public static NativeBuildOptions GetDefault(EditorWindow editorWindow) { NativeBuildOptions buildOptions = new NativeBuildOptions(); switch (PluginBuilderBase.EditorPlatform) { case RuntimePlatform.WindowsEditor: buildOptions.BuildPlatform = BuildPlatform.Windows; buildOptions.Architecture = PluginBuilderBase.EditorArchitecture; break; case RuntimePlatform.OSXEditor: buildOptions.BuildPlatform = BuildPlatform.OSX; buildOptions.Architecture = Architecture.Universal; break; case RuntimePlatform.LinuxEditor: buildOptions.BuildPlatform = BuildPlatform.Linux; buildOptions.Architecture = PluginBuilderBase.EditorArchitecture; break; default: break; } buildOptions.isEnabled = true; buildOptions.foldoutAnimator = new AnimBool(false, editorWindow.Repaint); return(buildOptions); }
public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions) { StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin); BuildType buildType; if (buildOptions.BuildType == BuildType.Default) { buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release; } else { buildType = buildOptions.BuildType; } AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString()); AddCmakeArg(cmakeArgs, "OSX", "ON", "BOOL"); cmakeArgs.AppendFormat("-B{0} ", "OSX"); buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "OSX"); ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = CMakeHelper.CMakeLocation; startInfo.Arguments = cmakeArgs.ToString(); startInfo.WorkingDirectory = plugin.buildFolder; BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo); backgroundProcess.Name = string.Format("Building \"{0}\" for {1}", plugin.Name, "OSX"); return(backgroundProcess); }
public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PostBuild(plugin, buildOptions); string archName = buildOptions.Architecture == Architecture.ARMv7 ? "armeabi-v7a" : "x86"; string assetFile = CombinePath( AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder), "Android", archName, string.Format("lib{0}.so", plugin.Name)); PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter; if (pluginImporter != null) { SetPluginBaseInfo(plugin, buildOptions, pluginImporter); pluginImporter.SetCompatibleWithAnyPlatform(false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, true); pluginImporter.SetEditorData("CPU", buildOptions.Architecture.ToString()); pluginImporter.SetEditorData("ANDROID_SDK_VERSION", buildOptions.AndroidSdkVersion.ToString()); pluginImporter.SaveAndReimport(); } }
public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PostBuild(plugin, buildOptions); string assetFile = CombinePath( AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder), "Linux", buildOptions.Architecture.ToString(), string.Format("lib{0}.so", plugin.Name)); PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter; if (pluginImporter != null) { SetPluginBaseInfo(plugin, buildOptions, pluginImporter); pluginImporter.SetCompatibleWithAnyPlatform(false); pluginImporter.SetCompatibleWithEditor(true); pluginImporter.SetEditorData("OS", "Linux"); pluginImporter.SetEditorData("CPU", buildOptions.Architecture.ToString()); if (buildOptions.Architecture == Architecture.x86) { pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true); } else { pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true); } pluginImporter.SaveAndReimport(); } }
protected void ArchtectureCheck(NativeBuildOptions buildOptions) { if (!SupportedArchitectures.Contains(buildOptions.Architecture)) { throw new NotSupportedException(string.Format( "Architecture not supported: [{0}] only , current:\"{1}\"", string.Join(" - ", SupportedArchitectures.Select(s => s.ToString()).ToArray()), buildOptions.Architecture)); } }
public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions) { StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin); AddCmakeArg(cmakeArgs, "CMAKE_CONFIGURATION_TYPES", "Debug;Release"); BuildType buildType; if (buildOptions.BuildType == BuildType.Default) { buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release; } else { buildType = buildOptions.BuildType; } AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString()); AddCmakeArg(cmakeArgs, "UWP", "ON", "BOOL"); cmakeArgs.AppendFormat("-B{0}/{1} ", "UWP", buildOptions.Architecture.ToString()); AddCmakeArg(cmakeArgs, "ARCH", buildOptions.Architecture.ToString(), "STRING"); AddCmakeArg(cmakeArgs, "CMAKE_SYSTEM_NAME", "WindowsStore"); AddCmakeArg(cmakeArgs, "CMAKE_SYSTEM_VERSION", "10.0"); int