public static NativeBuildOptions GetDefault(EditorWindow editorWindow)
        {
            NativeBuildOptions buildOptions = new NativeBuildOptions();

            switch (PluginBuilderBase.EditorPlatform)
            {
            case RuntimePlatform.WindowsEditor:
                buildOptions.BuildPlatform = BuildPlatform.Windows;
                buildOptions.Architecture  = PluginBuilderBase.EditorArchitecture;
                break;

            case RuntimePlatform.OSXEditor:
                buildOptions.BuildPlatform = BuildPlatform.OSX;
                buildOptions.Architecture  = Architecture.Universal;
                break;

            case RuntimePlatform.LinuxEditor:
                buildOptions.BuildPlatform = BuildPlatform.Linux;
                buildOptions.Architecture  = PluginBuilderBase.EditorArchitecture;
                break;

            default:
                break;
            }

            buildOptions.isEnabled = true;

            buildOptions.foldoutAnimator = new AnimBool(false, editorWindow.Repaint);

            return(buildOptions);
        }
        public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin);

            BuildType buildType;

            if (buildOptions.BuildType == BuildType.Default)
            {
                buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release;
            }
            else
            {
                buildType = buildOptions.BuildType;
            }
            AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString());

            AddCmakeArg(cmakeArgs, "OSX", "ON", "BOOL");
            cmakeArgs.AppendFormat("-B{0} ", "OSX");

            buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "OSX");

            ProcessStartInfo startInfo = new ProcessStartInfo();

            startInfo.FileName         = CMakeHelper.CMakeLocation;
            startInfo.Arguments        = cmakeArgs.ToString();
            startInfo.WorkingDirectory = plugin.buildFolder;

            BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo);

            backgroundProcess.Name = string.Format("Building \"{0}\" for {1}", plugin.Name, "OSX");
            return(backgroundProcess);
        }
Beispiel #3
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        public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PostBuild(plugin, buildOptions);

            string archName = buildOptions.Architecture == Architecture.ARMv7 ? "armeabi-v7a" : "x86";

            string assetFile = CombinePath(
                AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder),
                "Android",
                archName,
                string.Format("lib{0}.so", plugin.Name));

            PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter;

            if (pluginImporter != null)
            {
                SetPluginBaseInfo(plugin, buildOptions, pluginImporter);

                pluginImporter.SetCompatibleWithAnyPlatform(false);
                pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, true);
                pluginImporter.SetEditorData("CPU", buildOptions.Architecture.ToString());
                pluginImporter.SetEditorData("ANDROID_SDK_VERSION", buildOptions.AndroidSdkVersion.ToString());

                pluginImporter.SaveAndReimport();
            }
        }
Beispiel #4
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        public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PostBuild(plugin, buildOptions);

            string assetFile = CombinePath(
                AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder),
                "Linux",
                buildOptions.Architecture.ToString(),
                string.Format("lib{0}.so", plugin.Name));

            PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter;

            if (pluginImporter != null)
            {
                SetPluginBaseInfo(plugin, buildOptions, pluginImporter);

                pluginImporter.SetCompatibleWithAnyPlatform(false);
                pluginImporter.SetCompatibleWithEditor(true);
                pluginImporter.SetEditorData("OS", "Linux");
                pluginImporter.SetEditorData("CPU", buildOptions.Architecture.ToString());
                if (buildOptions.Architecture == Architecture.x86)
                {
                    pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true);
                }
                else
                {
                    pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true);
                }

                pluginImporter.SaveAndReimport();
            }
        }
 protected void ArchtectureCheck(NativeBuildOptions buildOptions)
 {
     if (!SupportedArchitectures.Contains(buildOptions.Architecture))
     {
         throw new NotSupportedException(string.Format(
                                             "Architecture not supported: [{0}] only , current:\"{1}\"", string.Join(" - ", SupportedArchitectures.Select(s => s.ToString()).ToArray()), buildOptions.Architecture));
     }
 }
        public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin);

            AddCmakeArg(cmakeArgs, "CMAKE_CONFIGURATION_TYPES", "Debug;Release");

            BuildType buildType;

            if (buildOptions.BuildType == BuildType.Default)
            {
                buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release;
            }
            else
            {
                buildType = buildOptions.BuildType;
            }
            AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString());

