Example #1
0
    public override GameObject AI_ChooseTarget()
    {
        // I admit this is some HORRIBLE code down there. Maybe i should have just made this random, since my AI code is in general SICKly bad.. It should just generally work as follows in final version (as it does now):
        // Just take the normal movement AI and make it find the best move from legal tiles for this ability.

        AI_Movement TemporaryMovementAI = new AI_Movement(myUnit.PlayerID);
        var         dictionary          = new Dictionary <Tile, float>();

        foreach (Tile tile in AI_GetTheLegalMoves())
        {
            dictionary.Add(tile, TemporaryMovementAI.EvaluateTile(myUnit, tile, TemporaryMovementAI.FindDirectionOfEnemies(myUnit), TemporaryMovementAI.GetAllEnemyMoves()));
        }
        return(TemporaryMovementAI.GetTheMove(myUnit, dictionary).Key.gameObject);
    }