Ejemplo n.º 1
0
        private void AddLine()
        {
            Line added = null;

            switch (game.Canvas.ColorControls.Selected)
            {
            case LineType.Blue:
                added = new StandardLine(_start, _end, false)
                {
                    inv = inv
                };
                added.CalculateConstants();
                break;

            case LineType.Red:
                added = new RedLine(_start, _end, false)
                {
                    inv = inv
                };
                (added as RedLine).Multiplier = game.Canvas.ColorControls.RedMultiplier;
                added.CalculateConstants();
                break;

            case LineType.Scenery:
                added = new SceneryLine(_start, _end)
                {
                    Width = game.Canvas.ColorControls.GreenMultiplier
                };
                break;
            }
            game.Track.AddLine(added);
            if (added is StandardLine)
            {
                var stl = added as StandardLine;
                game.Track.TryConnectLines(stl, _last);
                _last = stl;
            }
            if (game.Canvas.ColorControls.Selected != LineType.Scenery)
            {
                game.Track.ChangeMade(_start, _end);
                game.Track.TrackUpdated();
            }
            game.Invalidate();
        }
Ejemplo n.º 2
0
        public static Track LoadTrackTRK(string track, string savename)
        {
            var ret = new Track();

            ret.Name = track;
            var addedlines = new Dictionary <int, StandardLine>();
            var extensions = new List <Extensionentry>();
            var location   = Program.CurrentDirectory + "Tracks" + Path.DirectorySeparatorChar + track;

            if (savename != null)
            {
                location += Path.DirectorySeparatorChar + savename + ".trk";
            }
            else
            {
                location += ".trk";
            }
            using (var file =
                       File.Open(location, FileMode.Open))
            {
                var br    = new BinaryReader(file);
                int magic = br.ReadInt32();
                if (magic == ('T' | 'R' << 8 | 'K' << 16 | 0xF2 << 24))
                {
                    byte     version  = br.ReadByte();
                    string[] features = Encoding.ASCII.GetString(br.ReadBytes(br.ReadInt16())).Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
                    if (version != 1)
                    {
                        throw new Exception("Unsupported version");
                    }
                    bool redmultipier     = false;
                    bool scenerywidth     = false;
                    bool supports61       = false;
                    bool songinfo         = false;
                    bool ignorabletrigger = false;
                    for (int i = 0; i < features.Length; i++)
                    {
                        switch (features[i])
                        {
                        case "REDMULTIPLIER":
                            redmultipier = true;
                            break;

                        case "SCENERYWIDTH":
                            scenerywidth = true;
                            break;

                        case "6.1":
                            supports61 = true;
                            break;

                        case "SONGINFO":
                            songinfo = true;
                            break;

                        case "IGNORABLE_TRIGGER":
                            ignorabletrigger = true;
                            break;

                        case "ZEROSTART":
                            ret.ZeroStart = true;
                            break;

                        default:
                            throw new Exception("Unsupported feature");
                        }
                    }
                    if (supports61)
                    {
                        ret.SetVersion(6.1m);
                    }
                    else
                    {
                        ret.SetVersion(6.2m);
                    }
                    if (songinfo)
                    {
                        var song = br.ReadString();
                        try
                        {
                            var strings = song.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
                            var fn      = Program.CurrentDirectory + "Songs" +
                                          Path.DirectorySeparatorChar +
                                          strings[0];
                            if (File.Exists(fn))
                            {
                                if (AudioPlayback.LoadFile(ref fn))
                                {
                                    game.CurrentSong = new Song(Path.GetFileName(fn), float.Parse(strings[1]));
                                    game.EnableSong  = true;
                                }
                                else
                                {
                                    Program.NonFatalError("An unknown error occured trying to load the song file");
                                }
                            }
                        }
                        catch
                        {
                            // ignored
                        }
                    }
                    ret.Start = new Vector2d(br.ReadDouble(), br.ReadDouble());
                    var lines = br.ReadInt32();
                    for (var i = 0; i < lines; i++)
                    {
                        Line        l;
                        byte        ltype      = br.ReadByte();
                        var         lt         = (LineType)(ltype & 0x1F);//we get 5 bits
                        var         inv        = (ltype >> 7) != 0;
                        var         lim        = (ltype >> 5) & 0x3;
                        var         ID         = -1;
                        var         prvID      = -1;
                        var         nxtID      = -1;
                        var         multiplier = 1;
                        var         linewidth  = 1f;
                        LineTrigger tr         = ignorabletrigger ? new LineTrigger() : null;
                        if (redmultipier)
                        {
                            if (lt == LineType.Red)
                            {
                                multiplier = br.ReadByte();
                            }
                        }
                        if (lt == LineType.Blue || lt == LineType.Red)
                        {
                            if (ignorabletrigger)
                            {
                                bool zoomtrigger = br.ReadBoolean();
                                if (zoomtrigger)
                                {
                                    tr.Zoomtrigger = true;
                                    var target = br.ReadSingle();
                                    var frames = br.ReadInt16();
                                    tr.ZoomFrames = frames;
                                    tr.ZoomTarget = target;
                                }
                                else
                                {
                                    tr = null;
                                }
                            }
                            ID = br.ReadInt32();
                            if (lim != 0)
                            {
                                prvID = br.ReadInt32();
                                nxtID = br.ReadInt32();
                            }
                        }
                        if (lt == LineType.Scenery)
                        {
                            if (scenerywidth)
                            {
                                float b = br.ReadByte();
                                linewidth = b / 10f;
                            }
                        }
                        var x1 = br.ReadDouble();
                        var y1 = br.ReadDouble();
                        var x2 = br.ReadDouble();
                        var y2 = br.ReadDouble();
                        switch (lt)
                        {
                        case LineType.Blue:
                            var bl = new StandardLine(new Vector2d(x1, y1), new Vector2d(x2, y2), inv);
                            bl.ID = ID;
                            bl.SetExtension(lim);
                            l = bl;
                            if (prvID != -1)
                            {
                                extensions.Add(new Extensionentry {
                                    Line = bl, Linkid = prvID, Next = false
                                });
                            }
                            if (nxtID != -1)
                            {
                                extensions.Add(new Extensionentry {
                                    Line = bl, Linkid = nxtID, Next = true
                                });
                            }
                            bl.Trigger = tr;
                            break;