vsVersion = WindowsBuilder.VisualStudioVersion; if (vsVersion == -1) { vsVersion = WindowsBuilder.InstalledVisualStudios.Last <int>(); } cmakeArgs.AppendFormat("-G \"{0} {1}\" ", "Visual Studio", vsVersion); //Default is x86 if (buildOptions.Architecture == Architecture.x86_64) { AddCmakeArg(cmakeArgs, "CMAKE_GENERATOR_PLATFORM", "x64", "STRING"); } else if (buildOptions.Architecture == Architecture.ARM) { AddCmakeArg(cmakeArgs, "CMAKE_GENERATOR_PLATFORM", "ARM", "STRING"); } buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "UWP", buildOptions.Architecture.ToString()); ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = CMakeHelper.CMakeLocation; startInfo.Arguments = cmakeArgs.ToString(); startInfo.WorkingDirectory = plugin.buildFolder; BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo); backgroundProcess.Name = string.Format("Building \"{0}\" for {1} ({2})", plugin.Name, "Universal Windows", buildOptions.Architecture.ToString()); return(backgroundProcess); }
public virtual void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { if (string.IsNullOrEmpty(CMakeHelper.cmakeVersion)) { throw new ArgumentNullException("CMake is not set. please check the settings."); } if (!Directory.Exists(plugin.buildFolder)) { Directory.CreateDirectory(plugin.buildFolder); } }
public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PreBuild(plugin, buildOptions); if (buildOptions.BuildPlatform != BuildPlatform.Linux) { throw new System.ArgumentException(string.Format( "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.Linux, buildOptions.BuildPlatform)); } ArchtectureCheck(buildOptions); }
public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions) { StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin); BuildType buildType; if (buildOptions.BuildType == BuildType.Default) { buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release; } else { buildType = buildOptions.BuildType; } AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString()); AddCmakeArg(cmakeArgs, "WEBGL", "ON", "BOOL"); cmakeArgs.AppendFormat("-B{0} ", "WebGL"); if (EditorPlatform == RuntimePlatform.WindowsEditor) { cmakeArgs.AppendFormat(string.Format("-G {0} ", "\"MinGW Makefiles\"")); AddCmakeArg(cmakeArgs, "CMAKE_MAKE_PROGRAM", MinGW32MakeLocation, "FILEPATH"); } else { cmakeArgs.AppendFormat(string.Format("-G {0} ", "\"Unix Makefiles\"")); } //We need our own copy of the toolchain, because we need to pass --em-config to emcc. //args.Add(string.Format("-DCMAKE_TOOLCHAIN_FILE=\"{0}{1}\" ", GetEmscriptenLocation(), "/cmake/Modules/Platform/Emscripten.cmake")); AddCmakeArg(cmakeArgs, "CMAKE_TOOLCHAIN_FILE", CombineFullPath(plugin.buildFolder, "../Emscripten.cmake"), "FILEPATH"); AddCmakeArg(cmakeArgs, "EMSCRIPTEN_ROOT_PATH", GetEmscriptenLocation(), "PATH"); string emconfig = RefreshEmscriptenConfig(plugin.buildFolder); AddCmakeArg(cmakeArgs, "EM_CONFIG", emconfig, "FILEPATH"); buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "WebGL"); ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = CMakeHelper.CMakeLocation; startInfo.Arguments = cmakeArgs.ToString(); startInfo.WorkingDirectory = plugin.buildFolder; BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo); backgroundProcess.Name = string.Format("Building \"{0}\" for {1}", plugin.Name, "WebGL"); return(backgroundProcess); }
public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions) { StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin); BuildType buildType; if (buildOptions.BuildType == BuildType.Default) { buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release; } else { buildType = buildOptions.BuildType; } AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString()); cmakeArgs.AppendFormat("-G {0} ", "\"Unix Makefiles\""); AddCmakeArg(cmakeArgs, "ANDROID", "ON", "BOOL"); string ndkLocation = NDKLocation; AddCmakeArg(cmakeArgs, "ANDROID_NDK", ndkLocation, "PATH"); string toolchain = CombineFullPath(ndkLocation, "build/cmake/android.toolchain.cmake"); AddCmakeArg(cmakeArgs, "CMAKE_TOOLCHAIN_FILE", "\"" + toolchain + "\"", "FILEPATH"); string archName = buildOptions.Architecture == Architecture.ARMv7 ? "armeabi-v7a" : "x86"; AddCmakeArg(cmakeArgs, "ANDROID_ABI", archName); cmakeArgs.AppendFormat("-B{0}/{1} ", "Android", archName); //Do we need to target a specific api? if (buildOptions.AndroidSdkVersion > 0) { AddCmakeArg(cmakeArgs, "ANDROID_PLATFORM", "android-" + buildOptions.AndroidSdkVersion); } buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "Android", archName); ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = CMakeHelper.CMakeLocation; startInfo.Arguments = cmakeArgs.ToString(); startInfo.WorkingDirectory = plugin.buildFolder; BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo); backgroundProcess.Name = string.Format("Building \"{0}\" for {1} ({2})", plugin.Name, "Android", archName); return(backgroundProcess); }
