Ejemplo n.º 1
0
        private AabbTreeNode <T> RebuildNode(List <AabbTreeNode <T> > leaves, AabbTreeNode <T> parent)
        {
            int expectedChildren = maxChildren - 1;

            if (leaves.Count <= expectedChildren)
            {
                var n = new AabbTreeNode <T>
                {
                    children = leaves,
                    depth    = MaxDepth(leaves) + 1,
                    parent   = parent,
                };
                foreach (var leaf in leaves)
                {
                    leaf.parent = n;
                }
                return(n);
            }
            var unionrect = AaRects.MergeAll(leaves.Select(l => l.bounds));

            if (unionrect.GetSize().x > unionrect.GetSize().y)
            {
                leaves.Sort(OrderNodeByX);
            }
            else
            {
                leaves.Sort(OrderNodeByY);
            }
            var result = new AabbTreeNode <T>
            {
                children = new List <AabbTreeNode <T> >(),
                parent   = parent,
            };

            for (int i = 0; i < expectedChildren; i++)
            {
                var i0 = i * leaves.Count / expectedChildren;
                var i1 = (i + 1) * leaves.Count / expectedChildren;
                result.children.Add(RebuildNode(leaves.GetRange(i0, i1 - i0), result));
            }

            ShallowUpdateNode(result, true);
            return(result);
        }
Ejemplo n.º 2
0
        private void ShallowUpdateNode(AabbTreeNode <T> node, bool recalculateBounds)
        {
            if (node.leaf)
            {
                return;
            }
            var maxnode = GetMaxDepthChild(node);

            if (node == null)
            {
                throw new InvalidOperationException();
            }

            if (maxnode == null)
            {
                throw new InvalidOperationException();
            }
            node.depth = maxnode.depth + 1;
            if (recalculateBounds)
            {
                node.bounds = AaRects.MergeAll(node.children.Select(c => c.bounds));
            }
        }