                        case LineType.Red:
                            var rl = new RedLine(new Vector2d(x1, y1), new Vector2d(x2, y2), inv);
                            rl.ID = ID;
                            rl.SetExtension(lim);
                            if (redmultipier)
                            {
                                rl.Multiplier = multiplier;
                            }
                            l = rl;
                            if (prvID != -1)
                            {
                                extensions.Add(new Extensionentry {
                                    Line = rl, Linkid = prvID, Next = false
                                });
                            }
                            if (nxtID != -1)
                            {
                                extensions.Add(new Extensionentry {
                                    Line = rl, Linkid = nxtID, Next = true
                                });
                            }
                            rl.Trigger = tr;
                            break;

                        case LineType.Scenery:
                            l = new SceneryLine(new Vector2d(x1, y1), new Vector2d(x2, y2))
                            {
                                Width = linewidth
                            };

                            break;

                        default:
                            throw new Exception("Invalid line type");
                        }
                        if (l is StandardLine)
                        {
                            if (!addedlines.ContainsKey(l.ID))
                            {
                                addedlines[ID] = (StandardLine)l;
                                ret.AddLines(l);
                            }
                        }
                        else
                        {
                            ret.AddLines(l);
                        }
                    }
                }
            }
            foreach (var v in extensions)
            {
                if (v.Next)
                {
                    StandardLine sl;
                    if (addedlines.TryGetValue(v.Linkid, out sl))
                    {
                        //if (sl.Extension == StandardLine.ExtensionDirection.Right || sl.Extension == StandardLine.ExtensionDirection.Both)
                        {
                            v.Line.Next = sl;
                            sl.Prev     = v.Line;
                        }
                    }
                }
                else //prev
                {
                    StandardLine sl;
                    if (addedlines.TryGetValue(v.Linkid, out sl))
                    {
                        //if (sl.Extension == StandardLine.ExtensionDirection.Left || sl.Extension == StandardLine.ExtensionDirection.Both)
                        {
                            v.Line.Prev = sl;
                            sl.Next     = v.Line;
                        }
                    }
                }
            }
            ret.ResetUndo();
            ret.ResetChanges();
            return(ret);
        }
Ejemplo n.º 3
0
        public override void OnMouseUp(Vector2d pos)
        {
            game.Invalidate();
            if (_started)
            {
                _started = false;
                var diff = _end - _start;
                var x    = diff.X;
                var y    = diff.Y;
                if (Math.Abs(x) + Math.Abs(y) < MINIMUM_LINE)
                {
                    return;
                }
                StandardLine next = null;
                if (game.ShouldXySnap())
                {
                    _end = SnapXY(_start, _end);
                }
                else if (game.EnableSnap)
                {
                    var ssnap = Snap(_end);
                    var snap  = ssnap as StandardLine;
                    if (snap != null)
                    {
                        var old = _end;

                        _end = (snap.CompliantPosition - _end).Length < (snap.CompliantPosition2 - _end).Length ? snap.CompliantPosition : snap.CompliantPosition2;
                        if (_end == _start)
                        {
                            _end = old;
                        }
                        else
                        {
                            next = snap;
                        }
                    }
                    else if (ssnap != null)
                    {
                        var old = _end;
                        _end = (ssnap.Position - _end).Length < (ssnap.Position2 - _end).Length
    ? ssnap.Position
    : ssnap.Position2;
                        if (_end == _start)
                        {
                            _end = old;
                        }
                    }
                }
                if ((_end - _start).Length >= MINIMUM_LINE)
                {
                    Line added = null;
                    switch (game.Canvas.ColorControls.Selected)
                    {
                    case LineType.Blue:
                        added = new StandardLine(_start, _end, _addflip);
                        break;

                    case LineType.Red:
                        added = new RedLine(_start, _end, _addflip);
                        (added as RedLine).Multiplier = game.Canvas.ColorControls.RedMultiplier;
                        break;

                    case LineType.Scenery:
                        added = new SceneryLine(_start, _end)
                        {
                            Width = game.Canvas.ColorControls.GreenMultiplier
                        };
                        break;
                    }
                    game.Track.AddLine(added);
                    if (added is StandardLine)
                    {
                        var stl = added as StandardLine;
                        game.Track.TryConnectLines(stl, _last);
                        game.Track.TryConnectLines(stl, next);
                    }
                    if (game.Canvas.ColorControls.Selected != LineType.Scenery)
                    {
                        game.Track.TrackUpdated();
                    }
                    game.Invalidate();
                }
            }
            base.OnMouseUp(pos);
        }