Ejemplo n.º 1
0
        static void SpectateHandler( Player player, CommandReader cmd ) {
            string targetName = cmd.Next();
            if( targetName == null ) {
                PlayerInfo lastSpec = player.LastSpectatedPlayer;
                if( lastSpec != null ) {
                    Player spec = player.SpectatedPlayer;
                    if( spec != null ) {
                        player.Message( "Now spectating {0}", spec.ClassyName );
                    } else {
                        player.Message( "Last spectated {0}", lastSpec.ClassyName );
                    }
                } else {
                    CdSpectate.PrintUsage( player );
                }
                return;
            }

            Player target = Server.FindPlayerOrPrintMatches( player, targetName, false, false, true );
            if( target == null ) return;

            if( !player.Can( Permission.Spectate, target.Info.Rank ) ) {
                player.Message( "You may only spectate players ranked {0}&S or lower.",
                player.Info.Rank.GetLimit( Permission.Spectate ).ClassyName );
                player.Message( "{0}&S is ranked {1}",
                                target.ClassyName, target.Info.Rank.ClassyName );
                return;
            }

            if( !player.Spectate( target ) ) {
                player.Message( "Already spectating {0}", target.ClassyName );
            }
        }
Ejemplo n.º 2
0
        static void SpectateHandler( Player player, Command cmd )
        {
            string targetName = cmd.Next();
            if( targetName == null ) {
                PlayerInfo lastSpec = player.LastSpectatedPlayer;
                if( lastSpec != null ) {
                    Player spec = player.SpectatedPlayer;
                    if( spec != null )
                    {
                        if (spec.World.Name != player.World.Name)
                        {
                            player.JoinWorld(spec.World, WorldChangeReason.SpectateTargetJoined);
                            player.Message("Joined " + spec.World.Name + " to continue spectating " + spec.ClassyName);
                        }
                        player.Message( "Now spectating {0}", spec.ClassyName );
                    }
                    else
                    {
                        player.Message( "Last spectated {0}", lastSpec.ClassyName );
                    }
                } else {
                    CdSpectate.PrintUsage( player );
                }
                return;
            }

            Player target = Server.FindPlayerOrPrintMatches( player, targetName, false, true );
            if( target == null ) return;

            if( target == player ) {
                player.Message( "You cannot spectate yourself." );
                return;
            }

            if( !player.Can( Permission.Spectate, target.Info.Rank ) ) {
                player.Message( "You may only spectate players ranked {0}&S or lower.",
                player.Info.Rank.GetLimit( Permission.Spectate ).ClassyName );
                player.Message( "{0}&S is ranked {1}",
                                target.ClassyName, target.Info.Rank.ClassyName );
                return;
            }

            if( !player.Spectate( target ) ) {
                player.Message( "Already spectating {0}", target.ClassyName );
            }
        }
Ejemplo n.º 3
0
        static void SpecPatrolHandler( Player player, CommandReader cmd ) {
            World playerWorld = player.World;
            if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );

            Player target = playerWorld.GetNextPatrolTarget( player,
                                                             p => player.Can( Permission.Spectate, p.Info.Rank ),
                                                             true );
            if( target == null ) {
                player.Message( "Patrol: No one to spec-patrol in this world." );
                return;
            }

            target.LastPatrolTime = DateTime.UtcNow;
            player.Spectate( target );
        }
Ejemplo n.º 4
0
        static void SpecPatrolHandler( Player player, Command cmd )
        {
            World playerWorld = player.World;
            if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );
            Player target = playerWorld.GetNextPatrolTarget( player );
            if( target == null ) {
                player.Message( "Patrol: No one to patrol in this world." );
                return;
            }

            target.LastPatrolTime = DateTime.UtcNow;
            player.Spectate( target );
        }