private void RELAXB_DOING() { // ---------------------------------------------------- // 至下点 bool isOver = false; while (!isOver) { isOver = Z_TO(loadPoints[currTask.AB_TASK_B].Z, 1); // 下点 if (!drawOnly) { isOver = ABTask.Z_TO(true, ABTask.loadPoints[currTask.AB_TASK_B].Z, ABTask.zSpeed); } Thread.Sleep(10); int b = currTask.AB_TASK_A; } // isOver = false; while (!isOver) { isOver = CLAMP_RELAX_DO(); // 松开 if (!drawOnly) { isOver = ABTask.CLAMP_RELAX_DO(); } Thread.Sleep(10); } }
public void ManualClampRelax() { // bool isOver = false; while (!isOver) { //isOver = CLAMP_RELAX_DO(); // 松开 if (!drawOnly) { isOver &= ABTask.CLAMP_RELAX_DO(); } Thread.Sleep(10); } }
private void PRE_A_DOING() { bool isOver = false; // ---------------------------------------------------- // 松夹爪 while (!isOver) { isOver = CLAMP_RELAX_DO();// 松开 if (!drawOnly) { isOver &= ABTask.CLAMP_RELAX_DO(); } Thread.Sleep(10); } PRE_DOING(currTask.AB_TASK_A); }