Ejemplo n.º 1
0
 public void restart()
 {
     start  = true;
     ballx  = 400;
     bally  = 250;
     ballrx = 2;
     ballry = 2;
     score  = 0;
     if (p2)
     {
         ballx2  = 300;
         bally2  = 250;
         ballrx2 = -2;
         ballry2 = -2;
         player2 = 200;
         score1  = 0;
         score2  = 0;
     }
     score   = 0;
     nbricks = r * c;
     player  = 400;
     b       = new bricksgen(r, c);
 }
Ejemplo n.º 2
0
        /*  public void move()
         * {
         *    bool pause = false;
         * //      if (KeyInputManager.getKeyState(Keys.Escape)) { Application.Exit(); }
         *    if (KeyInputManager.getKeyState(Keys.ControlKey)) { if (lvl < 10) nextlvl(); }
         *    if (KeyInputManager.getKeyState(Keys.Enter) && lvl < 10)
         *    {
         *        start = true;
         *        if (nbricks == 0)
         *            nextlvl();
         *    }
         *    if (KeyInputManager.getKeyState(Keys.S))
         *    {
         *        if (nbricks == r * c || pause == true)
         *            start = true;
         *    }
         *    if (KeyInputManager.getKeyState(Keys.P))
         *    {
         *        start = false;
         *    }
         *    if (KeyInputManager.getKeyState(Keys.Space) && lvl < 10) { restart(); }
         *    if (KeyInputManager.getKeyState(Keys.Right))
         *    {
         *
         *        if (player < 561)
         *            player += 20;
         *    }
         *    if (KeyInputManager.getKeyState(Keys.Left))
         *    {
         *        if (player > 0)
         *            player -= 20;
         *    }
         *    if (KeyInputManager.getKeyState(Keys.D))
         *    {
         *
         *        if (player2 < 561)
         *            player2 += 20;
         *    }
         *    if (KeyInputManager.getKeyState(Keys.A))
         *    {
         *        if (player2 > 0)
         *            player2 -= 20;
         *    }
         *
         * }*/

        public void nextlvl()
        {
            ballx  = 400;
            bally  = 250;
            ballrx = 2;
            ballry = 2;
            if (p2)
            {
                ballx2  = 200;
                bally2  = 250;
                ballrx2 = -2;
                ballry2 = -2;
                player2 = 200;
                score1  = 0;
                score2  = 0;
            }
            score  = 0;
            r     += 1;
            c     += 1;
            player = 400;
            lvl++;
            nbricks = r * c;
            b       = new bricksgen(r, c);
        }
Ejemplo n.º 3
0
 public BricksPanel()
 {
     nbricks             = r * c;
     this.DoubleBuffered = true;
     b = new bricksgen(r, c);
 }