public int WinGame(FlagMoveRule a)
        {
            int index = -1;

            index = a.GetIndexByPictureIndex(4);
            if (index == -1)
            {
                return(1);                      //表示蓝方胜
            }
            index = -1;

            index = a.GetIndexByPictureIndex(27);
            if (index == -1)
            {
                return(2);                          //表示红方胜
            }
            if (a.rednum == 0)
            {
                this.shanShuo = false;
                return(1);                    //蓝方胜
            }
            if (a.bluenum == 0)
            {
                this.shanShuo = false;
                return(2);                    //红方胜
            }

            return(0);
        }
 public void JiangJun(Point fromPoint, Point toPoint, FlagMoveRule a)
 {
     b.Initialize();
     this.AcceptValue(a);
     b.ChangeQiZi(fromPoint, toPoint);
     this.ChangeParameter();
 }
        public void SaveNewItem(int fromIndex, int toIndex, Point fromPoint, Point toPoint, string label3_Text, int signRight, bool start, string wrongString, bool whichFangQianZou, FlagMoveRule b)
        {
            if (IsReplayAndNoAddItem)
            {
                return;
            }

            if (this.activeIndex > this.tailIndex)
            {
                this.activeIndex = this.tailIndex;
            }
            this.activeIndex++;

            if (this.activeIndex == Length)
            {
                MessageBox.Show("悔旗类空间不够,应扩大空间");
                return;
            }
            this.fromIndex[this.activeIndex] = fromIndex;
            this.toIndex[this.activeIndex]   = toIndex;
            this.fromPoint[this.activeIndex] = fromPoint;

            this.toPoint[this.activeIndex] = toPoint;

            this.label3_Text[this.activeIndex]      = label3_Text;
            this.signRight[this.activeIndex]        = signRight;
            this.start[this.activeIndex]            = start;
            this.wrongString[this.activeIndex]      = wrongString;
            this.whichFangQianZou[this.activeIndex] = whichFangQianZou;

            FlagMoveRule tempFlagMoveRule = new FlagMoveRule();

            tempFlagMoveRule.Initialize();

            for (int i = 0; i < 90; i++)
            {
                tempFlagMoveRule.have[i]     = b.have[i];
                tempFlagMoveRule.who[i]      = b.who[i];
                tempFlagMoveRule.str[i]      = b.str[i];
                tempFlagMoveRule.allPoint[i] = b.allPoint[i];
                if (i < 32)
                {
                    tempFlagMoveRule.partPoint[i] = b.partPoint[i];
                }
                tempFlagMoveRule.whichPicture[i] = b.whichPicture[i];
            }
            tempFlagMoveRule.rednum  = b.rednum;
            tempFlagMoveRule.bluenum = b.bluenum;
            tempFlagMoveRule.index   = b.index;
            tempFlagMoveRule.first_X = b.first_X;
            tempFlagMoveRule.first_Y = b.first_Y;
            tempFlagMoveRule.height  = b.height;
            tempFlagMoveRule.width   = b.width;

            this.b[this.activeIndex] = tempFlagMoveRule;

            this.tailIndex = this.activeIndex;
        }
Example #4
0
        public Point Find_Down_Point(FlagMoveRule a, Point currentPoint)
        {
            Point p1 = a.GetNearPoint(currentPoint.X, currentPoint.Y);
            Point p2 = a.GetNextPoint(p1, 1, 0);

            if (p2.X != -1)
            {
                return(p2);
            }
            return(a.GetNextPoint(p1, -9, 0));
        }
Example #5
0
        public Point Find_Right_Point(FlagMoveRule a, Point currentPoint)
        {
            Point p1 = a.GetNearPoint(currentPoint.X, currentPoint.Y);
            Point p2 = a.GetNextPoint(p1, 0, 1);

            if (p2.X != -1)
            {
                return(p2);
            }
            else
            {
                return(a.GetNextPoint(p1, 0, -8));
            }
        }
 public void ReFresh(FlagMoveRule a)
 {
 }
        public int GoAhead(ref int fromIndex, ref int toIndex, ref Point fromPoint, ref Point toPoint, ref string label3_Text, ref int signRight, ref bool start, ref string wrongString, ref bool whichFangQianZou, ref FlagMoveRule b)
        {
            if (this.activeIndex >= this.tailIndex - 1)
            {
                return(0);                           //只能前进到最后一步旗
            }
            this.activeIndex++;
            if (this.activeIndex < 0)
            {
                this.activeIndex = 0;
            }