            AddCmakeArg(cmakeArgs, "UWP", "ON", "BOOL");
            cmakeArgs.AppendFormat("-B{0}/{1} ", "UWP", buildOptions.Architecture.ToString());

            AddCmakeArg(cmakeArgs, "ARCH", buildOptions.Architecture.ToString(), "STRING");

            AddCmakeArg(cmakeArgs, "CMAKE_SYSTEM_NAME", "WindowsStore");
            AddCmakeArg(cmakeArgs, "CMAKE_SYSTEM_VERSION", "10.0");

            int vsVersion = WindowsBuilder.VisualStudioVersion;

            if (vsVersion == -1)
            {
                vsVersion = WindowsBuilder.InstalledVisualStudios.Last <int>();
            }
            cmakeArgs.AppendFormat("-G \"{0} {1}\" ", "Visual Studio", vsVersion);

            //Default is x86
            if (buildOptions.Architecture == Architecture.x86_64)
            {
                AddCmakeArg(cmakeArgs, "CMAKE_GENERATOR_PLATFORM", "x64", "STRING");
            }
            else if (buildOptions.Architecture == Architecture.ARM)
            {
                AddCmakeArg(cmakeArgs, "CMAKE_GENERATOR_PLATFORM", "ARM", "STRING");
            }

            buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "UWP", buildOptions.Architecture.ToString());

            ProcessStartInfo startInfo = new ProcessStartInfo();

            startInfo.FileName         = CMakeHelper.CMakeLocation;
            startInfo.Arguments        = cmakeArgs.ToString();
            startInfo.WorkingDirectory = plugin.buildFolder;

            BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo);

            backgroundProcess.Name = string.Format("Building \"{0}\" for {1} ({2})", plugin.Name, "Universal Windows", buildOptions.Architecture.ToString());
            return(backgroundProcess);
        }
 public virtual void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
 {
     if (string.IsNullOrEmpty(CMakeHelper.cmakeVersion))
     {
         throw new ArgumentNullException("CMake is not set. please check the settings.");
     }
     if (!Directory.Exists(plugin.buildFolder))
     {
         Directory.CreateDirectory(plugin.buildFolder);
     }
 }
Beispiel #8
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        public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PreBuild(plugin, buildOptions);

            if (buildOptions.BuildPlatform != BuildPlatform.Linux)
            {
                throw new System.ArgumentException(string.Format(
                                                       "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.Linux, buildOptions.BuildPlatform));
            }

            ArchtectureCheck(buildOptions);
        }
Beispiel #9
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        public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin);

            BuildType buildType;

            if (buildOptions.BuildType == BuildType.Default)
            {
                buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release;
            }
            else
            {
                buildType = buildOptions.BuildType;
            }
            AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString());

            AddCmakeArg(cmakeArgs, "WEBGL", "ON", "BOOL");
            cmakeArgs.AppendFormat("-B{0} ", "WebGL");

            if (EditorPlatform == RuntimePlatform.WindowsEditor)
            {
                cmakeArgs.AppendFormat(string.Format("-G {0} ", "\"MinGW Makefiles\""));
                AddCmakeArg(cmakeArgs, "CMAKE_MAKE_PROGRAM", MinGW32MakeLocation, "FILEPATH");
            }
            else
            {
                cmakeArgs.AppendFormat(string.Format("-G {0} ", "\"Unix Makefiles\""));
            }

            //We need our own copy of the toolchain, because we need to pass --em-config to emcc.
            //args.Add(string.Format("-DCMAKE_TOOLCHAIN_FILE=\"{0}{1}\" ", GetEmscriptenLocation(), "/cmake/Modules/Platform/Emscripten.cmake"));
            AddCmakeArg(cmakeArgs, "CMAKE_TOOLCHAIN_FILE", CombineFullPath(plugin.buildFolder, "../Emscripten.cmake"), "FILEPATH");
            AddCmakeArg(cmakeArgs, "EMSCRIPTEN_ROOT_PATH", GetEmscriptenLocation(), "PATH");

            string emconfig = RefreshEmscriptenConfig(plugin.buildFolder);

