Beispiel #1
0
    void Awake()
    {
        // Give the array it's length
        nextPosition = new float[arrayLength];

        // This gives the variable it's initial value which later
        // gets increased during play time
        nextPosition[0] = initialXPosition;
        newPosition     = nextPosition[0];
        smoothMove      = newPosition;


        // Assigns values to all the variables in the array with the set increment
        // Start the "i" variable at 1 (one) because the first variable in the array
        // is already filled in
        for (int i = 1; i < nextPosition.Length; i++)
        {
            nextPosition[i] = nextPosition[i - 1] - imageSlideIncrement;
        }


        // Give the values that were set in unity
        currentZ = transform.position.z;
        currentY = transform.position.y;

        // Set the object at it's intended position
        transform.position = new Vector3(nextPosition[0], currentZ, currentY);

        acceptChoice = FindObjectOfType <AcceptChoice>();
    }
Beispiel #2
0
    void Start()
    {
        acceptChoice = FindObjectOfType <AcceptChoice>();

        //jaggedArrayStatements[0] = new int[1] { acceptChoice.currentStatement };
        //// jaggedArrayStatements[1] = new int[4] { 1, 2, 3,4}; ;
        // jaggedArrayStatements[1] = new int[1] { answers.givenAnswer}; ;

        jaggedArrayStatements[0] = new int[18] {
            1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
        };
        jaggedArrayStatements[1] = new int[4] {
            1, 2, 3, 4
        };;
        jaggedArrayStatements[2] = new int[6] {
            charPoints1, charPoints2, charPoints3, charPoints4, charPoints5, charPoints6
        };;

        foreach (int o in statementArray)
        {
            for (int i = 0; i < 6; i++)
            {
                //character.Adds(i);
            }
        }

        foreach (int i in statementArray)
        {
        }
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        statementAnswers = new int[18];
        charArray        = new int[3];
        answerValue      = new int[3];
        acceptChoice     = FindObjectOfType <AcceptChoice>();
        answers          = FindObjectOfType <Answers>();
        savingData       = FindObjectOfType <DataSavingTest>();
        characterResult  = FindObjectOfType <CharacterResult>();


        char1Points.Add(new Character1PointsData(100, 25, 0, 50));               // Eerste stelling)
        char1Points.Add(new Character1PointsData(0, 50, 100, 25));               // Tweede stelling)
        char1Points.Add(new Character1PointsData(25, 100, 50, 0));               // derde stelling)

        char2Points.Add(new Character2PointsData(0, 50, 100, 25));               // Eerste stelling)
        char2Points.Add(new Character2PointsData(100, 25, 0, 50));               // tweede stelling)
        char2Points.Add(new Character2PointsData(50, 50, 25, 100));              // derde stelling)

        char3Points.Add(new Character3PointsData(4, 3, 2, 1, "characterThree")); // Eerste stelling)
        char3Points.Add(new Character3PointsData(1, 2, 3, 4, "characterThree")); // tweede stelling)
        char3Points.Add(new Character3PointsData(2, 4, 1, 3, "characterThree")); // derde stelling)
    }
Beispiel #4
0
 void Start()
 {
     acceptChoice     = FindObjectOfType <AcceptChoice>();
     characterManager = FindObjectOfType <CharacterManager>();
 }
Beispiel #5
0
 void Start()
 {
     acceptChoice       = FindObjectOfType <AcceptChoice>();
     testingArrayOrList = FindObjectOfType <TestingArrayOrList>();
 }
Beispiel #6
0
    void Start()
    {
        statementAnswers = new int[23];
        charArray        = new int[6];
        answerValue      = new int[6];
        acceptChoice     = FindObjectOfType <AcceptChoice>();
        answers          = FindObjectOfType <Answers>();
        //savingData = FindObjectOfType<DataSavingTest>();
        characterResult = FindObjectOfType <CharacterResult>();

