void Awake() { // Give the array it's length nextPosition = new float[arrayLength]; // This gives the variable it's initial value which later // gets increased during play time nextPosition[0] = initialXPosition; newPosition = nextPosition[0]; smoothMove = newPosition; // Assigns values to all the variables in the array with the set increment // Start the "i" variable at 1 (one) because the first variable in the array // is already filled in for (int i = 1; i < nextPosition.Length; i++) { nextPosition[i] = nextPosition[i - 1] - imageSlideIncrement; } // Give the values that were set in unity currentZ = transform.position.z; currentY = transform.position.y; // Set the object at it's intended position transform.position = new Vector3(nextPosition[0], currentZ, currentY); acceptChoice = FindObjectOfType <AcceptChoice>(); }
void Start() { acceptChoice = FindObjectOfType <AcceptChoice>(); //jaggedArrayStatements[0] = new int[1] { acceptChoice.currentStatement }; //// jaggedArrayStatements[1] = new int[4] { 1, 2, 3,4}; ; // jaggedArrayStatements[1] = new int[1] { answers.givenAnswer}; ; jaggedArrayStatements[0] = new int[18] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 }; jaggedArrayStatements[1] = new int[4] { 1, 2, 3, 4 };; jaggedArrayStatements[2] = new int[6] { charPoints1, charPoints2, charPoints3, charPoints4, charPoints5, charPoints6 };; foreach (int o in statementArray) { for (int i = 0; i < 6; i++) { //character.Adds(i); } } foreach (int i in statementArray) { } }
// Use this for initialization void Start() { statementAnswers = new int[18]; charArray = new int[3]; answerValue = new int[3]; acceptChoice = FindObjectOfType <AcceptChoice>(); answers = FindObjectOfType <Answers>(); savingData = FindObjectOfType <DataSavingTest>(); characterResult = FindObjectOfType <CharacterResult>(); char1Points.Add(new Character1PointsData(100, 25, 0, 50)); // Eerste stelling) char1Points.Add(new Character1PointsData(0, 50, 100, 25)); // Tweede stelling) char1Points.Add(new Character1PointsData(25, 100, 50, 0)); // derde stelling) char2Points.Add(new Character2PointsData(0, 50, 100, 25)); // Eerste stelling) char2Points.Add(new Character2PointsData(100, 25, 0, 50)); // tweede stelling) char2Points.Add(new Character2PointsData(50, 50, 25, 100)); // derde stelling) char3Points.Add(new Character3PointsData(4, 3, 2, 1, "characterThree")); // Eerste stelling) char3Points.Add(new Character3PointsData(1, 2, 3, 4, "characterThree")); // tweede stelling) char3Points.Add(new Character3PointsData(2, 4, 1, 3, "characterThree")); // derde stelling) }
void Start() { acceptChoice = FindObjectOfType <AcceptChoice>(); characterManager = FindObjectOfType <CharacterManager>(); }
void Start() { acceptChoice = FindObjectOfType <AcceptChoice>(); testingArrayOrList = FindObjectOfType <TestingArrayOrList>(); }
void Start() { statementAnswers = new int[23]; charArray = new int[6]; answerValue = new int[6]; acceptChoice = FindObjectOfType <AcceptChoice>(); answers = FindObjectOfType <Answers>(); //savingData = FindObjectOfType<DataSavingTest>(); characterResult = FindObjectOfType <CharacterResult>(); #region Point selection #region Character1 // "Betrouwbare" character char1Points.Add(new Character1PointsData(0, 0, 25, 50)); // Eerste stelling) char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // Tweede stelling) char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // derde stelling) char1Points.Add(new Character1PointsData(50, 25, 0, 0)); // vierde stelling) char1Points.Add(new Character1PointsData(0, 0, 25, 50)); // vijfde stelling) char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // zesde stelling) char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // zevende stelling) char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // achtste stelling) char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // negende stelling) char1Points.Add(new Character1PointsData(0, 0, 25, 50)); // tiende stelling) char1Points.Add(new Character1PointsData(0, 0, 25, 50)); // elfde stelling) char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // twaalfde stelling) char1Points.Add(new Character1PointsData(50, 25, 0, 0)); // dertiende stelling) char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // veertiende stelling) char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // vijftiende stelling) char1Points.Add(new Character1PointsData(50, 25, 0, 0)); // zestiende stelling) char1Points.Add(new Character1PointsData(0, 0, 25, 50)); // zeventiende stelling) char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // achtiende stelling) char1Points.Add(new Character1PointsData(50, 25, 0, 0)); // negentiende stelling) char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // twintigste stelling) char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // eenentwintigste stelling) char1Points.Add(new Character1PointsData(0, 0, 25, 50)); // tweeentwintigste stelling) char1Points.Add(new Character1PointsData(50, 25, 0, 0)); // drieentwintigste stelling) char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // vierentwintigste stelling) #endregion Character1 #region Character2 // "Feestbeest" character char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // Eerste stelling) char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // tweede stelling) char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // derde stelling) char2Points.Add(new Character2PointsData(0, 0, 25, 50)); // vierde stelling) char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // vijfde stelling) char2Points.Add(new Character2PointsData(0, 0, 25, 50)); // zesde stelling) char2Points.Add(new Character2PointsData(0, 0, 25, 50)); // zevende stelling) char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // achtste stelling) char2Points.Add(new Character2PointsData(50, 25, 0, 0)); // negende stelling) char2Points.Add(new Character2PointsData(50, 25, 0, 00)); // tiende stelling) char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // elfde stelling) char2Points.Add(new Character2PointsData(0, 0, 25, 50)); // twaalfde stelling) char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // dertiende stelling) char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // veertiende stelling) char2Points.Add(new Character2PointsData(50, 25, 0, 0)); // vijftiende stelling) char2Points.Add(new Character2PointsData(0, 0, 25, 50)); // zestiende stelling) char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // zeventiende stelling) char2Points.Add(new Character2PointsData(50, 25, 0, 0)); // achtiende stelling) char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // negentiende stelling) char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // twintigste stelling) char2Points.Add(new Character2PointsData(0, 0, 25, 50)); // eenentwintigste stelling) char2Points.Add(new Character2PointsData(50, 25, 0, 0)); // tweeentwintigste stelling) char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // drieentwintigste stelling) char2Points.Add(new Character2PointsData(50, 25, 0, 0)); // vierentwintigste stelling) #endregion Character2 #region Character3 // "Idealist" character char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // Eerste