Example #1
0
    public void NextActionAI()
    {
        //保证游戏状态是游戏中
        if (userGUI.gameState == -1 || userGUI.gameState == 1)
        {
            return;
        }

        //得到当前状态
        //计算所有在左边的牧师/恶魔
        int numDevilLeft = leftBank.getNumDevil(), numPriestLeft = leftBank.getNumPriest();
        int numDevilBoat = boat.getNumDevil(), numPriestBoat = boat.getNumPriest();

        if (boat.getState() == 1)
        {
            numDevilLeft  += numDevilBoat;
            numPriestLeft += numPriestBoat;
        }
        Debug.Log("numDevilLeft " + numDevilLeft);
        Debug.Log("numPriestLeft " + numPriestLeft);
        int boatPos = boat.getState();

        //获取下一个状态
        int[] next = ai.getNextAction(numDevilLeft, numPriestLeft, boat.getState());
        Debug.Log("next[0] " + next[0]);
        Debug.Log("next[1] " + next[1]);
        //其实next就表示要放在船上的人

        //转换到下一个状态

        /*
         * numDveilToBoat = 0, numPriestToBoat = 0 要变得和next一样
         * 先boat -> 岸
         * 第一个是P
         *  next[0] > 0 留着 numPriestToBoat++
         *  next[0] = 0 放回去
         * 第一个是D
         *  next[1] 同上 numDveilToBoat++
         * 第二个是P
         *  next[0] = 2 且 numPriestToBoat = 1 留着
         *  next[0] = 1 放回去
         * 第二个是D
         *  同上
         * 再 岸 -> boat
         *  看一下 num和next没满足的,放岸上的去船上即可
         */
        int numPriestToBoat = 0, numDevilToBoat = 0;

        int[] personOnBoat = boat.getPersonOnBoat();
        if (personOnBoat[0] >= 3 && personOnBoat[0] <= 6) //第一个是P
        {
            if (next[0] > 0)                              //P保持不动
            {
                numPriestToBoat++;
            }
            else if (next[0] == 0)      //把这个P放去岸上
            {
                clickACharacter(characters[personOnBoat[0]]);
            }
        }
        else if (personOnBoat[0] >= 0 && personOnBoat[0] <= 2)  //第一个是D
        {
            if (next[1] > 0)
            {
                numDevilToBoat++;
            }
            else if (next[1] == 0)
            {
                clickACharacter(characters[personOnBoat[0]]);
            }
        }

        if (personOnBoat[1] >= 3 && personOnBoat[1] <= 6)               //第二个是P
        {
            if (next[0] == 2 || (next[0] == 1 && numPriestToBoat == 0)) //P不用动
            {
                numPriestToBoat++;
            }
            else if (next[0] == 0 || (next[0] == 1 && numPriestToBoat == 1))   //把这个P放去岸上
            {
                clickACharacter(characters[personOnBoat[1]]);
            }
        }
        else if (personOnBoat[1] >= 0 && personOnBoat[1] <= 2)     //第二个是D
        {
            if (next[1] == 2 || (next[1] == 1 && numDevilToBoat == 0))
            {
                numDevilToBoat++;
            }
            else if (next[1] == 0 || (next[1] == 1 && numDevilToBoat == 1))
            {
                clickACharacter(characters[personOnBoat[1]]);
            }
        }

        /*
         * 岸 -> 船
         */
        for (int i = 0; i < next[0] - numPriestToBoat; i++)            // P
        {
            int index = -1;
            if (boatPos == 1)
            {
                index = leftBank.getAPriestIndex();
            }
            else if (boatPos == 2)
            {
                index = rightBank.getAPriestIndex();
            }

            clickACharacter(characters[index]);
        }
        for (int i = 0; i < next[1] - numDevilToBoat; i++)            // P
        {
            int index = -1;
            if (boatPos == 1)
            {
                index = leftBank.getADevilIndex();
            }
            else if (boatPos == 2)
            {
                index = rightBank.getADevilIndex();
            }

            clickACharacter(characters[index]);
        }


        //移动船
        Invoke("moveBoat", (float)0.6);
    }
Example #2
0
    public void NextActionAI()
    {
        //保证游戏状态是游戏中
        int flag = judge.check();

        if (flag == 1 || flag == 2)
        {
            return;
        }

        //得到当前状态
        //计算所有在左边的牧师/恶魔
        int numDevilLeft = judge.from_devil, numPriestLeft = judge.from_priest;

