Beispiel #1
0
        private H3DTextureMagFilter ConvertTexMagFilter(ZeldaLib.CtrModelBinary.Types.TextureMagFilter filterMode)
        {
            switch (filterMode)
            {
            case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Linear: return(H3DTextureMagFilter.Linear);

            case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Nearest: return(H3DTextureMagFilter.Nearest);

            default: return(H3DTextureMagFilter.Linear);
            }
        }
Beispiel #2
0
            private STTextureMagFilter ConvertMagFilterMode(ZeldaLib.CtrModelBinary.Types.TextureMagFilter PicaFilterMode)
            {
                switch (PicaFilterMode)
                {
                case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Linear: return(STTextureMagFilter.Linear);

                case ZeldaLib.CtrModelBinary.Types.TextureMagFilter.Nearest: return(STTextureMagFilter.Nearest);

                default: return(0);
                }
            }