public override BackgroundProcess Install(NativePlugin plugin, NativeBuildOptions buildOptions) { BackgroundProcess backgroundProcess = base.Install(plugin, buildOptions); BuildType buildType; if (buildOptions.BuildType == BuildType.Default) { buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release; } else { buildType = buildOptions.BuildType; } backgroundProcess.Process.StartInfo.Arguments += " --config " + buildType.ToString(); return(backgroundProcess); }
public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PreBuild(plugin, buildOptions); if (buildOptions.BuildPlatform != BuildPlatform.UniversalWindows) { throw new System.ArgumentException(string.Format( "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.UniversalWindows, buildOptions.BuildPlatform)); } ArchtectureCheck(buildOptions); if (WindowsBuilder.InstalledVisualStudios.Length == 1) { throw new System.InvalidOperationException("Could not find Visual Studio."); } }
public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PreBuild(plugin, buildOptions); if (buildOptions.BuildPlatform != BuildPlatform.Android) { throw new System.ArgumentException(string.Format( "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.Android, buildOptions.BuildPlatform)); } ArchtectureCheck(buildOptions); if (!IsValidNDKLocation(NDKLocation)) { throw new System.Exception("Missing Android NDK. Please check the settings."); } }
public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PreBuild(plugin, buildOptions); if (buildOptions.BuildPlatform != BuildPlatform.OSX) { throw new System.ArgumentException(string.Format( "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.OSX, buildOptions.BuildPlatform)); } ArchtectureCheck(buildOptions); if (!IsXCodeInstalled) { throw new System.ArgumentException("Xcode not found"); } }
protected static void SetPluginBaseInfo(NativePlugin plugin, NativeBuildOptions buildOptions, PluginImporter pluginImporter) { pluginImporter.SetEditorData("PLUGIN_NAME", plugin.Name); pluginImporter.SetEditorData("PLUGIN_VERSION", plugin.Version); pluginImporter.SetEditorData("PLUGIN_BUILD_NUMBER", plugin.BuildNumber.ToString()); BuildType buildType; if (buildOptions.BuildType == BuildType.Default) { buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release; } else { buildType = buildOptions.BuildType; } pluginImporter.SetEditorData("BUILD_TYPE", buildType.ToString()); }
public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PostBuild(plugin, buildOptions); string assetFile = CombinePath( AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder), "WebGL", string.Format("{0}.bc", plugin.Name)); PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter; if (pluginImporter != null) { SetPluginBaseInfo(plugin, buildOptions, pluginImporter); pluginImporter.SaveAndReimport(); } }
public static NativePlugin GetDefault(EditorWindow editorWindow) { NativePlugin plugin = CreateInstance <NativePlugin>(); plugin.Name = "MyPlugin"; plugin.Version = "1.0.0.0"; plugin.BuildNumber = 1; plugin.includePluginAPI = true; plugin.buildOptions = new List <NativeBuildOptions> (); plugin.buildOptions.Add(NativeBuildOptions.GetDefault(editorWindow)); plugin.Definitions = new CustomDefinitions(); plugin.sectionAnimator = new AnimBool(false, editorWindow.Repaint); return(plugin); }
public virtual BackgroundProcess Install(NativePlugin plugin, NativeBuildOptions buildOptions) { if (string.IsNullOrEmpty(buildOptions.OutputDirectory)) { throw new ArgumentNullException("OutputDirectory not set"); } ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = CMakeHelper.CMakeLocation; startInfo.Arguments = "--build . --target install --clean-first"; startInfo.WorkingDirectory = buildOptions.OutputDirectory; BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo); backgroundProcess.Name = string.Format("Installing \"{0}\" for {1} ({2})", plugin.Name, buildOptions.BuildPlatform.ToString(), buildOptions.Architecture.ToString()); return(backgroundProcess); }
