public override RenderedItem getData(object key) { //Sink get data RenderedItem ri = m_ICP.getData(key); return(ri); }
public override RenderedItem getData(object key) { //The beginning of all real algorithmics. RenderedItem ri = new RenderedItem(); return(ri); }
public override RenderedItem getData(object key) { // System.Console.WriteLine("GET DATA:"); RenderedItem ri = new RenderedItem(); return(ri); }
public RenderedItem getData(object key) { RenderedItem ri = m_xform.getData(key); String lkey = ri.getKey(); if (m_Cache[lkey] != null) { m_Cache[lkey] = ri; } return(ri); }
public override RenderedItem getData(object key) { //We need to know which ocp was used to make this call if multiple outputs are allowed! //Get inputs RenderedItem ri1 = m_ICP2.getData(key); RenderedItem ri2 = m_ICP.getData(key); //Do our stuff RenderedItem ri = new RenderedItem(); return(ri); }
public virtual void render() { string key = ""; RenderedItem ri = getData(key); }
public void setCache(string key) { RenderedItem ri = new RenderedItem(); m_Cache.Add(key, ri); //ri is filled later. }