public static RenderAIWorld BuildAIWorld(GraphicsClass InGraphics, AIWorld InWorldInfo) { RenderAIWorld OurAIWorld = new RenderAIWorld(InGraphics); OurAIWorld.Init(InWorldInfo); return(OurAIWorld); }
public override IAIObject CreateObjectAI(AIWorld worldAI, IObject obj) { if (obj is BoardGameLayer) { BoardGameLayer boardGameLayer = obj as BoardGameLayer; return(new AIBoardGameLayer(worldAI, this, boardGameLayer)); } return(null); }
public override IAIObject CreateObjectAI(AIWorld worldAI, AAILayer layerAI, IObject obj) { if (obj is StarLinkEntity) { StarLinkEntity entity = obj as StarLinkEntity; return(new AIStarLinkEntity(layerAI, this, entity)); } return(null); }
public override IAIObject CreateObjectAI(AIWorld worldAI, AAILayer layerAI, IObject obj) { if (obj is CJStarDomain) { CJStarDomain entity = obj as CJStarDomain; return(new AICJStarDomain(layerAI, this, entity)); } return(null); }
public void Init(AIWorld WorldInfo) { InitWorldInfo = WorldInfo; string BoxID = string.Format("AIWorld_{0}", RefManager.GetNewRefID()); AIWorldBatch = new PrimitiveBatch(PrimitiveType.Box, BoxID); WorldInfo.PopulatePrimitiveBatch(AIWorldBatch); OwnGraphics.OurPrimitiveManager.AddPrimitiveBatch(AIWorldBatch); }
public void createCoach(string behaviacPath) { aiWorld = new AIWorld(behaviacPath); var btName = "Coach"; //红方教练 fbWorld.createCoach(this, FBTeam.kRed, aiWorld.workspace, btName); //蓝方教练 fbWorld.createCoach(this, FBTeam.kBlue, aiWorld.workspace, btName); //红方门将教练 fbWorld.createGKCoach(this, FBTeam.kRed, aiWorld.workspace, btName); //蓝方门将教练 fbWorld.createGKCoach(this, FBTeam.kBlue, aiWorld.workspace, btName); }
void Awake() { InfluenceMap.getInstance().center = new Vector2(center.x, center.z); InfluenceMap.getInstance().DefaultY = center.y; InfluenceMap.getInstance().height = height; InfluenceMap.getInstance().width = width; InfluenceMap.getInstance().htileCount = h_Tile; InfluenceMap.getInstance().wtileCount = w_Tile; InfluenceMap.getInstance().mPlane = mPlane; InfluenceMap.getInstance().Init(); GAPopulation.GlobalInit(); GAPopulationManager.getInstance().Init(); Type type = Type.GetType(DemoWorldName); aiWorld = (AIWorld)type.Assembly.CreateInstance(DemoWorldName); aiWorld.Init(); }
public AIBoardGameLayer(AIWorld world2D, IAIObjectFactory layerFactory, BoardGameLayer layer) : base(world2D, layerFactory, layer) { this.StarToLinks = new Dictionary <AIStarEntity, HashSet <AIStarLinkEntity> >(); this.StarSystem = new HashSet <AIStarEntity>(); this.StarLinkSystem = new HashSet <AIStarLinkEntity>(); this.StarDomainSystem = new HashSet <AICJStarDomain>(); layer.CardPicked += this.OnCardPicked; //layer.CardUnpicked += this.OnCardUnPicked; layer.SourceStarEntitiesSet += OnSourceStarEntitiesSet; layer.TargetStarEntitiesSet += OnTargetStarEntitiesSet; layer.NbCardsToPlaceChanged += OnNbCardsToPlaceChanged; }
public AIBoardNotifLayer(AIWorld world2D, IAIObjectFactory layerFactory, BoardNotifLayer layer) : base(world2D, layerFactory, layer) { this.CardsHand = new List <AICardEntity>(); layer.CardCreated += OnCardCreated; layer.CardRemoved += OnCardRemoved; layer.CardPicked += OnCardPicked; layer.CardUnpicked += OnCardUnpicked; layer.CardFocused += OnCardFocused; layer.CardAwakened += OnCardAwakened; layer.NotifBehaviorStarted += OnNotifBehaviorStarted; layer.NotifBehaviorPhaseChanged += OnNotifBehaviorPhaseChanged; layer.NotifBehaviorUseChanged += OnNotifBehaviorUseChanged; layer.NotifBehaviorEnded += OnNotifBehaviorEnded; }
public static IType ConstructByTypeID(AIWorld InWorld, ushort ID) { IType Output = null; switch (ID) { case 1: Output = new AIWorld_Type1(InWorld); break; case 2: //Output = new AIWorld_Type2(); break; case 4: Output = new AIWorld_Type4(InWorld); break; case 7: Output = new AIWorld_Type7(InWorld); break; case 8: Output = new AIWorld_Type8(InWorld); break; case 9: Output = new AIWorld_Type9(InWorld); break; case 11: Output = new AIWorld_Type11(InWorld); break; default: break; } return(Output); }
public AIBoardPlayerLayer(AIWorld world2D, IAIObjectFactory layerFactory, BoardPlayerLayer layer) : base(world2D, layerFactory, layer) { this.cardsDeck = new List <AICardEntity>(); this.cardsCemetery = new List <AICardEntity>(); this.cardsHand = new List <AICardEntity>(); layer.CardDrawn += OnCardDrawn; layer.NbCardsToDrawChanged += OnNbCardToDrawsChanged; layer.CardFocused += OnCardFocused; layer.CardPicked += OnCardPicked; layer.CardUnpicked += OnCardUnpicked; layer.PileFocusedChanged += OnPileFocusedChanged; layer.CardDestroyed += OnCardDestroyed; // layer.CardResurrected += OnCardResurrected; layer.SourceCardEntitiesSet += OnSourceCardEntitiesSet; }
private void Awake() { Instance = this; }
public override IAIObject CreateObjectAI(AIWorld worldAI, IObject obj) { return(this.CreateObjectAI(worldAI, null, obj)); }