Ejemplo n.º 1
0
 //
 // TransformableSceneObject impl
 //
 public Frame3 GetLocalFrame(CoordSpace eSpace)
 {
     if (eSpace == CoordSpace.SceneCoords)
     {
         return(parentScene.WorldToSceneF(new Frame3(RootGameObject.transform, false)));
     }
     else
     {
         return(MathUtil.GetGameObjectFrame(RootGameObject, eSpace));
     }
 }
Ejemplo n.º 2
0
        // utility functions

        public Frame3 GetObjectFrame()
        {
            return(MathUtil.GetGameObjectFrame(RootGameObject, CoordSpace.ObjectCoords));
        }
Ejemplo n.º 3
0
 // cockpit frame is oriented such that
 //    +X is right
 //    +Y is up
 //    +Z is into scene
 // note that for most unity mesh objects are created on the XZ plane, and so you
 // need to rotate world_y to point to -cockpit_z, ie Quaternion.FromToRotation (Vector3.up, -cockpitF.Z)
 public virtual Frame3 GetLocalFrame(CoordSpace eSpace)
 {
     return(MathUtil.GetGameObjectFrame(gameobject, eSpace));
 }