Ejemplo n.º 1
0
        public void EvaRepair()
        {
            try
            {
                this.Log("Initiating EVA repair");

                // Get the EVA part (parts can hold resources)
                Part evaPart = DangIt.FindEVAPart();

                if (evaPart == null)
                {
                    DangIt.Broadcast("DangIt ERROR: couldn't find an active EVA!");
                    this.Log("ERROR: couldn't find an active EVA!");
                    return;
                }

                // Check if he is carrying enough spares
                if (evaPart.Resources.Contains(Spares.Name) && evaPart.Resources[Spares.Name].amount >= this.RepairCost)
                {
                    this.Log("Spare parts check: OK! Repair allowed");

                    this.DI_EvaRepair();
                    this.SetFailureState(false);

                    DangIt.FlightLog(this.RepairMessage);

                    float intelligence = 1 - evaPart.vessel.GetVesselCrew().First().stupidity;
                    float discountedCost = (float)Math.Round( RepairCost * (1 - UnityEngine.Random.Range(0f, intelligence)) );
                    float discount = RepairCost - discountedCost;

                    this.Log("Kerbal's intelligence: " + intelligence + ", discount: " + discount);

                    evaPart.RequestResource(Spares.Name, discountedCost);
                    ResourceDisplay.Instance.Refresh();

                    DangIt.Broadcast(this.RepairMessage, true);

                    DiscountAge(this.RepairBonus);

                    if (discount > 0)
                    {
                        DangIt.Broadcast(evaPart.vessel.GetVesselCrew().First().name + " was able to save " + discount + " spare parts");
                    }

                }
                else
                {
                    this.Log("Spare parts check: failed! Repair NOT allowed");
                    DangIt.Broadcast("You need " + this.RepairCost + " spares to repair this.", true);
                }

                DangIt.ResetShipGlow(this.part.vessel);

            }
            catch (Exception e)
            {
                OnError(e);
            }
        }
Ejemplo n.º 2
0
        public void EvaRepair()
        {
            try
            {
                this.Log("Initiating EVA repair");

                // Get the EVA part (parts can hold resources)
                Part evaPart = DangIt.FindEVAPart();

                if (evaPart == null)
                {
                    throw new Exception("ERROR: couldn't find an active EVA!");
                }

                // Check if the kerbal is able to perform the repair
                if (CheckRepairConditions(evaPart))
                {
                    this.DI_EvaRepair();
                    this.SetFailureState(false);

                    DangIt.FlightLog(this.RepairMessage);

                    //TODO: experience repair boni
                    float intelligence   = 1 - evaPart.protoModuleCrew[0].stupidity;
                    float discountedCost = (float)Math.Round(RepairCost * (1 - UnityEngine.Random.Range(0f, intelligence)));
                    float discount       = RepairCost - discountedCost;

                    this.Log("Kerbal's intelligence: " + intelligence + ", discount: " + discount);

                    // One more MC2 hack - TrypChangeling
                    // evaPart.RequestResource(Spares.Name, discountedCost);
                    evaPart.Resources[Spares.Name].amount -= discountedCost;
                    ResourceDisplay.Instance.Refresh();

                    DangIt.Broadcast(this.RepairMessage, true);
                    this.DiscountAge(this.RepairBonus);

                    if (discount > 0)
                    {
                        DangIt.Broadcast(evaPart.protoModuleCrew[0].name + " was able to save " + discount + " spare parts");
                    }

                    FindObjectOfType <AlarmManager>().RemoveAllAlarmsForModule(this);                    //Remove alarms from this module
                }

                DangIt.ResetShipGlow(this.part.vessel);
            }
            catch (Exception e)
            {
                OnError(e);
            }
        }
Ejemplo n.º 3
0
        public void Fail()
        {
            try
            {
                this.Log("Initiating Fail()");

                // First, run the custom failure logic
                // The child class can refuse to fail in FailBegin()
                if (!this.DI_FailBegin())
                {
                    this.Log(this.DebugName + " has not agreed to fail, failure aborted!");
                    return;
                }
                else
                {
                    this.Log(this.DebugName + " has agreed to fail, failure allowed.");
                }

                // If control reaches this point, the child class has agreed to fail
                // Disable the part and handle the internal state and notifications

                this.DI_Disable();

                TimeWarp.SetRate(0, true);      // stop instantly
                this.SetFailureState(true);     // Sets the failure state, handles the events, handles the glow

                if (!this.Silent)
                {
                    DangIt.Broadcast(this.FailureMessage);
                    DangIt.PostMessage("Failure!",
                                       this.FailureMessage,
                                       MessageSystemButton.MessageButtonColor.RED,
                                       MessageSystemButton.ButtonIcons.ALERT);

                    if (FindObjectOfType <AlarmManager>() != null)
                    {
                        FindObjectOfType <AlarmManager>().AddAlarm(this, DangIt.Instance.CurrentSettings.GetSoundLoopsForPriority(Priority));
                        if (FindObjectOfType <AlarmManager>().HasAlarmsForModule(this))
                        {
                            Events ["MuteAlarms"].active    = true;
                            Events ["MuteAlarms"].guiActive = true;
                        }
                    }
                }

                DangIt.FlightLog(this.FailureMessage);
            }
            catch (Exception e)
            {
                OnError(e);
            }
        }
Ejemplo n.º 4
0
        public void Fail()
        {
            try
            {
                this.Log("Initiating Fail()");

                // First, run the custom failure logic
                // The child class can refuse to fail in FailBegin()
                if (!this.DI_FailBegin())
                {
                    this.Log(this.DebugName + " has not agreed to fail, failure aborted!");
                    return;
                }
                else
                {
                    this.Log(this.DebugName + " has agreed to fail, failure allowed.");
                }

                // If control reaches this point, the child class has agreed to fail
                // Disable the part and handle the internal state and notifications

                this.DI_Disable();

                TimeWarp.SetRate(0, true);      // stop instantly
                this.SetFailureState(true);     // Sets the failure state, handles the events, handles the glow

                if (!this.Silent)
                {
                    DangIt.Broadcast(this.FailureMessage);
                    DangIt.PostMessage("Failure!",
                                       this.FailureMessage,
                                       MessageSystemButton.MessageButtonColor.RED,
                                       MessageSystemButton.ButtonIcons.ALERT);

                }

                DangIt.FlightLog(this.FailureMessage);

            }
            catch (Exception e)
            {
                OnError(e);
            }
        }