public Render ( open3mod.UiState state, ICameraController cam, open3mod.Renderer target ) : void | ||
state | open3mod.UiState | |
cam | ICameraController | |
target | open3mod.Renderer | |
return | void |
private void DrawScene(Scene scene, ICameraController view) { Debug.Assert(scene != null); scene.Render(Window.UiState, view, this); }
private void DrawScene(Scene scene, ICameraController view) { Debug.Assert(scene != null); scene.Render(Window.UiState, view, this); }