        #region Point selection

        #region Character1
        // "Betrouwbare" character

        char1Points.Add(new Character1PointsData(0, 0, 25, 50));  // Eerste stelling)
        char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // Tweede stelling)
        char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // derde stelling)
        char1Points.Add(new Character1PointsData(50, 25, 0, 0));  // vierde stelling)
        char1Points.Add(new Character1PointsData(0, 0, 25, 50));  // vijfde stelling)
        char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // zesde stelling)
        char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // zevende stelling)
        char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // achtste stelling)
        char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // negende stelling)
        char1Points.Add(new Character1PointsData(0, 0, 25, 50));  // tiende stelling)
        char1Points.Add(new Character1PointsData(0, 0, 25, 50));  // elfde stelling)
        char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // twaalfde stelling)
        char1Points.Add(new Character1PointsData(50, 25, 0, 0));  // dertiende stelling)
        char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // veertiende stelling)
        char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // vijftiende stelling)
        char1Points.Add(new Character1PointsData(50, 25, 0, 0));  // zestiende stelling)
        char1Points.Add(new Character1PointsData(0, 0, 25, 50));  // zeventiende stelling)
        char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // achtiende stelling)
        char1Points.Add(new Character1PointsData(50, 25, 0, 0));  // negentiende stelling)
        char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // twintigste stelling)
        char1Points.Add(new Character1PointsData(100, 50, 0, 0)); // eenentwintigste stelling)
        char1Points.Add(new Character1PointsData(0, 0, 25, 50));  // tweeentwintigste stelling)
        char1Points.Add(new Character1PointsData(50, 25, 0, 0));  // drieentwintigste stelling)
        char1Points.Add(new Character1PointsData(0, 0, 50, 100)); // vierentwintigste stelling)

        #endregion Character1

        #region Character2
        // "Feestbeest" character

        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // Eerste stelling)
        char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // tweede stelling)
        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // derde stelling)
        char2Points.Add(new Character2PointsData(0, 0, 25, 50));  // vierde stelling)
        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // vijfde stelling)
        char2Points.Add(new Character2PointsData(0, 0, 25, 50));  // zesde stelling)
        char2Points.Add(new Character2PointsData(0, 0, 25, 50));  // zevende stelling)
        char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // achtste stelling)
        char2Points.Add(new Character2PointsData(50, 25, 0, 0));  // negende stelling)
        char2Points.Add(new Character2PointsData(50, 25, 0, 00)); // tiende stelling)
        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // elfde stelling)
        char2Points.Add(new Character2PointsData(0, 0, 25, 50));  // twaalfde stelling)
        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // dertiende stelling)
        char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // veertiende stelling)
        char2Points.Add(new Character2PointsData(50, 25, 0, 0));  // vijftiende stelling)
        char2Points.Add(new Character2PointsData(0, 0, 25, 50));  // zestiende stelling)
        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // zeventiende stelling)
        char2Points.Add(new Character2PointsData(50, 25, 0, 0));  // achtiende stelling)
        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // negentiende stelling)
        char2Points.Add(new Character2PointsData(100, 50, 0, 0)); // twintigste stelling)
        char2Points.Add(new Character2PointsData(0, 0, 25, 50));  // eenentwintigste stelling)
        char2Points.Add(new Character2PointsData(50, 25, 0, 0));  // tweeentwintigste stelling)
        char2Points.Add(new Character2PointsData(0, 0, 50, 100)); // drieentwintigste stelling)
        char2Points.Add(new Character2PointsData(50, 25, 0, 0));  // vierentwintigste stelling)