public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PostBuild(plugin, buildOptions); string assetFile = CombinePath( AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder), "iOS", string.Format("lib{0}.a", plugin.Name)); PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter; if (pluginImporter != null) { SetPluginBaseInfo(plugin, buildOptions, pluginImporter); pluginImporter.SetCompatibleWithAnyPlatform(false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.iOS, true); pluginImporter.SaveAndReimport(); } }
public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PreBuild(plugin, buildOptions); if (buildOptions.BuildPlatform != BuildPlatform.WebGL) { throw new ArgumentException(string.Format( "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.WebGL, buildOptions.BuildPlatform)); } ArchtectureCheck(buildOptions); //optimization level check if (EditorPlatform == RuntimePlatform.WindowsEditor) { if (!File.Exists(MinGW32MakeLocation)) { throw new ArgumentException("\"mingw32-make.exe\" not found. please check the settings."); } } }
public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { base.PostBuild(plugin, buildOptions); string assetFile = CombinePath( AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder), "WSA", buildOptions.Architecture.ToString(), string.Format("{0}.dll", plugin.Name)); PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter; if (pluginImporter != null) { SetPluginBaseInfo(plugin, buildOptions, pluginImporter); pluginImporter.SetCompatibleWithAnyPlatform(false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true); pluginImporter.SetPlatformData(BuildTarget.WSAPlayer, "CPU", buildOptions.Architecture.ToString()); pluginImporter.SaveAndReimport(); } }
void OnGuiBuildOptions(List <NativeBuildOptions> buildOptions) { EditorGUI.indentLevel--; EditorGUILayout.LabelField(string.Format("Build Options ({0})", buildOptions.Count), EditorStyles.boldLabel); EditorGUI.indentLevel++; for (int i = 0; i < buildOptions.Count; i++) { buildOptions[i].foldoutAnimator.target = EditorGUILayout.Foldout(buildOptions[i].foldoutAnimator.target, buildOptions[i].ShortName, true, buildOptions[i].isEnabled ? foldoutBold : foldoutBoldDisabled); if (EditorGUILayout.BeginFadeGroup(buildOptions[i].foldoutAnimator.faded)) { EditorGUI.indentLevel++; buildOptions[i].isEnabled = EditorGUILayout.Toggle("Enabled", buildOptions[i].isEnabled); //Platform GUI.changed = false; buildOptions[i].BuildPlatform = (BuildPlatform)EditorGUILayout.IntPopup("Platform", (int)buildOptions[i].BuildPlatform, AvailablePlatformStrings, AvailablePlatformInts); if (GUI.changed) { if (!GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectures.Contains(buildOptions[i].Architecture)) { buildOptions[i].Architecture = GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectures[0]; } } //Arch GUI.changed = false; buildOptions[i].Architecture = (Architecture)EditorGUILayout.IntPopup("Architecture", (int)buildOptions[i].Architecture, GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectureStrings, GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectureInts); buildOptions[i].BuildType = (BuildType)EditorGUILayout.EnumPopup("Build Type", buildOptions[i].BuildType); EditorGUILayout.Space(); //Platform specific EditorGUI.indentLevel--; switch (buildOptions[i].BuildPlatform) { case BuildPlatform.Android: if (GetBuilder(BuildPlatform.Android).IsAvailable) { EditorGUILayout.LabelField("Android options", EditorStyles.boldLabel); buildOptions[i].AndroidSdkVersion = EditorGUILayout.IntField(new GUIContent("SDK version", "(0=default)"), buildOptions[i].AndroidSdkVersion); } break; default: break; } EditorGUI.indentLevel++; EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Remove", EditorStyles.miniButton, GUILayout.Width(70))) { buildOptions.RemoveAt(i--); } GUILayout.Space(10); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); EditorGUILayout.Space(); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add Build Option", EditorStyles.miniButton, GUILayout.Width(100))) { buildOptions.Add(NativeBuildOptions.GetDefault(this)); } GUILayout.Space(20); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); }
public virtual void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions) { AssetDatabase.Refresh(); }
public abstract BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions);