public void Patrol_Prison() { Transform[] des = new Transform[2]; if (is_left_team) { des[0] = (transform.localPosition.z < 0) ? GameManager.instance.NavPoints[3].transform : GameManager.instance.NavPoints[7].transform; des[1] = (transform.localPosition.z < 0) ? GameManager.instance.NavPoints[7].transform : GameManager.instance.NavPoints[3].transform; } else { des[0] = (transform.localPosition.z < 0) ? GameManager.instance.NavPoints[15].transform : GameManager.instance.NavPoints[15].transform; des[1] = (transform.localPosition.z < 0) ? GameManager.instance.NavPoints[11].transform : GameManager.instance.NavPoints[11].transform; } AINav.setWayPoints(des); AINav.waypointLoop = true; }
public void Patrol_Obs() { Transform[] des = find_patrol_obs(); AINav.setWayPoints(des); AINav.waypointLoop = true; }