stelling) char3Points.Add(new Character3PointsData(50, 25, 0, 0)); // tweede stelling) char3Points.Add(new Character3PointsData(50, 25, 0, 0)); // derde stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // vierde stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // vijfde stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // zesde stelling) char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // zevende stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // achste stelling) char3Points.Add(new Character3PointsData(100, 50, 0, 0)); // negende stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // tiende stelling) char3Points.Add(new Character3PointsData(50, 25, 0, 0)); // elfde stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // twaalfde stelling) char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // dertiende stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // veertiende stelling) char3Points.Add(new Character3PointsData(100, 50, 0, 0)); // vijftiende stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // zestiende stelling) char3Points.Add(new Character3PointsData(50, 25, 0, 0)); // zeventiende stelling) char3Points.Add(new Character3PointsData(100, 50, 0, 0)); // achtiende stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // negentiende stelling) char3Points.Add(new Character3PointsData(50, 25, 0, 0)); // twintigste stelling) char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // eenentwintigste stelling) char3Points.Add(new Character3PointsData(50, 25, 0, 0)); // tweeentwintigste stelling) char3Points.Add(new Character3PointsData(0, 0, 25, 50)); // drieentwintigste stelling) char3Points.Add(new Character3PointsData(50, 25, 0, 0)); // vierentwintigste stelling) #endregion Character3 #region Character4 // "Loner" character char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // Eerste stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // tweede stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // derde stelling) char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // vierde stelling) char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // vijfde stelling) char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // zesde stelling) char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // zevende stelling) char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // achste stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // negende stelling) char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // tiende stelling) char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // elfde stelling) char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // twaalfde stelling) char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // dertiende stelling) char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // veertiende stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // vijftiende stelling) char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // zestiende stelling) char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // zeventiende stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // achtiende stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // negentiende stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // twintigste stelling) char4Points.Add(new Character4PointsData(50, 25, 0, 0)); // eenentwintigste stelling) char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // tweeentwintigste stelling) char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // drieentwintigste stelling) char4Points.Add(new Character4PointsData(0, 0, 25, 50)); // vierentwintigste stelling) #endregion Character4 #region Character5 // "Redder" character char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // Eerste stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // tweede stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // derde stelling) char5Points.Add(new Character5PointsData(0, 0, 50, 100)); // vierde stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // vijfde stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // zesde stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // zevende stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // achste stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // negende stelling) char5Points.Add(new Character5PointsData(0, 0, 50, 100)); // tiende stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // elfde stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // twaalfde stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // dertiende stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // veertiende stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // vijftiende stelling) char5Points.Add(new Character5PointsData(0, 0, 50, 100)); // zestiende stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // zeventiende stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // achtiende stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // negentiende stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // twintigste stelling) char5Points.Add(new Character5PointsData(50, 25, 0, 0)); // eenentwintigste stelling) char5Points.Add(new Character5PointsData(100, 50, 0, 0)); // tweeentwintigste stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // drieentwintigste stelling) char5Points.Add(new Character5PointsData(0, 0, 25, 50)); // vierentwintigste stelling) #endregion Character5 #region Character6 // "Tegendraads/Rebel" character char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // Eerste stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // tweede stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // derde stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // vierde stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // vijfde stelling) char6Points.Add(new Character6PointsData(0, 0, 50, 100)); // zesde stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // zevende stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // achste stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // negende stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // tiende stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // elfde stelling) char6Points.Add(new Character6PointsData(0, 0, 50, 100)); // twaalfde stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // dertiende stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // veertiende stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // vijftiende stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // zestiende stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // zeventiende stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // achtiende stelling) char6Points.Add(new Character6PointsData(0, 0, 50, 100)); // negentiende stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // twintigste stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // eenentwintigste stelling) char6Points.Add(new Character6PointsData(0, 0, 25, 50)); // tweeentwintigste stelling) char6Points.Add(new Character6PointsData(50, 25, 0, 0)); // drieentwintigste stelling) char6Points.Add(new Character6PointsData(100, 50, 0, 0)); // vierentwintigste stelling) #endregion Character6 }