(arg, arg, arg) /// </summary> /// <param name="e"></param> protected override void OnRender(RenderingEventArgs e) { base.OnRender(e); IScriptWriter writer = e.Writer; if (this.Layout == ScriptLayout.Block) writer.WriteNewLineAndIndent(); writer.Write(FunctionName); try { writer.BeginIndent(); writer.Write(Arguments); } finally { writer.EndIndent(); } // if (this.MultiLine && !Parameters.IsNothing) // writer.WriteNewLineAndIndent(); }