void Spawn()
 {
     _endGame        = GameObject.Find("HarbourCanvas").GetComponent <EndGame>();
     _townCanvas     = GameObject.Find("TownCanvas").GetComponent <TownCanvas>();
     _agent          = gameObject.GetComponent <NavMeshAgent>();
     _activateScript = gameObject.GetComponent <ActivateFactory>();
     _agent.enabled  = true;
     _agent.Stop();
     _inMenu = false;
 }
Beispiel #2
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 void Awake()
 {
     _script          = gameObject.GetComponent <Factories>();
     _activateFactory = GameObject.Find("Player").GetComponent <ActivateFactory>();
     _player          = GameObject.Find("Player").GetComponent <Transform>();
     CheckStartDistance();
     ValuePerDay();
     PopulateMeshList();
     PopulateCostList();
     SwitchMesh();
     //Calculate upgrade cost
     UpgradeCost();
 }
Beispiel #3
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 public HomeController()
 {
     _fac = new ActivateFactory();
 }