//Self-buff that increases player's speed. public static Active Overclock(PlayerScript owner) { Active returnActive = new Active(20.0f, 5.0f); returnActive.ActiveClassification = Active.ActiveType.Overclock; //Buff the player here and play anim. owner.MaxVelocity = 0.95f; owner.Acceleration = 1.8f; //Add the Tween Component to the player to animate the Overclock effect of overheating. returnActive.InitializeOverclockAnim(owner); return returnActive; }