Ejemplo n.º 1
0
 public EndMenu(globals gIn)
 {
     g = gIn;
     mainMenu = new Rectangle(18+30, 334, 28, 122);
     timeLoc = new Vector2(395,65-30);
     deathsLoc = new Vector2(395, 95-30);
     scoreLoc = new Vector2(395,125-30);
 }
Ejemplo n.º 2
0
 public PauseMenu(globals gIn)
 {
     g = gIn;
     mainMenu = new Rectangle(156, 119, 28, 122);
     reset = new Rectangle(124, 119, 28, 122);
     ret = new Rectangle(92, 119, 28, 122);
     timeLoc = new Vector2(360,95);
     deathsLoc = new Vector2(360, 125);
     scoreLoc = new Vector2(360,155);
 }
Ejemplo n.º 3
0
        public TiltMain()
        {
            g = new globals();
            g.gravity = Direction.right;//what side is up. ->Don't start a room unless the direction matches that of the player.

            graphics = new GraphicsDeviceManager(this)
            {
                PreferredBackBufferWidth = 480,
                PreferredBackBufferHeight = 272
            };
            IAsyncResult r = Guide.BeginShowStorageDeviceSelector(null, null);
            while (!r.IsCompleted) { }
            storageDevice = Guide.EndShowStorageDeviceSelector(r);

            // Frame rate is 30 fps by default for Zune.
            TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0);
        }
Ejemplo n.º 4
0
        public Player(String path, globals gIn)
        {
            initAnimSet(path);
            playerLoc = new double[2];
            int[] tempLoc;
            tempLoc = gIn.map.getPlayerStartLoc();
            playerLoc[0] = 30*tempLoc[0] + 15;
            playerLoc[1] = 30*tempLoc[1] + 12;

            frameTime = 2;
            touchSpeed = 3;
            accel = 0.3;

            //starts as if its right(generic start)
            hDirect = 0;
            vDirect = 1;
            hPos = 1;
            vPos = 1;

            turnArrowSrcRect = new Rectangle(0,0,55,49);
            turnArrowDestRect = new Rectangle(240, 135, 55, 49);//needs changing(x,y)
            turnArrowDirection = false;
            turnArrowOrigin = new Vector2(28, 25);
            turnArrowRot = 0.0f;
            turnArrowShow = false;

            grounded = true;
            ceiling = false;

            dither = false;
            inDither = false;

            playerMode = new playerModeInfo();
            playerMode.animFrame = 0;
            playerMode.direction = false;
            playerMode.go = false;
            playerMode.playerAnim = animMode.stand;

            touchID = 0;

            gameTimer = new Counter(0, new Vector2(0, -15));
            deathCounter = new Counter(0, new Vector2(0, -15));

            g = gIn;
        }
Ejemplo n.º 5
0
Archivo: Map.cs Proyecto: jhedin/Tilt
        public Map(string path, MapParser inputParams, globals gIn)
        {
            currentRoom = 0;
            //roomMax = 0;
            tileSetName = inputParams.backgroundName;
            numberOfRooms = inputParams.numberOfRooms;
            tileKey = inputParams.tileKey;
            lastRoom = inputParams.lastRoom;
            collisionKey = inputParams.collisionKey;
            colsPerRow = inputParams.colsPerRow;
            roomX = inputParams.roomX;
            roomY = inputParams.roomY;
            rooms = new List<Room>();
            for (int roomNo = 0; roomNo < numberOfRooms; roomNo++)
            {
                rooms.Add(new Room(inputParams.roomData[roomNo]));
                rooms[roomNo].init(collisionKey);
            }

            g = gIn;
        }
Ejemplo n.º 6
0
Archivo: Menu.cs Proyecto: jhedin/Tilt
 public Menu(globals gIn)
 {
     buttons = new List<Button>();
     g = gIn;
 }
Ejemplo n.º 7
0
 public InstructionsMenu(globals gIn)
 {
     g = gIn;
     mainMenu = new Rectangle(18, 334, 28, 122);
 }