private H3DTextureMagFilter ConvertTexMagFilter(ZeldaLib.CtrModelBinary.Types.TextureMagFilter filterMode) { switch (filterMode) { case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Linear: return(H3DTextureMagFilter.Linear); case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Nearest: return(H3DTextureMagFilter.Nearest); default: return(H3DTextureMagFilter.Linear); } }
private STTextureMagFilter ConvertMagFilterMode(ZeldaLib.CtrModelBinary.Types.TextureMagFilter PicaFilterMode) { switch (PicaFilterMode) { case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Linear: return(STTextureMagFilter.Linear); case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Nearest: return(STTextureMagFilter.Nearest); default: return(0); } }