        #endregion Character2

        #region Character3
        // "Idealist" character

        char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // Eerste stelling)
        char3Points.Add(new Character3PointsData(50, 25, 0, 0));  // tweede stelling)
        char3Points.Add(new Character3PointsData(50, 25, 0, 0));  // derde stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // vierde stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // vijfde stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // zesde stelling)
        char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // zevende stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // achste stelling)
        char3Points.Add(new Character3PointsData(100, 50, 0, 0)); // negende stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // tiende stelling)
        char3Points.Add(new Character3PointsData(50, 25, 0, 0));  // elfde stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // twaalfde stelling)
        char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // dertiende stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // veertiende stelling)
        char3Points.Add(new Character3PointsData(100, 50, 0, 0)); // vijftiende stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // zestiende stelling)
        char3Points.Add(new Character3PointsData(50, 25, 0, 0));  // zeventiende stelling)
        char3Points.Add(new Character3PointsData(100, 50, 0, 0)); // achtiende stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // negentiende stelling)
        char3Points.Add(new Character3PointsData(50, 25, 0, 0));  // twintigste stelling)
        char3Points.Add(new Character3PointsData(0, 0, 50, 100)); // eenentwintigste stelling)
        char3Points.Add(new Character3PointsData(50, 25, 0, 0));  // tweeentwintigste stelling)
        char3Points.Add(new Character3PointsData(0, 0, 25, 50));  // drieentwintigste stelling)
        char3Points.Add(new Character3PointsData(50, 25, 0, 0));  // vierentwintigste stelling)

        #endregion Character3

        #region Character4
        // "Loner" character

        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // Eerste stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // tweede stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // derde stelling)
        char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // vierde stelling)
        char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // vijfde stelling)
        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // zesde stelling)
        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // zevende stelling)
        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // achste stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // negende stelling)
        char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // tiende stelling)
        char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // elfde stelling)
        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // twaalfde stelling)
        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // dertiende stelling)
        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // veertiende stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // vijftiende stelling)
        char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // zestiende stelling)
        char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // zeventiende stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // achtiende stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // negentiende stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // twintigste stelling)
        char4Points.Add(new Character4PointsData(50, 25, 0, 0));  // eenentwintigste stelling)
        char4Points.Add(new Character4PointsData(0, 0, 50, 100)); // tweeentwintigste stelling)
        char4Points.Add(new Character4PointsData(100, 50, 0, 0)); // drieentwintigste stelling)
        char4Points.Add(new Character4PointsData(0, 0, 25, 50));  // vierentwintigste stelling)

        #endregion Character4

        #region Character5
        // "Redder" character

        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // Eerste stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // tweede stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // derde stelling)
        char5Points.Add(new Character5PointsData(0, 0, 50, 100)); // vierde stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // vijfde stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // zesde stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // zevende stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // achste stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // negende stelling)
        char5Points.Add(new Character5PointsData(0, 0, 50, 100)); // tiende stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // elfde stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // twaalfde stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // dertiende stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // veertiende stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // vijftiende stelling)
        char5Points.Add(new Character5PointsData(0, 0, 50, 100)); // zestiende stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // zeventiende stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // achtiende stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // negentiende stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // twintigste stelling)
        char5Points.Add(new Character5PointsData(50, 25, 0, 0));  // eenentwintigste stelling)
        char5Points.Add(new Character5PointsData(100, 50, 0, 0)); // tweeentwintigste stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // drieentwintigste stelling)
        char5Points.Add(new Character5PointsData(0, 0, 25, 50));  // vierentwintigste stelling)

        #endregion Character5

        #region Character6
        // "Tegendraads/Rebel" character

        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // Eerste stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // tweede stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // derde stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // vierde stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // vijfde stelling)
        char6Points.Add(new Character6PointsData(0, 0, 50, 100)); // zesde stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // zevende stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // achste stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // negende stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // tiende stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // elfde stelling)
        char6Points.Add(new Character6PointsData(0, 0, 50, 100)); // twaalfde stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // dertiende stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // veertiende stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // vijftiende stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // zestiende stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // zeventiende stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // achtiende stelling)
        char6Points.Add(new Character6PointsData(0, 0, 50, 100)); // negentiende stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // twintigste stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // eenentwintigste stelling)
        char6Points.Add(new Character6PointsData(0, 0, 25, 50));  // tweeentwintigste stelling)
        char6Points.Add(new Character6PointsData(50, 25, 0, 0));  // drieentwintigste stelling)
        char6Points.Add(new Character6PointsData(100, 50, 0, 0)); // vierentwintigste stelling)

        #endregion Character6
    }