private void Awake() { mEntity = GetComponent <AI_Controller>(); mOrienter = GetComponent <AI_Orienter>(); mRigid = GetComponent <Rigidbody>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mMover = GetComponent <AI_MoveToGoal>(); }
private void Awake() { mEntity = GetComponent <AI_Controller>(); mCons = GetComponent <AI_Conditions>(); mOrienter = GetComponent <AI_Orienter>(); mStrafer = GetComponent <AI_Strafer>(); mGun = GetComponentInChildren <WP_Gun>(); mRigid = GetComponent <Rigidbody>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); }
private void Start() { mMeleeHitBox = UT_FindComponent.FindComponent <TNK_MeleeBox>(gameObject); mMeleeHitBox.gameObject.SetActive(false); mEntity = GetComponent <AI_Controller>(); mOrienter = GetComponent <AI_Orienter>(); mRigid = GetComponent <Rigidbody>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mCannon = UT_FindComponent.FindComponent <WP_TankGun>(gameObject); mMover = GetComponent <AI_Mover>(); mCachedDir = new Vector3(); }
private void Awake() { mHealth = mBase.mMaxHealth; rBody = GetComponent <Rigidbody>(); mGun = GetComponentInChildren <WP_Gun>(); mMaster = FindObjectOfType <AI_Master>(); mMaster.mNPCList.Add(this); mMover = GetComponent <AI_Mover>(); mState = STATE.COMBAT; mStateChange = STATE.COMBAT; mOrienter = GetComponent <AI_Orienter>(); mPlayersCam = Camera.main; mMoveToGoal = GetComponent <AI_MoveToGoal>(); }