            fromIndex        = this.fromIndex[this.activeIndex];
            toIndex          = this.toIndex[this.activeIndex];
            fromPoint        = this.fromPoint[this.activeIndex];
            toPoint          = this.toPoint[this.activeIndex];
            label3_Text      = this.label3_Text[this.activeIndex + 1];
            signRight        = this.signRight[this.activeIndex + 1];
            start            = this.start[this.activeIndex + 1];
            wrongString      = this.wrongString[this.activeIndex + 1];
            whichFangQianZou = this.whichFangQianZou[this.activeIndex + 1];

            b.Initialize();

            b.Initialize(this.b[this.activeIndex + 1]);

            return(1);
        }
        public int FallBack(ref int fromIndex, ref int toIndex, ref Point fromPoint, ref Point toPoint, ref string label3_Text, ref int signRight, ref bool start, ref string wrongString, ref bool whichFangQianZou, ref FlagMoveRule b)
        {
            if (this.activeIndex < 0)
            {
                return(0);
            }
            if (this.activeIndex >= this.tailIndex)
            {
                this.activeIndex = this.tailIndex - 1;
            }
            if (this.activeIndex <= -1)                            //*******************防止一开始就点后退
            {
                return(0);
            }

            fromIndex        = this.fromIndex[this.activeIndex];
            toIndex          = this.toIndex[this.activeIndex];
            fromPoint        = this.fromPoint[this.activeIndex];
            toPoint          = this.toPoint[this.activeIndex];
            label3_Text      = this.label3_Text[this.activeIndex];
            signRight        = this.signRight[this.activeIndex];
            start            = this.start[this.activeIndex];
            wrongString      = this.wrongString[this.activeIndex];
            whichFangQianZou = this.whichFangQianZou[this.activeIndex];

            b.Initialize();

            b.Initialize(this.b[this.activeIndex]);

            this.activeIndex--;

            return(1);
        }
Example #9
0
        public void ComputerAuto(FlagMoveRule a, JudgeWhichOneWiner jiangJun, ref Point fromPoint, ref Point toPoint)
        {
            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            //防守
            Point shuaiPoint = new Point(-1, -1);

            shuaiPoint = b.CountPoint(b.GetIndexByPictureIndex(4));

            if (this.jiangJun.ShuaiSymmetryJiang())              //如果将对帅,则直接吃掉将
            {
                Point jiangPoint = new Point(-1, -1);
                jiangPoint = b.CountPoint(b.GetIndexByPictureIndex(27));
                fromPoint  = shuaiPoint; toPoint = jiangPoint;


                return;
            }

            //吃将
            for (int i = 89; i >= 0; i--)
            {
                for (int j = 89; j >= 0; j--)
                {
                    if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false) && b.whichPicture[b.CountIndex(b.allPoint[j])] == 27)
                    {
                        fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                        this.jiangJun.Inialize(jiangJun);
                        this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], b);
                        if (fromPoint != toPoint && this.jiangJun.blueToRed == false)
                        {
                            Console.WriteLine("777777");
                            return;
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            Point[] footShuaiPoint = new Point[5];
            int     footShuaiIndex = 0;

            Point[] sideShuaiPoint = new Point[20];
            for (int i = 0; i < 90; i++)
            {
                if (b.who[i] == "blue" && b.AcceptJudge(b.allPoint[i], shuaiPoint, false))
                {
                    footShuaiPoint[footShuaiIndex++] = b.allPoint[i];
                }
            }
            if (footShuaiIndex == 1)              //红帅被将军,寻找有没有直接吃掉将帅的旗子的旗子
            {
                for (int i = 0; i < 90; i++)
                {
                    if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], footShuaiPoint[0], false))
                    {
                        fromPoint = b.allPoint[i]; toPoint = footShuaiPoint[0];
                        this.jiangJun.Inialize(jiangJun);
                        this.jiangJun.JiangJun(b.allPoint[i], footShuaiPoint[0], b);
                        if (fromPoint != toPoint && this.jiangJun.blueToRed == false)
                        {
                            Console.WriteLine("111111");
                            return;
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            if (footShuaiIndex >= 1)                     //走自己非帅旗子,解除将军
            {
                for (int i = 0; i < 90; i++)
                {
                    for (int j = 0; j < 90; j++)
                    {
                        if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false))
                        {
                            this.jiangJun.Inialize(jiangJun);
                            this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], b);
                            if (this.jiangJun.blueToRed == false)
                            {
                                fromPoint = b.allPoint[i];  toPoint = b.allPoint[j];
                                if (fromPoint != toPoint)
                                {
                                    Console.WriteLine("333333");
                                    return;
                                }
                            }
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            Random random = new Random();
            int    num    = random.Next(100);

