/// <summary>
        /// Method to revolve and object
        /// </summary>
        /// <param name="target"></param>
        /// <param name="axis"></param>
        /// <param name="angle"></param>
        /// <param name="position"></param>
        /// <param name="rotation"></param>
        public static void Revolve(Vector3 target, Vector3 axis, float angle, ref Vector3 position, ref Quaternion rotation)
        {
            GameComponentHelper.Rotate(axis, angle, ref rotation);
            Vector3    revolveAxis = Vector3.Transform(axis, Matrix.CreateFromQuaternion(rotation));
            Quaternion rotate      = Quaternion.CreateFromAxisAngle(revolveAxis, angle);

            position = Vector3.Transform(target - position, Matrix.CreateFromQuaternion(rotate));
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Method to rotate object
 /// </summary>
 /// <param name="axis"></param>
 /// <param name="angle"></param>
 public virtual void Rotate(Vector3 axis, float angle)
 {
     GameComponentHelper.Rotate(axis, angle, ref rotation);
 }