            AddCmakeArg(cmakeArgs, "EM_CONFIG", emconfig, "FILEPATH");

            buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "WebGL");

            ProcessStartInfo startInfo = new ProcessStartInfo();

            startInfo.FileName         = CMakeHelper.CMakeLocation;
            startInfo.Arguments        = cmakeArgs.ToString();
            startInfo.WorkingDirectory = plugin.buildFolder;

            BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo);

            backgroundProcess.Name = string.Format("Building \"{0}\" for {1}", plugin.Name, "WebGL");
            return(backgroundProcess);
        }
Beispiel #10
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        public override BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            StringBuilder cmakeArgs = GetBasePluginCMakeArgs(plugin);

            BuildType buildType;

            if (buildOptions.BuildType == BuildType.Default)
            {
                buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release;
            }
            else
            {
                buildType = buildOptions.BuildType;
            }
            AddCmakeArg(cmakeArgs, "CMAKE_BUILD_TYPE", buildType.ToString());

            cmakeArgs.AppendFormat("-G {0} ", "\"Unix Makefiles\"");
            AddCmakeArg(cmakeArgs, "ANDROID", "ON", "BOOL");

            string ndkLocation = NDKLocation;

            AddCmakeArg(cmakeArgs, "ANDROID_NDK", ndkLocation, "PATH");

            string toolchain = CombineFullPath(ndkLocation, "build/cmake/android.toolchain.cmake");

            AddCmakeArg(cmakeArgs, "CMAKE_TOOLCHAIN_FILE", "\"" + toolchain + "\"", "FILEPATH");

            string archName = buildOptions.Architecture == Architecture.ARMv7 ? "armeabi-v7a" : "x86";

            AddCmakeArg(cmakeArgs, "ANDROID_ABI", archName);
            cmakeArgs.AppendFormat("-B{0}/{1} ", "Android", archName);
            //Do we need to target a specific api?
            if (buildOptions.AndroidSdkVersion > 0)
            {
                AddCmakeArg(cmakeArgs, "ANDROID_PLATFORM", "android-" + buildOptions.AndroidSdkVersion);
            }

            buildOptions.OutputDirectory = CombineFullPath(plugin.buildFolder, "Android", archName);

            ProcessStartInfo startInfo = new ProcessStartInfo();

            startInfo.FileName         = CMakeHelper.CMakeLocation;
            startInfo.Arguments        = cmakeArgs.ToString();
            startInfo.WorkingDirectory = plugin.buildFolder;

            BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo);

            backgroundProcess.Name = string.Format("Building \"{0}\" for {1} ({2})", plugin.Name, "Android", archName);
            return(backgroundProcess);
        }
        public override BackgroundProcess Install(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            BackgroundProcess backgroundProcess = base.Install(plugin, buildOptions);
            BuildType         buildType;

            if (buildOptions.BuildType == BuildType.Default)
            {
                buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release;
            }
            else
            {
                buildType = buildOptions.BuildType;
            }
            backgroundProcess.Process.StartInfo.Arguments += " --config " + buildType.ToString();
            return(backgroundProcess);
        }
        public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PreBuild(plugin, buildOptions);

            if (buildOptions.BuildPlatform != BuildPlatform.UniversalWindows)
            {
                throw new System.ArgumentException(string.Format(
                                                       "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.UniversalWindows, buildOptions.BuildPlatform));
            }

            ArchtectureCheck(buildOptions);

            if (WindowsBuilder.InstalledVisualStudios.Length == 1)
            {
                throw new System.InvalidOperationException("Could not find Visual Studio.");
            }
        }
Beispiel #13
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        public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PreBuild(plugin, buildOptions);

            if (buildOptions.BuildPlatform != BuildPlatform.Android)
            {
                throw new System.ArgumentException(string.Format(
                                                       "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.Android, buildOptions.BuildPlatform));
            }

            ArchtectureCheck(buildOptions);

            if (!IsValidNDKLocation(NDKLocation))
            {
                throw new System.Exception("Missing Android NDK. Please check the settings.");
            }
        }
        public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PreBuild(plugin, buildOptions);

            if (buildOptions.BuildPlatform != BuildPlatform.OSX)
            {
                throw new System.ArgumentException(string.Format(
                                                       "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.OSX, buildOptions.BuildPlatform));
            }

