public void ExcuteAction(int notify, T data) { NotifySet <T> set = GetNotifySet(notify); if (set != null) { set.ExceteAction(data); } }
public void ExcuteAction(int notify, GameObject target, T data) { NotifySet <T> set = GetNotifySet(notify); if (set != null) { set.ExceteAction(target, data); } }