            if (num % 2 == 1)
            {
                if (footShuaiIndex >= 1)
                {
                    for (int i = 0; i < 30; i++)
                    {
                        this.jiangJun.Inialize(jiangJun);
                        if (b.str[i] == "红士")
                        {
                            for (int j = 0; j < 30; j++)
                            {
                                if (b.AcceptJudge(b.allPoint[i], b.allPoint[j], false))
                                {
                                    this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], b);
                                    if (this.jiangJun.blueToRed == false)
                                    {
                                        fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                                        Console.WriteLine("444444");
                                        if (fromPoint != toPoint)
                                        {
                                            return;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                if (footShuaiIndex >= 1)
                {
                    for (int i = 30; i >= 0; i--)
                    {
                        this.jiangJun.Inialize(jiangJun);
                        if (b.str[i] == "红士")
                        {
                            for (int j = 0; j < 30; j++)
                            {
                                if (b.AcceptJudge(b.allPoint[i], b.allPoint[j], false))
                                {
                                    this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], b);
                                    if (this.jiangJun.blueToRed == false)
                                    {
                                        fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                                        Console.WriteLine("55555");
                                        if (fromPoint != toPoint)
                                        {
                                            return;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            if (footShuaiIndex >= 1)             //"帅" 自己解除将军
            {
                for (int i = 0; i < 90; i++)
                {
                    this.jiangJun.Inialize(jiangJun);
                    this.jiangJun.JiangJun(shuaiPoint, b.allPoint[i], b);
                    if (this.jiangJun.blueToRed == false && b.AcceptJudge(shuaiPoint, b.allPoint[i], false) && b.who[b.CountIndex(b.allPoint[i])] != "red")
                    {
                        fromPoint = shuaiPoint;  toPoint = b.allPoint[i];
                        this.jiangJun.Inialize(jiangJun);
                        this.jiangJun.JiangJun(shuaiPoint, b.allPoint[i], b);
                        if (fromPoint != toPoint && this.jiangJun.blueToRed == false)
                        {
                            Console.WriteLine("666666");
                            return;
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            if (footShuaiIndex >= 1)
            {
                for (int i = 0; i < 50; i++)
                {
                    if (b.AcceptJudge(shuaiPoint, b.allPoint[i], false))
                    {
                        fromPoint = shuaiPoint;  toPoint = b.allPoint[i];
                        Console.WriteLine("ccccc");
                        if (fromPoint != toPoint)
                        {
                            return;
                        }
                    }
                }
            }


            //进攻

            /*吃将
             * for(int i=89;i>=0;i--)
             * {
             *      for(int j=89;j>=0;j--)
             *              if(b.who[i]=="red"&&b.AcceptJudge(b.allPoint[i],b.allPoint[j],false)&&b.whichPicture[b.CountIndex(b.allPoint[j])]==27)
             *              {
             *                      fromPoint=b.allPoint[i]; toPoint=b.allPoint[j];
             *                      this.jiangJun.Inialize(jiangJun);
             *                      this.jiangJun.JiangJun(b.allPoint[i],b.allPoint[j],b);
             *                      if(fromPoint!=toPoint&&this.jiangJun.blueToRed==false)
             *                      {
             *                              Console.WriteLine("777777");
             *                              return;
             *                      }
             *              }
             * }*/

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            //有没有可吃的旗子
            for (int i = 0; i < 90; i++)
            {
                for (int j = 0; j < 90; j++)
                {
                    if (b.who[i] == "red" && b.who[j] == "blue" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false))
                    {
                        bool may = true;
                        for (int k = 0; k < 90; k++)
                        {
                            if (b.who[k] == "blue" && b.AcceptJudge(b.allPoint[k], b.allPoint[j], false) && b.CountIndex(b.allPoint[i]) < 60 && b.allPoint[j].X != 308)
                            {
                                may = false;
                            }
                        }
                        // if (may)
                        if (may && b.who[i] != b.who[j])                          //避免误杀自己的旗子
                        {
                            fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                            this.jiangJun.Inialize(jiangJun);
                            this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], b);
                            if (this.jiangJun.blueToRed == false)
                            {
                                Console.WriteLine("888888");
                                if (fromPoint != toPoint)
                                {
                                    return;
                                }
                            }
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            //避开一方旗子
            bool mayGo = true;
            int  index = -1, myIndex = -1;
            bool run = true;

