public void SetObjectFrame(Frame3 value) { MathUtil.SetGameObjectFrame(RootGameObject, value, CoordSpace.ObjectCoords); }
public void SetLocalFrame(Frame3 newFrame, CoordSpace eSpace) { // note: SceneCoords not supported! MathUtil.SetGameObjectFrame(RootGameObject, newFrame, eSpace); }
public virtual void SetLocalFrame(Frame3 newFrame, CoordSpace eSpace) { MathUtil.SetGameObjectFrame(gameobject, newFrame, eSpace); }