void Spawn() { _endGame = GameObject.Find("HarbourCanvas").GetComponent <EndGame>(); _townCanvas = GameObject.Find("TownCanvas").GetComponent <TownCanvas>(); _agent = gameObject.GetComponent <NavMeshAgent>(); _activateScript = gameObject.GetComponent <ActivateFactory>(); _agent.enabled = true; _agent.Stop(); _inMenu = false; }
void Awake() { _script = gameObject.GetComponent <Factories>(); _activateFactory = GameObject.Find("Player").GetComponent <ActivateFactory>(); _player = GameObject.Find("Player").GetComponent <Transform>(); CheckStartDistance(); ValuePerDay(); PopulateMeshList(); PopulateCostList(); SwitchMesh(); //Calculate upgrade cost UpgradeCost(); }
public HomeController() { _fac = new ActivateFactory(); }