            ArchtectureCheck(buildOptions);

            if (!IsXCodeInstalled)
            {
                throw new System.ArgumentException("Xcode not found");
            }
        }
        protected static void SetPluginBaseInfo(NativePlugin plugin, NativeBuildOptions buildOptions, PluginImporter pluginImporter)
        {
            pluginImporter.SetEditorData("PLUGIN_NAME", plugin.Name);
            pluginImporter.SetEditorData("PLUGIN_VERSION", plugin.Version);
            pluginImporter.SetEditorData("PLUGIN_BUILD_NUMBER", plugin.BuildNumber.ToString());
            BuildType buildType;

            if (buildOptions.BuildType == BuildType.Default)
            {
                buildType = EditorUserBuildSettings.development ? BuildType.Debug : BuildType.Release;
            }
            else
            {
                buildType = buildOptions.BuildType;
            }
            pluginImporter.SetEditorData("BUILD_TYPE", buildType.ToString());
        }
Beispiel #16
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        public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PostBuild(plugin, buildOptions);

            string assetFile = CombinePath(
                AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder),
                "WebGL",
                string.Format("{0}.bc", plugin.Name));

            PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter;

            if (pluginImporter != null)
            {
                SetPluginBaseInfo(plugin, buildOptions, pluginImporter);

                pluginImporter.SaveAndReimport();
            }
        }
Beispiel #17
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        public static NativePlugin GetDefault(EditorWindow editorWindow)
        {
            NativePlugin plugin = CreateInstance <NativePlugin>();

            plugin.Name        = "MyPlugin";
            plugin.Version     = "1.0.0.0";
            plugin.BuildNumber = 1;

            plugin.includePluginAPI = true;

            plugin.buildOptions = new List <NativeBuildOptions> ();
            plugin.buildOptions.Add(NativeBuildOptions.GetDefault(editorWindow));

            plugin.Definitions = new CustomDefinitions();

            plugin.sectionAnimator = new AnimBool(false, editorWindow.Repaint);
            return(plugin);
        }
        public virtual BackgroundProcess Install(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            if (string.IsNullOrEmpty(buildOptions.OutputDirectory))
            {
                throw new ArgumentNullException("OutputDirectory not set");
            }

            ProcessStartInfo startInfo = new ProcessStartInfo();

            startInfo.FileName         = CMakeHelper.CMakeLocation;
            startInfo.Arguments        = "--build . --target install --clean-first";
            startInfo.WorkingDirectory = buildOptions.OutputDirectory;

            BackgroundProcess backgroundProcess = new BackgroundProcess(startInfo);

            backgroundProcess.Name = string.Format("Installing \"{0}\" for {1} ({2})",
                                                   plugin.Name, buildOptions.BuildPlatform.ToString(), buildOptions.Architecture.ToString());

            return(backgroundProcess);
        }
Beispiel #19
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        public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PostBuild(plugin, buildOptions);

            string assetFile = CombinePath(
                AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder),
                "iOS",
                string.Format("lib{0}.a", plugin.Name));

            PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter;

            if (pluginImporter != null)
            {
                SetPluginBaseInfo(plugin, buildOptions, pluginImporter);

                pluginImporter.SetCompatibleWithAnyPlatform(false);
                pluginImporter.SetCompatibleWithPlatform(BuildTarget.iOS, true);

                pluginImporter.SaveAndReimport();
            }
        }
Beispiel #20
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        public override void PreBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PreBuild(plugin, buildOptions);

            if (buildOptions.BuildPlatform != BuildPlatform.WebGL)
            {
                throw new ArgumentException(string.Format(
                                                "BuildPlatform mismatch: expected:\"{0}\", current:\"{1}\"", BuildPlatform.WebGL, buildOptions.BuildPlatform));
            }

            ArchtectureCheck(buildOptions);

            //optimization level check

            if (EditorPlatform == RuntimePlatform.WindowsEditor)
            {
                if (!File.Exists(MinGW32MakeLocation))
                {
                    throw new ArgumentException("\"mingw32-make.exe\" not found. please check the settings.");
                }
            }
        }
        public override void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
        {
            base.PostBuild(plugin, buildOptions);

            string assetFile = CombinePath(
                AssetDatabase.GetAssetPath(plugin.pluginBinaryFolder),
                "WSA",
                buildOptions.Architecture.ToString(),
                string.Format("{0}.dll", plugin.Name));

