public static void CreateNewAbility() { AbilityEditor editor = GetWindow <AbilityEditor>(); editor.Show(); AssetUtility.CreateAsset <DataDrivenAbility>("Abilities"); }
public static bool LoadAbility(int instanceId, int line) { var obj = EditorUtility.InstanceIDToObject(instanceId); if (obj is DataDrivenAbility) { AbilityEditor editor = GetWindow <AbilityEditor>(); editor.Show(); return(true); } return(false); }