/// <summary> /// Gets the existence of a path for the given file system view mode /// </summary> public Possible <PathExistence> GetExistence(AbsolutePath path, FileSystemViewMode mode, bool?isReadOnly = default, bool cachePathExistence = true) { PathExistence existence; if (TryGetKnownPathExistence(path, mode, out existence)) { return(existence); } if (mode == FileSystemViewMode.Real) { // Compute and cache the real file system existence so subsequent calls // do not have to query file system if (cachePathExistence) { return(ComputeAndAddCacheRealFileSystemExistence(path, mode, isReadOnly)); } var possibleExistence = FileUtilities.TryProbePathExistence(path.Expand(PathTable).ExpandedPath, followSymlink: false); return(possibleExistence.Succeeded ? new Possible <PathExistence>(possibleExistence.Result) : new Possible <PathExistence>(possibleExistence.Failure)); } else { // All graph filesystem path existences are statically known so just return NonExistent // if not found in the existence cache or underlying graph filesystem view return(PathExistence.Nonexistent); } }
private void CreateMappingForOutputs(Process process, out MultiValueDictionary <AbsolutePath, ExpandedAbsolutePath> originalDirectories, out MultiValueDictionary <ExpandedAbsolutePath, ExpandedAbsolutePath> redirectedDirectories) { // Collect all predicted outputs (directories and files) for the given process var directories = CollectAllOutputDirectories(m_pathTable, process); // In order to keep the filter configuration to its minimum, let's remove directories that are nested within each other var dedupDirectories = AbsolutePathUtilities.CollapseDirectories(directories, m_pathTable, out var originalToCollapsedMapping); var stringTable = m_pathTable.StringTable; var reserveFoldersResolver = new ReserveFoldersResolver(new object()); originalDirectories = new MultiValueDictionary <AbsolutePath, ExpandedAbsolutePath>(originalToCollapsedMapping.Count); redirectedDirectories = new MultiValueDictionary <ExpandedAbsolutePath, ExpandedAbsolutePath>(dedupDirectories.Count, ExpandedAbsolutePathEqualityComparer.Instance); // Map from original dedup directories to unique redirected directories var uniqueRedirectedDirectories = new Dictionary <AbsolutePath, ExpandedAbsolutePath>(dedupDirectories.Count); foreach (var kvp in originalToCollapsedMapping) { AbsolutePath originalDirectory = kvp.Key; AbsolutePath originalCollapsedDirectory = kvp.Value; if (!uniqueRedirectedDirectories.TryGetValue(originalCollapsedDirectory, out var uniqueRedirectedDirectory)) { uniqueRedirectedDirectory = GetUniqueRedirectedDirectory(process, ref reserveFoldersResolver, originalCollapsedDirectory).Expand(m_pathTable); uniqueRedirectedDirectories.Add(originalCollapsedDirectory, uniqueRedirectedDirectory); redirectedDirectories.Add(uniqueRedirectedDirectory, originalCollapsedDirectory.Expand(m_pathTable)); } // Let's reconstruct the redirected directory var redirectedDirectory = originalDirectory.Relocate(m_pathTable, originalCollapsedDirectory, uniqueRedirectedDirectory.Path); originalDirectories.Add(originalDirectory, redirectedDirectory.Expand(m_pathTable)); } }
private MergeResult HardlinkOpaqueDirectories( Process process, ContainerConfiguration containerConfiguration, PipExecutionContext pipExecutionContext, IReadOnlyDictionary <AbsolutePath, IReadOnlyCollection <AbsolutePath> > sharedDynamicWrites, HashSet <AbsolutePath> createdDirectories) { bool isolateSharedOpaques = process.ContainerIsolationLevel.IsolateSharedOpaqueOutputDirectories(); bool isolateExclusiveOpaques = process.ContainerIsolationLevel.IsolateExclusiveOpaqueOutputDirectories(); // Shortcut the iteration of output directories are not isolated at all if (!isolateExclusiveOpaques && !isolateSharedOpaques) { return(MergeResult.Success); } foreach (DirectoryArtifact directoryOutput in process.DirectoryOutputs) { if (directoryOutput.IsSharedOpaque && isolateSharedOpaques) { AbsolutePath redirectedDirectory = GetRedirectedDirectoryForOutputContainer(containerConfiguration, directoryOutput.Path).Path; // Here we don't need to check for WCI reparse points. We know those outputs are there based on what detours is saying. var sharedOpaqueContent = sharedDynamicWrites[directoryOutput.Path]; foreach (AbsolutePath sharedOpaqueFile in sharedOpaqueContent) { string sourcePath = sharedOpaqueFile.Relocate(m_pathTable, directoryOutput.Path, redirectedDirectory).ToString(m_pathTable); // The file may not exist because the pip could have created it but later deleted it if (!FileUtilities.Exists(sourcePath)) { continue; } ExpandedAbsolutePath destinationPath = sharedOpaqueFile.Expand(m_pathTable); // Files in an opaque always have rewrite count 1 var result = TryCreateHardlinkForOutput(destinationPath, rewriteCount: 1, sourcePath, process, pipExecutionContext, createdDirectories); if (result != MergeResult.Success) { return(result); } } } else if (!directoryOutput.IsSharedOpaque && isolateExclusiveOpaques) { // We need to enumerate to discover the content of an exclusive opaque, and also skip the potential reparse points // TODO: Enumeration will happen again when the file content manager tries to discover the content of the exclusive opaque. Consider doing this only once instead. // An output directory should only have one redirected path ExpandedAbsolutePath redirectedDirectory = containerConfiguration.OriginalDirectories[directoryOutput.Path].Single(); foreach (string exclusiveOpaqueFile in Directory.EnumerateFiles(redirectedDirectory.ExpandedPath, "*", SearchOption.AllDirectories)) { if (FileUtilities.IsWciReparsePoint(exclusiveOpaqueFile)) { continue; } AbsolutePath exclusiveOpaqueFilePath = AbsolutePath.Create(m_pathTable, exclusiveOpaqueFile); AbsolutePath outputFile = exclusiveOpaqueFilePath.Relocate(m_pathTable, redirectedDirectory.Path, directoryOutput.Path); // Files in an opaque always have rewrite count 1 var result = TryCreateHardlinkForOutput(outputFile.Expand(m_pathTable), rewriteCount: 1, exclusiveOpaqueFile, process, pipExecutionContext, createdDirectories); if (result != MergeResult.Success) { return(result); } } } } return(MergeResult.Success); }
/// <summary> /// Computes the existence of a path when not cached. For graph file systems the existence state of all paths /// is statically known, so non-existent is returned here as not finding a cached path means it does not appear /// in graph file system. /// </summary> private Possible <PathExistence> ComputeAndAddCacheRealFileSystemExistence(AbsolutePath path, FileSystemViewMode mode, bool?isReadOnly = default) { Contract.Requires(mode == FileSystemViewMode.Real); // Optimization. Check if the path can be determined to not exist based on a parent path without // checking file system if (m_inferNonExistenceBasedOnParentPathInRealFileSystem && TryInferNonExistenceBasedOnParentPathInRealFileSystem(path, out var trackedParentPath, out var intermediateParentPath) && TrackRealFileSystemAbsentChildPath(trackedParentPath, descendantPath: path)) { return(PathExistence.Nonexistent); } // TODO: Some kind of strategy to trigger enumerating directories with commonly probed members // TODO: Perhaps probabilistically enumerate based on hash of path and some counter var possibleExistence = LocalDiskFileSystem.TryProbeAndTrackPathForExistence(path.Expand(PathTable), isReadOnly); Counters.IncrementCounter(FileSystemViewCounters.RealFileSystemDiskProbes); if (possibleExistence.Succeeded) { GetOrAddExistence(path, mode, possibleExistence.Result); } return(possibleExistence); }
/// <summary> /// Queries the existence and members of a directory in the specified file system mode /// </summary> public Possible <PathExistence> TryEnumerateDirectory(AbsolutePath path, FileSystemViewMode mode, Action <string, AbsolutePath, PathExistence> handleEntry, bool cachePathExistence = true) { FileSystemEntry entry; PathExistence existence; if (PathExistenceCache.TryGetValue(path, out entry) && entry.TryGetExistence(mode, out existence)) { if (existence == PathExistence.Nonexistent) { return(existence); } if (existence == PathExistence.ExistsAsFile) { bool isDirectorySymlinkOrJunction = false; if (entry.HasFlag(FileSystemEntryFlags.CheckedIsDirectorySymlink)) { isDirectorySymlinkOrJunction = entry.HasFlag(FileSystemEntryFlags.IsDirectorySymlink); } else { isDirectorySymlinkOrJunction = FileUtilities.IsDirectorySymlinkOrJunction(path.ToString(PathTable)); PathExistenceCache.AddOrUpdate(path, false, (key, data) => { throw Contract.AssertFailure("Entry should already be added for path"); }, (key, data, oldValue) => oldValue.SetFlag( FileSystemEntryFlags.CheckedIsDirectorySymlink | (isDirectorySymlinkOrJunction ? FileSystemEntryFlags.IsDirectorySymlink : FileSystemEntryFlags.None))); } if (!isDirectorySymlinkOrJunction) { return(existence); } } // For graph file systems, directory members can be determined by overlaying path table with existence state in-memory // For real file system, this same is true if the directory has already been enumerated if (mode != FileSystemViewMode.Real || ((entry.Flags & FileSystemEntryFlags.IsRealFileSystemEnumerated) != 0)) { foreach (var childPathValue in PathTable.EnumerateImmediateChildren(path.Value)) { var childPath = new AbsolutePath(childPathValue); PathExistence childExistence; if (TryGetKnownPathExistence(childPath, mode, out childExistence) && childExistence != PathExistence.Nonexistent) { var entryName = childPath.GetName(PathTable).ToString(PathTable.StringTable); handleEntry(entryName, childPath, childExistence); } } return(existence); } } if (mode == FileSystemViewMode.Real) { var handleDirectoryEntry = new Action <string, FileAttributes>((entryName, entryAttributes) => { // Reparse points are always treated as files. Otherwise, honor the directory attribute to determine // existence var childExistence = (entryAttributes & FileAttributes.ReparsePoint) != 0 ? PathExistence.ExistsAsFile : (entryAttributes & FileAttributes.Directory) != 0 ? PathExistence.ExistsAsDirectory : PathExistence.ExistsAsFile; var childPath = path.Combine(PathTable, entryName); childExistence = GetOrAddExistence(childPath, mode, childExistence, updateParents: false); // NOTE: Because we are caching file system state in memory, it is possible that the existence state of // files does not match the state from the file system. if (childExistence != PathExistence.Nonexistent) { handleEntry(entryName, childPath, childExistence); } }); Counters.IncrementCounter(FileSystemViewCounters.RealFileSystemEnumerations); if (cachePathExistence) { Possible <PathExistence> possibleExistence; using (Counters.StartStopwatch(FileSystemViewCounters.RealFileSystemEnumerationsDuration)) { possibleExistence = LocalDiskFileSystem.TryEnumerateDirectoryAndTrackMembership( path, handleDirectoryEntry, // This method is called during observed input processing. Currently, we simply include all entries. // TODO: In the future, we may want to restrict it based on pip's untracked scopes/paths. shouldIncludeEntry: null /* include all entries */); } if (possibleExistence.Succeeded) { existence = GetOrAddExistence(path, mode, possibleExistence.Result); PathExistenceCache.AddOrUpdate(path, false, (key, data) => { throw Contract.AssertFailure("Entry should already be added for path"); }, (key, data, oldValue) => oldValue.SetFlag(FileSystemEntryFlags.IsRealFileSystemEnumerated)); return(existence); } return(possibleExistence); } using (Counters.StartStopwatch(FileSystemViewCounters.RealFileSystemEnumerationsDuration)) { var possibleFingerprintResult = DirectoryMembershipTrackingFingerprinter.ComputeFingerprint( path.Expand(PathTable).ExpandedPath, handleEntry: handleDirectoryEntry); return(possibleFingerprintResult.Succeeded ? new Possible <PathExistence>(possibleFingerprintResult.Result.PathExistence) : new Possible <PathExistence>(possibleFingerprintResult.Failure)); } } else if (ExistsInGraphFileSystem(PipGraph.TryGetLatestFileArtifactForPath(path), mode)) { return(PathExistence.ExistsAsFile); } return(PathExistence.Nonexistent); }
/// <summary> /// Queries the existence and members of a directory in the specified file system mode /// </summary> public Possible <PathExistence> TryEnumerateDirectory(AbsolutePath path, FileSystemViewMode mode, Action <string, AbsolutePath, PathExistence> handleEntry, bool cachePathExistence = true) { FileSystemEntry entry; PathExistence existence; if (PathExistenceCache.TryGetValue(path, out entry) && entry.TryGetExistence(mode, out existence)) { if (existence != PathExistence.ExistsAsDirectory) { return(existence); } // For graph file systems, directory members can be determined by overlaying path table with existence state in-memory // For real file system, this same is true if the directory has already been enumerated if (mode != FileSystemViewMode.Real || ((entry.Flags & FileSystemEntryFlags.IsRealFileSystemEnumerated) != 0)) { foreach (var childPathValue in PathTable.EnumerateImmediateChildren(path.Value)) { var childPath = new AbsolutePath(childPathValue); PathExistence childExistence; if (TryGetKnownPathExistence(childPath, mode, out childExistence) && childExistence != PathExistence.Nonexistent) { var entryName = childPath.GetName(PathTable).ToString(PathTable.StringTable); handleEntry(entryName, childPath, childExistence); } } return(existence); } } if (mode == FileSystemViewMode.Real) { var handleDirectoryEntry = new Action <string, FileAttributes>((entryName, entryAttributes) => { var childExistence = (entryAttributes & FileAttributes.Directory) != 0 ? PathExistence.ExistsAsDirectory : PathExistence.ExistsAsFile; var childPath = path.Combine(PathTable, entryName); childExistence = GetOrAddExistence(childPath, mode, childExistence, updateParents: false); // NOTE: Because we are caching file system state in memory, it is possible that the existence state of // files does not match the state from the file system. if (childExistence != PathExistence.Nonexistent) { handleEntry(entryName, childPath, childExistence); } }); Counters.IncrementCounter(FileSystemViewCounters.RealFileSystemEnumerations); if (cachePathExistence) { Possible <PathExistence> possibleExistence; using (Counters.StartStopwatch(FileSystemViewCounters.RealFileSystemEnumerationsDuration)) { possibleExistence = LocalDiskFileSystem.TryEnumerateDirectoryAndTrackMembership(path, handleDirectoryEntry); } if (possibleExistence.Succeeded) { existence = GetOrAddExistence(path, mode, possibleExistence.Result); PathExistenceCache.AddOrUpdate(path, false, (key, data) => { throw Contract.AssertFailure("Entry should already be added for path"); }, (key, data, oldValue) => oldValue.SetFlag(FileSystemEntryFlags.IsRealFileSystemEnumerated)); return(existence); } return(possibleExistence); } using (Counters.StartStopwatch(FileSystemViewCounters.RealFileSystemEnumerationsDuration)) { var possibleFingerprintResult = DirectoryMembershipTrackingFingerprinter.ComputeFingerprint( path.Expand(PathTable).ExpandedPath, handleEntry: handleDirectoryEntry); return(possibleFingerprintResult.Succeeded ? new Possible <PathExistence>(possibleFingerprintResult.Result.PathExistence) : new Possible <PathExistence>(possibleFingerprintResult.Failure)); } } else if (ExistsInGraphFileSystem(PipGraph.TryGetLatestFileArtifactForPath(path), mode)) { return(PathExistence.ExistsAsFile); } return(PathExistence.Nonexistent); }