            PluginImporter pluginImporter = PluginImporter.GetAtPath((assetFile)) as PluginImporter;

            if (pluginImporter != null)
            {
                SetPluginBaseInfo(plugin, buildOptions, pluginImporter);

                pluginImporter.SetCompatibleWithAnyPlatform(false);
                pluginImporter.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                pluginImporter.SetPlatformData(BuildTarget.WSAPlayer, "CPU", buildOptions.Architecture.ToString());

                pluginImporter.SaveAndReimport();
            }
        }
        void OnGuiBuildOptions(List <NativeBuildOptions> buildOptions)
        {
            EditorGUI.indentLevel--;
            EditorGUILayout.LabelField(string.Format("Build Options ({0})", buildOptions.Count), EditorStyles.boldLabel);
            EditorGUI.indentLevel++;

            for (int i = 0; i < buildOptions.Count; i++)
            {
                buildOptions[i].foldoutAnimator.target = EditorGUILayout.Foldout(buildOptions[i].foldoutAnimator.target,
                                                                                 buildOptions[i].ShortName, true, buildOptions[i].isEnabled ? foldoutBold : foldoutBoldDisabled);

                if (EditorGUILayout.BeginFadeGroup(buildOptions[i].foldoutAnimator.faded))
                {
                    EditorGUI.indentLevel++;

                    buildOptions[i].isEnabled = EditorGUILayout.Toggle("Enabled", buildOptions[i].isEnabled);

                    //Platform
                    GUI.changed = false;

                    buildOptions[i].BuildPlatform = (BuildPlatform)EditorGUILayout.IntPopup("Platform",
                                                                                            (int)buildOptions[i].BuildPlatform, AvailablePlatformStrings, AvailablePlatformInts);

                    if (GUI.changed)
                    {
                        if (!GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectures.Contains(buildOptions[i].Architecture))
                        {
                            buildOptions[i].Architecture = GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectures[0];
                        }
                    }

                    //Arch
                    GUI.changed = false;
                    buildOptions[i].Architecture = (Architecture)EditorGUILayout.IntPopup("Architecture", (int)buildOptions[i].Architecture,
                                                                                          GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectureStrings,
                                                                                          GetBuilder(buildOptions[i].BuildPlatform).SupportedArchitectureInts);

                    buildOptions[i].BuildType = (BuildType)EditorGUILayout.EnumPopup("Build Type", buildOptions[i].BuildType);

                    EditorGUILayout.Space();
                    //Platform specific
                    EditorGUI.indentLevel--;

                    switch (buildOptions[i].BuildPlatform)
                    {
                    case BuildPlatform.Android:
                        if (GetBuilder(BuildPlatform.Android).IsAvailable)
                        {
                            EditorGUILayout.LabelField("Android options", EditorStyles.boldLabel);
                            buildOptions[i].AndroidSdkVersion = EditorGUILayout.IntField(new GUIContent("SDK version", "(0=default)"), buildOptions[i].AndroidSdkVersion);
                        }
                        break;

                    default:
                        break;
                    }
                    EditorGUI.indentLevel++;

                    EditorGUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    if (GUILayout.Button("Remove", EditorStyles.miniButton, GUILayout.Width(70)))
                    {
                        buildOptions.RemoveAt(i--);
                    }
                    GUILayout.Space(10);
                    EditorGUILayout.EndHorizontal();

                    EditorGUI.indentLevel--;
                }

                EditorGUILayout.EndFadeGroup();
                EditorGUILayout.Space();
            }
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Add Build Option", EditorStyles.miniButton, GUILayout.Width(100)))
            {
                buildOptions.Add(NativeBuildOptions.GetDefault(this));
            }
            GUILayout.Space(20);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
        }
 public virtual void PostBuild(NativePlugin plugin, NativeBuildOptions buildOptions)
 {
     AssetDatabase.Refresh();
 }
 public abstract BackgroundProcess Build(NativePlugin plugin, NativeBuildOptions buildOptions);