        Debug.Log("numDevilLeft " + numDevilLeft);
        Debug.Log("numPriestLeft " + numPriestLeft);
        int boatPos = judge.Boat.get_is_from();


        //获取下一个状态
        Debug.Log("State:" + numDevilLeft + numPriestLeft + judge.Boat.get_is_from());
        int[] next = ai.getNextAction(numDevilLeft, numPriestLeft, judge.Boat.get_is_from());
        Debug.Log("next[0] " + next[0]);
        Debug.Log("next[1] " + next[1]);
        //其实next就表示要放在船上的人

        //转换到下一个状态

        /*
         * numDveilToBoat = 0, numPriestToBoat = 0 要变得和next一样
         * 先boat -> 岸
         * 第一个是P
         *  next[0] > 0 留着 numPriestToBoat++
         *  next[0] = 0 放回去
         * 第一个是D
         *  next[1] 同上 numDveilToBoat++
         * 第二个是P
         *  next[0] = 2 且 numPriestToBoat = 1 留着
         *  next[0] = 1 放回去
         * 第二个是D
         *  同上
         * 再 岸 -> boat
         *  看一下 num和next没满足的,放岸上的去船上即可
         */
        int numPriestToBoat = 0, numDevilToBoat = 0;

        int[] personOnBoat = judge.Boat.getPersonOnBoat();
        Debug.Log("******************Boat0 " + personOnBoat[0] + "*******************boat1" + personOnBoat[1]);
        if (personOnBoat[0] >= 3 && personOnBoat[0] <= 6) //第一个是P
        {
            if (next[0] > 0)                              //P保持不动
            {
                numPriestToBoat++;
            }
            else if (next[0] == 0)      //把这个P放去岸上
            {
                Debug.Log("**********************************getoff P" + personOnBoat[0]);
                moveCharacter(characters[personOnBoat[0]]);
            }
        }
        else if (personOnBoat[0] >= 0 && personOnBoat[0] <= 2)  //第一个是D
        {
            if (next[1] > 0)
            {
                numDevilToBoat++;
            }
            else if (next[1] == 0)
            {
                Debug.Log("**********************************getoff D" + personOnBoat[0]);
                moveCharacter(characters[personOnBoat[0]]);
            }
        }

        if (personOnBoat[1] >= 3 && personOnBoat[1] <= 6)               //第二个是P
        {
            if (next[0] == 2 || (next[0] == 1 && numPriestToBoat == 0)) //P不用动
            {
                numPriestToBoat++;
            }
            else if (next[0] == 0 || (next[0] == 1 && numPriestToBoat == 1))   //把这个P放去岸上
            {
                Debug.Log("**********************************getoff P" + personOnBoat[1]);
                moveCharacter(characters[personOnBoat[1]]);
            }
        }
        else if (personOnBoat[1] >= 0 && personOnBoat[1] <= 2)     //第二个是D
        {
            if (next[1] == 2 || (next[1] == 1 && numDevilToBoat == 0))
            {
                numDevilToBoat++;
            }
            else if (next[1] == 0 || (next[1] == 1 && numDevilToBoat == 1))
            {
                Debug.Log("**********************************getoff D" + personOnBoat[1]);
                moveCharacter(characters[personOnBoat[1]]);
            }
        }

        /*
         * 岸 -> 船
         */
        for (int i = 0; i < next[0] - numPriestToBoat; i++)            // P
        {
            int index = -1;
            if (boatPos == 1)
            {
                index = fromCoast.getAPriestIndex();
            }
            else if (boatPos == -1)
            {
                index = toCoast.getAPriestIndex();
            }
            Debug.Log("**********************************geton P" + index);
            moveCharacter(characters[index]);
        }
        for (int i = 0; i < next[1] - numDevilToBoat; i++)            // D
        {
            int index = -1;
            if (boatPos == 1)
            {
                index = fromCoast.getADevilIndex();
            }
            else if (boatPos == -1)
            {
                index = toCoast.getADevilIndex();
            }
            Debug.Log("**********************************geton D" + index);
            moveCharacter(characters[index]);
        }


        //移动船
        Invoke("moveBoat", (float)0.6);
        Debug.Log("------------------------------------------------------");
    }