            for (int i = 89; i >= 0; i--)
            {
                for (int j = 89; j >= 0; j--)
                {
                    if (b.who[i] == "blue" && b.who[j] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false) && run)
                    {
                        index = i;  myIndex = j;                        //i位置的蓝旗子将要吃j位置的红旗子
                        run   = false;
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            if (index != -1)                                //杀死正踩红旗头的旗子
            {
                for (int i = 89; i >= 0; i--)
                {
                    if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[index], false))
                    {
                        fromPoint = b.allPoint[i]; toPoint = b.allPoint[index];
                        this.jiangJun.Inialize(jiangJun);
                        this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[index], b);
                        if (fromPoint != toPoint && this.jiangJun.blueToRed == false)
                        {
                            Console.WriteLine("999999");
                            return;
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            if (myIndex != -1)                             //保护被蓝旗子踩头的旗子
            {
                for (int k = 0; k < 90; k++)
                {
                    for (int m = 0; m < 90; m++)
                    {
                        if (b.who[k] == "red" && b.AcceptJudge(b.allPoint[k], b.allPoint[m], false) && b.str[k] + string.Empty != string.Empty)
                        {
                            b.Initialize(a);
                            b.ChangeQiZi(b.allPoint[k], b.allPoint[m]);
                            b.str[m] = b.str[k];
                            try
                            {
                                if ((b.have[m] == false || b.who[m] != "red") && b.AcceptJudge(b.allPoint[m], b.allPoint[myIndex], false)) //防止误杀自己旗子(2006/10)
                                {
                                    fromPoint = b.allPoint[k]; toPoint = b.allPoint[m];
                                    b.Initialize(a);
                                    this.jiangJun.Inialize(jiangJun);
                                    this.jiangJun.JiangJun(b.allPoint[k], b.allPoint[m], b);
                                    if (fromPoint != toPoint && this.jiangJun.blueToRed == false)
                                    {
                                        Console.WriteLine("10 10 10 10");
                                        return;
                                    }
                                }
                            }
                            catch
                            {
                                continue;
                            }
                        }
                    }
                }
            }



            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            //逃跑
            if (myIndex != -1)
            {
                for (int i = 0; i < 90; i++)
                {
                    for (int j = 0; j < 90; j++)
                    {
                        if (b.who[i] == "blue" && b.who[j] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false))
                        {
                            ////自己旗子虽然被对方踩在脚下,但有自己其它的 "战友" "保卫", 则有些时候不必逃跑
                            //bool blnIsProtected = false;
                            //for (int x = 0; x < 90; x++)
                            //{
                            //    if (b.who[x] == "red" && b.who[j] == "red" && b.AcceptJudge(b.allPoint[x], b.allPoint[j], false))
                            //    {
                            //        if (b.allPoint[x] != b.allPoint[j])
                            //        {
                            //            blnIsProtected = true;
                            //        }
                            //    }
                            //}
                            //if (blnIsProtected)
                            //{
                            //    continue;
                            //}


                            for (int k = 0; k < 90; k++)
                            {
                                this.b.Initialize(a);
                                if (b.AcceptJudge(b.allPoint[j], b.allPoint[k], false))
                                {
                                    bool bb = true;
                                    for (int x = 0; x < 90; x++)
                                    {
                                        if (b.who[x] == "red" && b.AcceptJudge(b.allPoint[x], b.allPoint[j], false))
                                        {
                                            bb = false;
                                        }
                                    }
                                    b.ChangeQiZi(b.allPoint[j], b.allPoint[k]);
                                    for (int m = 0; m < 90; m++)
                                    {
                                        if (b.who[m] == "blue" && b.AcceptJudge(b.allPoint[m], b.allPoint[k], false))
                                        {
                                            bb = false;
                                        }
                                    }
                                    this.b.Initialize(a);
                                    this.jiangJun.Inialize(jiangJun);
                                    this.jiangJun.JiangJun(b.allPoint[j], b.allPoint[k], b);
                                    //this.jiangJun(b);
                                    if (bb && this.jiangJun.blueToRed == false)
                                    {
                                        fromPoint = b.allPoint[j]; toPoint = b.allPoint[k];
                                        if (b.str[b.CountIndex(fromPoint)] == "红卒" && b.CountIndex(fromPoint) == 31)
                                        {
                                            continue;
                                        }
                                        Console.WriteLine("11 11 11");
                                        if (fromPoint != toPoint)
                                        {
                                            return;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }



            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            //招数走旗
            for (int i = 89; i >= 0; i--)
            {
                for (int j = 89; j >= 0; j--)
                {
                    b.Initialize(a);
                    if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false))
                    {
                        Point p = b.CountPoint(27);
                        b.ChangeQiZi(b.allPoint[i], b.allPoint[j]);
                        if (b.who[j] == "red" && b.AcceptJudge(b.allPoint[j], p, false))
                        {
                            this.jiangJun.Inialize(jiangJun);
                            this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], a);
                            if (this.jiangJun.blueToRed == false)
                            {
                                fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                                Console.WriteLine("aaaaaaaa");
                                if (fromPoint != toPoint)
                                {
                                    return;
                                }
                            }
                        }
                        for (int k = 89; k >= 0; k--)
                        {
                            if (b.who[j] == "red" && b.AcceptJudge(b.allPoint[j], b.allPoint[k], false))
                            {
                                b.ChangeQiZi(b.allPoint[j], b.allPoint[k]);
                                if (b.who[k] == "red" && b.AcceptJudge(b.allPoint[k], p, false))
                                {
                                    this.jiangJun.Inialize(jiangJun);
                                    this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], a);
                                    if (this.jiangJun.blueToRed == false && b.str[i] != b.str[j])
                                    {
                                        fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                                        Console.WriteLine("bbbbbbbbbb");
                                        if (fromPoint != toPoint)
                                        {
                                            return;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            b.Initialize(a);



            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);

            //一般走旗

            Random rand  = new Random();
            int    data  = rand.Next(100);
            int    data1 = rand.Next(100);
            int    data2 = Math.Abs(data - data1);

            if (data2 % 2 == 1)
            {
                for (int i = 89; i >= 0; i--)
                {
                    for (int j = 89; j >= 0; j--)
                    {
                        if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false) && b.allPoint[j].Y >= b.allPoint[i].Y - 50)
                        {
                            mayGo = true;
                            for (int k = 0; k < 90; k++)
                            {
                                if (b.who[k] == "blue" && b.AcceptJudge(b.allPoint[k], b.allPoint[j], false))
                                {
                                    mayGo = false;
                                }
                            }
                            if (mayGo)
                            {
                                fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                                this.jiangJun.Inialize(jiangJun);
                                this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], b);
                                if (fromPoint != toPoint && this.jiangJun.blueToRed == false)
                                {
                                    if (b.str[b.CountIndex(fromPoint)] == "红卒" && b.CountIndex(fromPoint) == 31)
                                    {
                                        continue;
                                    }
                                    Console.WriteLine("12 12 12");
                                    return;
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < 90; i++)
                {
                    for (int j = 89; j >= 0; j--)
                    {
                        if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false) && b.allPoint[j].Y >= b.allPoint[i].Y - 50)
                        {
                            mayGo = true;
                            for (int k = 0; k < 90; k++)
                            {
                                if (b.who[k] == "blue" && b.AcceptJudge(b.allPoint[k], b.allPoint[j], false))
                                {
                                    mayGo = false;
                                }
                            }
                            if (mayGo)
                            {
                                fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                                this.jiangJun.Inialize(jiangJun);
                                this.jiangJun.JiangJun(b.allPoint[i], b.allPoint[j], b);
                                if (fromPoint != toPoint && this.jiangJun.blueToRed == false)
                                {
                                    if (b.str[b.CountIndex(fromPoint)] == "红卒" && b.CountIndex(fromPoint) == 31)
                                    {
                                        continue;
                                    }
                                    Console.WriteLine("13 13 13");
                                    return;
                                }
                            }
                        }
                    }
                }
            }

            b.Initialize(a);
            this.jiangJun.Inialize(jiangJun);


            //随机走一个旗子
            for (int i = 0; i < 90; i++)
            {
                for (int j = 89; j >= 0; j--)
                {
                    if (b.who[i] == "red" && b.AcceptJudge(b.allPoint[i], b.allPoint[j], false))
                    {
                        fromPoint = b.allPoint[i]; toPoint = b.allPoint[j];
                        Console.WriteLine("14 14 14");
                        if (fromPoint != toPoint)
                        {
                            return;
                        }
                    }
                }
            }
        }
Example #10
0
 public ComputerBrainpower()
 {
     b             = new FlagMoveRule();
     c             = new FlagMoveRule();
     this.jiangJun = new JudgeWhichOneWiner();
 }
 public void AcceptValue(FlagMoveRule a)
 {
     b.Initialize(a);
 }
 public void JiangJun(FlagMoveRule a)
 {
     b.Initialize();
     this.AcceptValue(a);
     this.ChangeParameter();
 }